<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
<?xml-stylesheet type="text/xsl" href="deck2html_eldb.xsl"?>
<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Rumbling Fae</name>
  <date>Sun Jul 26 10:41:18 2009</date>
  <author>Obtenebration</author>
  <description></description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="6" min="2" max="6" avg="4"><vampire databaseID="1167" count="3"><name>Kassiym Malikhair</name><adv></adv><clan>Kiasyd</clan><capacity>6</capacity><disciplines>MYT OBT dom for </disciplines><title></title><group>2</group><set>BL</set><text>Sabbat: During your untap phase, you can move 1 blood from Kassiym to any ready Pander. Cold iron vulnerability.</text></vampire><vampire databaseID="753" count="1"><name>Samson</name><adv></adv><clan>Ventrue antitribu</clan><capacity>2</capacity><disciplines>dom </disciplines><title></title><group>2</group><set>Sabbat</set><text>Sabbat.</text></vampire><vampire databaseID="530" count="1"><name>Mustafa Rahman</name><adv></adv><clan>Tremere</clan><capacity>2</capacity><disciplines>dom </disciplines><title></title><group>2</group><set>AH</set><text>Camarilla.</text></vampire><vampire databaseID="683" count="1"><name>Christine Boscacci</name><adv></adv><clan>Pander</clan><capacity>2</capacity><disciplines>dom vic </disciplines><title></title><group>2</group><set>Sabbat</set><text>Sabbat: Christine gets -1 intercept when attempting to block a bleed action.</text></vampire></crypt>
  <library size="55"><card databaseID="4853" count="7"><name>Fae Contortion</name><type>Action Modifier/Combat</type><set>LoB</set><cost></cost><requirement></requirement><text>[myt] [REFLEX] Cancel a grapple card played on this vampire as it is played (no cost is paid).
[obt] [COMBAT] Maneuver.
[myt] [COMBAT] Maneuver.
[MYT] [ACTION MODIFIER] +1 stealth.</text></card><card databaseID="2161" count="7"><name>Entombment</name><type>Combat</type><set>SW</set><cost>2 blood</cost><requirement></requirement><text>[obt] Strike: burn the opposing ally.
[OBT] Strike: send the opposing vampire into torpor.</text></card><card databaseID="2066" count="4"><name>Arms of the Abyss</name><type>Combat</type><set>SW</set><cost></cost><requirement></requirement><text>[obt] Strike: dodge.
[OBT] Strike: dodge, with an additional strike.</text></card><card databaseID="1372" count="1"><name>Catacombs</name><type>Equipment</type><set>AH</set><cost>1 blood</cost><requirement></requirement><text>This equipment card represents a unique location and does not count as equipment while in play.
When attempting to rescue a vampire from torpor, the vampire with this location gets +1 stealth and burns 1 less blood if successful.</text></card><card databaseID="5343" count="2"><name>Dreams of the Sphinx</name><type>Master</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique master.
Put this card in play. Put a counter on this card each time you tap it. When the third counter is added, burn this card. Tap this card to get +2 hand size until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the blood bank to a vampire in your uncontrolled region.</text></card><card databaseID="6436" count="1"><name>Powerbase: Montreal</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master: unique location.
During your influence phase, you may move 1 blood from the blood bank to a vampire in your uncontrolled region. Any vampire may steal this location for his or her controller as a (D) action.</text></card><card databaseID="5602" count="1"><name>Tribute to the Master</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Move 1 blood from each of your ready vampires to your pool.</text></card><card databaseID="6233" count="3"><name>Ashur Tablets</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Put this card in play. If you have three copies in play, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen cards from your ash heap. Move one of those cards to your hand and shuffle the others into your library.</text></card><card databaseID="4459" count="3"><name>Games of Instinct</name><type>Action</type><set>KMW</set><cost></cost><requirement>sabbat</requirement><text>Requires a ready Sabbat vampire.
(D) Enter combat with an older vampire controlled by another Methuselah. At the end of that combat, if only one combatant is ready, that ready vampire gains blood equal to the opposing vampire's capacity from the blood bank.</text></card><card databaseID="5531" count="5"><name>Rumble</name><type>Action</type><set>Third</set><cost></cost><requirement>sabbat</requirement><text>Requires a Sabbat vampire.
(D) Enter combat with a ready minion controlled by another Methuselah. In that combat, your hand size is increased by one. If this acting vampire is not ready at the end of the action, you burn 1 pool.</text></card><card databaseID="4468" count="1"><name>Haven Uncovered</name><type>Master</type><set>KMW</set><cost></cost><requirement></requirement><text>Master.
Put this card on a ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.</text></card><card databaseID="6332" count="1"><name>Frontal Assault</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Put this card in play. Each ready minion you control may enter combat with any minion controlled by your prey as a (D) action. You gain 1 pool each time a ready minion controlled by your prey is burned or sent to torpor. During your influence phase, burn this card and burn 1 pool for each ready minion controlled by your prey.</text></card><card databaseID="6339" count="6"><name>Graverobbing</name><type>Action</type><set>KoT</set><cost></cost><requirement></requirement><text>[dom] (D) Steal a vampire in torpor controlled by another Methuselah.
[DOM] As above, and this acting vampire may burn 2 blood to move the stolen vampire to your ready region.</text></card><card databaseID="6354" count="1"><name>IR Goggles</name><type>Equipment</type><set>KoT</set><cost></cost><requirement></requirement><text>Electronic equipment.
This minion gets an optional maneuver each combat.</text></card><card databaseID="6330" count="4"><name>Freak Drive</name><type>Action Modifier</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[for] Only usable at the end of a successful action (after resolving the action). This vampire untaps.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).</text></card><card databaseID="3968" count="4"><name>Thin-Blooded Seer</name><type>Action</type><set>BH</set><cost>1 blood</cost><requirement>non-sterile,capacity less than 3</requirement><text>Requires a ready non-sterile vampire of capacity less than 3.
Put this card into play; it becomes a 1-capacity vampire. This vampire is clanless and sterile. This vampire is not considered unique, must hunt this turn and is the same sect as the acting vampire. Cards that cost blood cost this vampire twice as much blood to play. During your untap phase, you may tap this vampire to look at the top two cards of any Methuselah's library.</text></card><card databaseID="5402" count="1"><name>Hungry Coyote, The</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Whenever a Sabbat vampire you control hunts successfully, he or she gains an additional blood.</text></card><card databaseID="5033" count="1"><name>Skin of Steel</name><type>Combat</type><set>LoB</set><cost>1 blood</cost><requirement></requirement><text>[for] Prevent all damage from the opponent's strike.
[FOR] As above, and prevent all damage from the opponent's strikes for the remainder of this round.</text></card><card databaseID="6277" count="1"><name>Coven, The</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master. Trifle.
Put this card into play. Tap to move 2 blood from the blood bank to a ready vampire you control. During your discard phase, your predator takes control of The Coven.</text></card><card databaseID="6361" count="1"><name>Ivory Bow</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Unique weapon.
Strike: 1R aggravated damage.</text></card></library>
</deck>
