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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>The Dark Side</name>
  <date>Wed Jan 23 20:12:49 2008</date>
  <author>Obtenebration</author>
  <description>Typical Ventrue Voting crap.&#13;
&#13;
&#13;
Cards needed:&#13;
1 X  Permanent Vacation&#13;
1 X  Praxis Seizure: Cario&#13;
1 X Ventrue Justicar&#13;
&#13;
</description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="3" max="11" avg="6.83333"><vampire databaseID="1317" count="2"><name>Arika</name><adv></adv><clan>Ventrue</clan><capacity>11</capacity><disciplines>DOM FOR OBF PRE aus cel </disciplines><title>inner circle</title><group>2</group><set>CE</set><text>Camarilla Inner Circle: If Arika is ready during your prey's untap phase, your prey chooses which locations he or she keeps in play. For each location he or she controls, your prey burns 1 pool or burns the location. +2 bleed.</text></vampire><vampire databaseID="1934" count="2"><name>Natasha Volfchek</name><adv></adv><clan>Ventrue</clan><capacity>9</capacity><disciplines>FOR PRE cel dom pot </disciplines><title>primogen</title><group>1</group><set>Tenth</set><text>Camarilla primogen: Natasha gets +1 stealth on political actions. +1 bleed.</text></vampire><vampire databaseID="1893" count="1"><name>Emerson Bridges</name><adv></adv><clan>Ventrue</clan><capacity>8</capacity><disciplines>DOM FOR PRE pot </disciplines><title>prince</title><group>1</group><set>Tenth</set><text>Camarilla Prince of Washington, DC.</text></vampire><vampire databaseID="1965" count="1"><name>Sir Walter Nash</name><adv></adv><clan>Ventrue</clan><capacity>7</capacity><disciplines>DOM FOR PRE </disciplines><title>prince</title><group>1</group><set>Tenth</set><text>Camarilla Prince of Chicago.</text></vampire><vampire databaseID="1972" count="1"><name>Timothy Crowley</name><adv></adv><clan>Ventrue</clan><capacity>7</capacity><disciplines>FOR PRE ani dom </disciplines><title>prince</title><group>1</group><set>Tenth</set><text>Camarilla Prince of Dallas.</text></vampire><vampire databaseID="1420" count="1"><name>Ranjan Rishi, Camarilla Scholar</name><adv></adv><clan>Ventrue</clan><capacity>5</capacity><disciplines>DOM PRE for </disciplines><title></title><group>2</group><set>CE</set><text>Camarilla: Ranjan gets +1 bleed when bleeding a Methuselah who controls a ready Brujah.</text></vampire><vampire databaseID="1978" count="1"><name>Violette Prentiss</name><adv></adv><clan>Ventrue</clan><capacity>4</capacity><disciplines>PRE dom </disciplines><title></title><group>1</group><set>Tenth</set><text>Camarilla.</text></vampire><vampire databaseID="1874" count="1"><name>Courtland Leighton</name><adv></adv><clan>Ventrue</clan><capacity>4</capacity><disciplines>dom for pre </disciplines><title></title><group>1</group><set>Tenth</set><text>Camarilla.</text></vampire><vampire databaseID="1898" count="1"><name>Gideon Fontaine</name><adv></adv><clan>Ventrue</clan><capacity>3</capacity><disciplines>PRE </disciplines><title></title><group>1</group><set>Tenth</set><text>Camarilla.</text></vampire><vampire databaseID="439" count="1"><name>Mariana Gilbert</name><adv></adv><clan>Toreador</clan><capacity>4</capacity><disciplines>PRE cel </disciplines><title></title><group>1</group><set>Promo19960101</set><text>Camarilla</text></vampire></crypt>
  <library size="90"><card databaseID="5261" count="1"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="6052" count="3"><name>Vessel</name><type>Master</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="5292" count="1"><name>Club Zombie</name><type>Master</type><set>Third</set><cost>4 pool </cost><requirement></requirement><text>Master: unique location.
Tap to give a vampire you control +1 intercept for the current action. If Club Zombie is untapped at the start of your turn, a ready vampire you control gains 1 blood during your untap phase.</text></card><card databaseID="5307" count="2"><name>Creepshow Casino</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap when a vampire you control announces an undirected action to give that acting vampire +1 stealth; usable even though the stealth is not yet needed.</text></card><card databaseID="4841" count="1"><name>Elder Library</name><type>Master</type><set>LoB</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location.
