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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Thaumaturgic Strength</name>
  <date>Fri Mar 28 12:20:47 2008</date>
  <author>Obtenebration</author>
  <description></description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="3" max="10" avg="5.83333"><vampire databaseID="2508" count="2"><name>Antonio d'Erlette</name><adv></adv><clan>Tremere antitribu</clan><capacity>5</capacity><disciplines>THA dom for pot </disciplines><title></title><group>4</group><set>Third</set><text>Sabbat: While Antonio is ready, you may spend four transfers to search your hand or library (shuffle afterward) for a mage ally Antonio could play. Put that ally in play with life equal to his starting amount (pay cost as normal).</text></vampire><vampire databaseID="2057" count="1"><name>Black Wallace</name><adv></adv><clan>Lasombra</clan><capacity>6</capacity><disciplines>DOM POT obt tha </disciplines><title></title><group>4</group><set>KMW</set><text>Sabbat.</text></vampire><vampire databaseID="1831" count="2"><name>Muhsin Samir</name><adv></adv><clan>Tremere</clan><capacity>6</capacity><disciplines>DOM THA aus pot </disciplines><title></title><group>4</group><set>Gehenna</set><text>Camarilla.</text></vampire><vampire databaseID="2574" count="2"><name>Lord Vauxhall</name><adv></adv><clan>Lasombra</clan><capacity>7</capacity><disciplines>DOM OBT POT THA </disciplines><title></title><group>4</group><set>Third</set><text>Sabbat.</text></vampire><vampire databaseID="2598" count="1"><name>Nickolai, The Survivor</name><adv></adv><clan>Tremere antitribu</clan><capacity>6</capacity><disciplines>aus dom pot pre tha vic </disciplines><title></title><group>4</group><set>Third</set><text>Sabbat: Nickolai may gain 1 level of any Discipline another of your ready vampires has at superior as a +1 stealth action that costs 1 blood.</text></vampire><vampire databaseID="1403" count="1"><name>Menele</name><adv></adv><clan>Brujah</clan><capacity>10</capacity><disciplines>CEL POT PRE THA aus dom </disciplines><title></title><group>3</group><set>CE</set><text>Camarilla: During your untap phase, you may move 2 blood from Menele to a younger vampire in your uncontrolled region. +1 bleed.</text></vampire><vampire databaseID="1400" count="2"><name>Masika St. John</name><adv></adv><clan>Tremere</clan><capacity>3</capacity><disciplines>THA </disciplines><title></title><group>3</group><set>CE</set><text>Camarilla.</text></vampire><vampire databaseID="1597" count="1"><name>Selena</name><adv></adv><clan>Tremere antitribu</clan><capacity>6</capacity><disciplines>AUS DOM THA </disciplines><title></title><group>3</group><set>Promo20031105</set><text>Sabbat. Black Hand: Damage inflicted on Selena by a werewolf is aggravated.</text></vampire></crypt>
  <library size="90"><card databaseID="5919" count="8"><name>Immortal Grapple</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Only usable at close range before strikes are chosen. Grapple.
[pot] Strikes that are not hand strikes may not be used this round (by either combatant). A vampire may play only one Immortal Grapple each round.
[POT] As above, with an optional press. If another round of combat occurs, that round is at close range; skip the determine range step for that round.</text></card><card databaseID="3107" count="3"><name>Blood to Water</name><type>Combat</type><set>CE</set><cost>2 blood</cost><requirement></requirement><text>Only usable at close range, before strike resolution. Not usable during the first round of combat.
[tha] If the opposing minion is an ally, he or she is burned. Otherwise, the opposing vampire burns 3 blood.
[THA] Opposing vampire burns 5 blood.</text></card><card databaseID="5592" count="4"><name>Theft of Vitae</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[tha] Strike: ranged. Steal 1 blood.
[THA] Strike: ranged. Steal 2 blood.</text></card><card databaseID="5341" count="2"><name>Drain Essence</name><type>Combat</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>Not usable on the first round of combat.
[tha] Strike: ranged; steal 2 blood.
[THA] Strike: ranged; steal 4 blood.</text></card><card databaseID="6009" count="3"><name>Slam</name><type>Combat</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>[pot] Strike: hand strike at strength+2 damage.
[POT] As above, with an optional maneuver, only usable to maneuver to close range.</text></card><card databaseID="4396" count="6"><name>Blood Fury</name><type>Combat</type><set>KMW</set><cost>1 blood</cost><requirement></requirement><text>Only usable at close range.
[tha] Strike: hand strike at +1 damage. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for strength+2 damage.</text></card><card databaseID="5237" count="5"><name>Apportation</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[tha] Press, only usable to continue combat.
[THA] Maneuver.</text></card><card databaseID="3852" count="5"><name>Deflection</name><type>Reaction</type><set>BH</set><cost>1 blood</cost><requirement></requirement><text>[dom] Only usable when a minion is bleeding you after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is now bleeding that Methuselah.
[DOM] As above, but do not tap this vampire.</text></card><card databaseID="5261" count="4"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="5359" count="2"><name>Fame</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Unique master.
Put this card on a ready vampire. If this vampire goes into torpor, his or her controller burns 3 pool. Each Methuselah burns 1 pool during his or her untap phase if this vampire is in torpor.</text></card><card databaseID="6031" count="4"><name>Taste of Vitae</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor.