+1 hand size.</text></card><card databaseID="3179" count="1"><name>Elysium: The Palace of Versailles</name><type>Master</type><set>CE</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
During the referendum of a political action, you may tap this card to give 1 additional vote to each ready titled Camarilla vampire you control.</text></card><card databaseID="5908" count="1"><name>Giant's Blood</name><type>Master</type><set>LotN</set><cost></cost><requirement></requirement><text>Master.
Fill a vampire to full capacity with blood from the blood bank. Only one Giant's Blood can be played in a game.</text></card><card databaseID="5436" count="1"><name>London Evening Star, Tabloid Newspaper</name><type>Master</type><set>Third</set><cost>3 pool </cost><requirement></requirement><text>Master: unique location.
Tap to give any minion +1 intercept for the current action.</text></card><card databaseID="4937" count="5"><name>Minion Tap</name><type>Master</type><set>LoB</set><cost></cost><requirement></requirement><text>Master.
Move any amount of blood from one of the vampires you control to your pool.</text></card><card databaseID="3432" count="1"><name>Uptown Hunting Ground</name><type>Master</type><set>CE</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location. Hunting ground
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.</text></card><card databaseID="3701" count="1"><name>Ventrue Headquarters</name><type>Master</type><set>Anarchs</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location.
During a referendum, you may tap this card to gain 3 votes.</text></card><card databaseID="5385" count="4"><name>Govern the Unaligned</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[dom] (D) Bleed with +2 bleed.
[DOM] +1 stealth action. Move 3 blood from the blood bank to a younger vampire in your uncontrolled region.</text></card><card databaseID="3417" count="2"><name>Third Tradition: Progeny</name><type>Action</type><set>CE</set><cost>1 blood</cost><requirement>prince,justicar,non-sterile</requirement><text>Requires a ready non-Sterile prince or justicar. +1 stealth action.
Put this card in play; it becomes a 1-capacity vampire. You may go through your library (shuffle afterward), ash heap or hand to find a Discipline card for this vampire. Move up to 2 blood from the acting vampire to this vampire. This vampire is not considered unique, cannot take any actions this turn, and is the same clan as the acting vampire.</text></card><card databaseID="4751" count="1"><name>Ancient Influence</name><type>Political Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah then burns 5 pool. Only one Ancient Influence can be played in a game.</text></card><card databaseID="4764" count="1"><name>Banishment</name><type>Political Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (breaking any temporary control effects). The vampire is uncontrolled. Any cards and counters on that vampire stay with him or her (but they are out of play as long as the vampire remains uncontrolled).</text></card><card databaseID="5301" count="2"><name>Consanguineous Boon</name><type>Political Action</type><set>Third</set><cost></cost><requirement></requirement><text>Boon.
Choose a clan. Successful referendum means each Methuselah gains 1 pool for each member of that clan he or she controls.</text></card><card databaseID="5334" count="1"><name>Disputed Territory</name><type>Political Action</type><set>Third</set><cost></cost><requirement></requirement><text>Choose a location and a Methuselah. Successful referendum means the chosen Methuselah takes control of the chosen location.</text></card><card databaseID="5425" count="9"><name>Kine Resources Contested</name><type>Political Action</type><set>Third</set><cost></cost><requirement></requirement><text>Allocate 4 points among two or more Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point assigned.</text></card><card databaseID="5485" count="1"><name>Political Stranglehold</name><type>Political Action</type><set>Third</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah gains 3 pool for each vampire he or she controls with capacity above 7. Only one Political Stranglehold can be played during a game.</text></card><card databaseID="1438" count="1"><name>Praxis Seizure: Cairo</name><type>Political Action</type><set>AH</set><cost></cost><requirement>camarilla</requirement><text>Requires a Camarilla vampire. Title.
If this referendum is successful, put this card on the acting vampire to represent the unique Camarilla title of Prince of Cairo. This could lead to a contested title. If the prince is Ventrue, his or her capacity increases by 1.</text></card><card databaseID="1182" count="1"><name>Praxis Seizure: Geneva</name><type>Political Action</type><set>DS</set><cost></cost><requirement>camarilla</requirement><text>Requires a Camarilla vampire. Title.
If this referendum is successful, put this card on the acting vampire to represent the unique Camarilla title of Prince of Geneva. This could lead to a contested title. If the prince is Ventrue, his or her capacity increases by 1.</text></card><card databaseID="5520" count="1"><name>Reins of Power</name><type>Political Action</type><set>Third</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains 6 pool. Each Methuselah also burns an amount of pool equal to the capacity of his or her predator's chosen vampire. Only one Reins of Power can be played or called in a game.</text></card><card databaseID="3437" count="1"><name>Ventrue Justicar</name><type>Political Action</type><set>CE</set><cost></cost><requirement></requirement><text>Title.
In this referendum, each Ventrue gets 1 extra vote. Choose a ready Ventrue.If this referendum is successful, put this card on the chosen Ventrue to represent the unique Camarilla title of Ventrue Justicar. This could lead to a contested title.</text></card><card databaseID="5100" count="1"><name>Year of Fortune</name><type>Political Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Choose one or more Methuselahs who are not chosen for any other Year of Fortune in play. If this referendum is successful, put this card into play. Each chosen Methuselah's hand size is one card larger. Any vampire can call a referendum to burn this card as a +1 stealth political action.</text></card><card databaseID="5254" count="6"><name>Bewitching Oration</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable during a referendum.
[pre] This acting vampire gains 2 votes.
[PRE] This acting vampire gains 4 votes.</text></card><card databaseID="4411" count="3"><name>Closed Session</name><type>Action Modifier</type><set>KMW</set><cost></cost><requirement>prince,justicar,inner circle</requirement><text>Requires a ready prince, justicar or Inner Circle member. Only usable during a referendum, before any votes are cast.
Non-Camarilla vampires cannot cast votes in this referendum.</text></card><card databaseID="5615" count="7"><name>Voter Captivation</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable after resolving a successful referendum called by this acting vampire.
[pre] The acting vampire gains X blood from the blood bank, where X is the number of votes by which the referendum passed.
[PRE] As above, but move up to 2 of those blood counters to your pool instead of this vampire.</text></card><card databaseID="5939" count="9"><name>Majesty</name><type>Combat</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>[pre] Strike: combat ends.
[PRE] As above, and this vampire untaps before combat ends.</text></card><card databaseID="5033" count="4"><name>Skin of Steel</name><type>Combat</type><set>LoB</set><cost>1 blood</cost><requirement></requirement><text>[for] Prevent all damage from the opponent's strike.
[FOR] As above, and prevent all damage from the opponent's strikes for the remainder of this round.</text></card><card databaseID="5570" count="2"><name>Staredown</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[pre] Strike: dodge.
[PRE] Strike: combat ends.</text></card><card databaseID="3300" count="2"><name>Parity Shift</name><type>Political Action</type><set>CE</set><cost></cost><requirement>prince,justicar</requirement><text>Requires a prince or justicar.
Choose a Methuselah who has more pool than you do. Allocate X of his or her pool between 1 or more of the other Methuselahs (including you), where X is the number of Methuselahs in the game. Successful referendum means the chosen Methuselah loses that pool, and it is allocated as you announced.</text></card><card databaseID="3852" count="4"><name>Deflection</name><type>Reaction</type><set>BH</set><cost>1 blood</cost><requirement></requirement><text>[dom] Only usable when a minion is bleeding you after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is now bleeding that Methuselah.
[DOM] As above, but do not tap this vampire.</text></card><card databaseID="4918" count="2"><name>Kiss of Ra, The</name><type>Action Modifier</type><set>LoB</set><cost>3 blood</cost><requirement></requirement><text>Only usable when a vampire who does not have Fortitude attempts to block this acting minion.
[for] The block attempt is canceled, the blocking vampire burns 2 blood, and the current action is ended (without combat).
[FOR] As above, and send the blocking vampire to torpor.</text></card><card databaseID="5969" count="1"><name>Permanent Vacation</name><type>Political Action</type><set>LotN</set><cost></cost><requirement></requirement><text>Choose a ready ally. Successful referendum means that ally is removed from the game.</text></card><card databaseID="5410" count="2"><name>Information Highway</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master: unique location.
During your influence phase, you get 2 additional transfers.</text></card><card databaseID="5903" count="3"><name>Freak Drive</name><type>Action Modifier</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>[for] Only usable at the end of a successful action (after resolving the action). This vampire untaps.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).</text></card><card databaseID="5910" count="1"><name>Graverobbing</name><type>Action</type><set>LotN</set><cost></cost><requirement></requirement><text>[dom] (D) Steal a vampire in torpor controlled by another Methuselah.
[DOM] As above, and this acting vampire may burn 2 blood to move the stolen vampire to your ready region.</text></card></library>
</deck>