This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round. A vampire may play only one Taste of Vitae each round.</text></card><card databaseID="5877" count="1"><name>Dragonbound</name><type>Event</type><set>LotN</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace as long as this card is in play.
During each Methuselah's discard phase, he or she burns X pool, where X is the number of vampires in torpor he or she controls.</text></card><card databaseID="5278" count="2"><name>Burst of Sunlight</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[tha] Strike: 1R aggravated damage. This striking vampire also takes 1 aggravated damage.
[THA] Strike: 2R aggravated damage. This striking vampire also takes 2 aggravated damage.</text></card><card databaseID="5617" count="2"><name>Walk of Flame</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>Not usable on the first round of combat.
[tha] Strike: 1R aggravated damage.
[THA] Strike: 2R aggravated damage.</text></card><card databaseID="4375" count="4"><name>Ambush</name><type>Action</type><set>KMW</set><cost></cost><requirement></requirement><text>(D) Enter combat with a ready tapped minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.</text></card><card databaseID="4468" count="2"><name>Haven Uncovered</name><type>Master</type><set>KMW</set><cost></cost><requirement></requirement><text>Master.
Put this card on a ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.</text></card><card databaseID="4784" count="4"><name>Bum's Rush</name><type>Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Do not replace until the end of this action.
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.</text></card><card databaseID="5533" count="1"><name>Rutor's Hand</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[tha] Put this card on the acting vampire. This vampire takes 1 unpreventable aggravated damage. Beginning with your next turn, this vampire may untap once during each of your minion phases. A vampire may have only one Rutor's Hand.
[THA] As above, but this acting vampire may prevent the aggravated damage by burning 3 additional blood.</text></card><card databaseID="5385" count="5"><name>Govern the Unaligned</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[dom] (D) Bleed with +2 bleed.
[DOM] +1 stealth action. Move 3 blood from the blood bank to a younger vampire in your uncontrolled region.</text></card><card databaseID="5910" count="2"><name>Graverobbing</name><type>Action</type><set>LotN</set><cost></cost><requirement></requirement><text>[dom] (D) Steal a vampire in torpor controlled by another Methuselah.
[DOM] As above, and this acting vampire may burn 2 blood to move the stolen vampire to your ready region.</text></card><card databaseID="2697" count="1"><name>Relentless Pursuit</name><type>Combat</type><set>FN</set><cost>1 blood</cost><requirement></requirement><text>[pot] Press.
[POT] Press, and if another round of combat starts, your hand size is two cards larger for the remainder of combat.</text></card><card databaseID="625" count="3"><name>Torn Signpost</name><type>Combat</type><set>Jyhad</set><cost></cost><requirement></requirement><text>Only usable before range is determined.
[pot] This vampire has a strength of 2 for the remainder of combat.
[POT] This vampire has a strength of 3 for the remainder of combat.</text></card><card databaseID="1797" count="1"><name>Disarm</name><type>Combat</type><set>Sabbat</set><cost></cost><requirement></requirement><text>[pot] Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire. Not usable by a vampire being burned or going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength. He or she may burn this card by burning 3 blood. A vampire can have only one Disarm.
[POT] As above, but the vampire with this card has -2 strength.</text></card><card databaseID="1908" count="2"><name>Pushing the Limit</name><type>Combat</type><set>Sabbat</set><cost>1 blood</cost><requirement></requirement><text>[pot] Strike: hand strike or use a melee weapon strike. This strike is at +2 damage.
[POT] Strike: hand strike or use a melee weapon strike. This strike is at +3 damage.</text></card><card databaseID="5601" count="5"><name>Trap</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable before range is determined on the first round of combat.
During the press step, if any Methuselah has played a card earlier in the current round or during the two previous rounds, the Trap automatically provides a press to continue (either combatant can press to end).</text></card><card databaseID="5403" count="2"><name>IR Goggles</name><type>Equipment</type><set>Third</set><cost></cost><requirement></requirement><text>Electronic equipment.
The minion with this equipment gets an optional maneuver each combat.</text></card><card databaseID="6029" count="3"><name>Target Vitals</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Aim. Play when choosing a strike.
If any damage from this strike is successfully inflicted on the opposing minion, he or she takes an additional 2 damage from this strike, and he or she cannot press this round. The opposing minion may discard two combat cards [COMBAT] to cancel this card. A minion may play only one aim each strike.</text></card><card databaseID="4765" count="1"><name>Barrens, The</name><type>Master</type><set>LoB</set><cost></cost><requirement></requirement><text>Master: unique location.
Tap to discard a card from your hand.</text></card><card databaseID="5324" count="2"><name>Delaying Tactics</name><type>Reaction</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>Only usable during a referendum.
The referendum is canceled. Untap the acting vampire. The political action card (if any) played to call this referendum is returned to its owner's hand (discard afterward), and the acting Methuselah's minions cannot attempt the same political action again this turn.</text></card><card databaseID="1803" count="1"><name>Eldritch Glimmer</name><type>Combat</type><set>Sabbat</set><cost>1 blood</cost><requirement></requirement><text>[tha] Strike: 2R damage, and this vampire can burn X blood to get +X (ranged) damage. Not usable on the first round of combat.
[THA] As above, but for 4R + X ranged damage.</text></card></library>
</deck>

