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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Signs of Governing Judgemental Brujah</name>
  <date>Thu May 22 21:19:05 2008</date>
  <author>Obtenebration</author>
  <description>Card Needs:&#13;
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1 X Theo Bell (Lucinde)&#13;
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</description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="4" max="10" avg="7.41667"><vampire databaseID="2080" count="2"><name>Jaroslav Pascek</name><adv></adv><clan>Brujah</clan><capacity>10</capacity><disciplines>CEL POT PRE for obf </disciplines><title>justicar</title><group>3</group><set>KMW</set><text>Camarilla Brujah Justicar: Jaroslav inflicts +2 damage with melee weapons. He can inflict 1 damage on each of your prey's Sabbat vampires as a (D) action. +1 intercept.</text></vampire><vampire databaseID="1329" count="2"><name>Constanza Vinti</name><adv></adv><clan>Brujah</clan><capacity>8</capacity><disciplines>CEL DOM POT </disciplines><title>prince</title><group>2</group><set>CE</set><text>Camarilla Prince of Rome: Constanza gets +2 bleed when bleeding a Methuselah who controls a ready Ventrue.</text></vampire><vampire databaseID="1337" count="2"><name>Donal O'Connor</name><adv></adv><clan>Brujah</clan><capacity>8</capacity><disciplines>CEL DOM POT </disciplines><title>prince</title><group>2</group><set>CE</set><text>Camarilla Prince of Dublin: Any vampire blocking Donal burns 1 blood (before combat begins, if any).</text></vampire><vampire databaseID="1447" count="2"><name>Volker, The Puppet Prince</name><adv></adv><clan>Brujah</clan><capacity>5</capacity><disciplines>CEL pot </disciplines><title>prince</title><group>2</group><set>CE</set><text>Camarilla Prince of Frankfurt: Volker cannot attempt to block primogen.</text></vampire><vampire databaseID="2085" count="1"><name>Juggler</name><adv></adv><clan>Brujah</clan><capacity>7</capacity><disciplines>CEL DOM obf pot </disciplines><title></title><group>3</group><set>KMW</set><text>Camarilla: Once each combat, if the range is long, Juggler may burn 1 blood to strike: dodge and gain an additional strike. Once each combat, Juggler can burn 1 blood to get a maneuver.</text></vampire><vampire databaseID="1530" count="1"><name>Earl</name><adv></adv><clan>Ventrue</clan><capacity>4</capacity><disciplines>dom for pot </disciplines><title></title><group>3</group><set>Anarchs</set><text>Camarilla.</text></vampire><vampire databaseID="1059" count="1"><name>Theo Bell</name><adv></adv><clan>Brujah</clan><capacity>7</capacity><disciplines>POT cel dom pre </disciplines><title></title><group>2</group><set>FN</set><text>Camarilla: Theo may enter combat with any ready minion controlled by another Methuselah as a (D) action. If you control a ready prince or justicar, blood hunts cannot be called on Theo.</text></vampire><vampire databaseID="1439" count="1"><name>Tyler</name><adv></adv><clan>Brujah</clan><capacity>9</capacity><disciplines>CEL POT PRE dom for obt </disciplines><title>primogen</title><group>3</group><set>CE</set><text>Camarilla primogen: When Tyler diablerizes a vampire, she untaps and gains a blood from the blood bank. Once per turn, she may burn a blood to get +1 bleed or an additional vote.</text></vampire></crypt>
  <library size="90"><card databaseID="5385" count="7"><name>Govern the Unaligned</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[dom] (D) Bleed with +2 bleed.
[DOM] +1 stealth action. Move 3 blood from the blood bank to a younger vampire in your uncontrolled region.</text></card><card databaseID="3240" count="3"><name>Judgment: Camarilla Segregation</name><type>Action</type><set>CE</set><cost>1 blood</cost><requirement>prince,justicar</requirement><text>Requires a ready prince or justicar. +1 stealth action.
Put this card in play. Each Methuselah controlling a non-Camarilla vampire burns 1 pool during his or her untap phase. Any Methuselah may burn this card by burning a non-Camarilla vampire he or she controls during his or her master phase.</text></card><card databaseID="5271" count="2"><name>Bonding</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>After playing this card, you cannot play another action modifier to further increase the bleed for this action. (Only usable during a bleed action.)
[dom] +1 bleed.
[DOM] +1 stealth and +1 bleed.</text></card><card databaseID="5870" count="3"><name>Conditioning</name><type>Action Modifier</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>You cannot play another action modifier to increase this bleed amount.
[dom] +2 bleed
[DOM] +3 bleed.</text></card><card databaseID="5370" count="2"><name>Foreshadowing Destruction</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +1 bleed.
[DOM] +3 bleed if the Methuselah you are bleeding has fewer than 10 pool.</text></card><card databaseID="5233" count="1"><name>Amaranth</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable by a vampire who can commit diablerie. Only usable when the opposing vampire should go to torpor. Diablerize the opposing vampire instead. Not usable by a vampire being burned or going to torpor.</text></card><card databaseID="5322" count="1"><name>Decapitate</name><type>Combat</type><set>Third</set><cost>2 blood</cost><requirement></requirement><text>[pot] Strike: hand strike or use a melee weapon strike. This strike is at +2 damage.
[POT] Only usable when the opposing vampire is going into torpor; not usable by a vampire being burned or going into torpor. Burn the opposing vampire instead of sending that vampire to torpor.</text></card><card databaseID="5332" count="3"><name>Disarm</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[pot] Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire. Not usable by a vampire being burned or going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength. He or she may burn this card by burning 3 blood. A vampire can have only one Disarm.
[POT] As above, but the vampire with this card has -2 strength.</text></card><card databaseID="5919" count="9"><name>Immortal Grapple</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Only usable at close range before strikes are chosen. Grapple.
[pot] Strikes that are not hand strikes may not be used this round (by either combatant). A vampire may play only one Immortal Grapple each round.
[POT] As above, with an optional press. If another round of combat occurs, that round is at close range; skip the determine range step for that round.</text></card><card databaseID="5981" count="3"><name>Pursuit</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>[cel] Maneuver.
[CEL] Additional strike.</text></card><card databaseID="5029" count="3"><name>Sideslip</name><type>Combat</type><set>LoB</set><cost></cost><requirement></requirement><text>[cel] Strike: dodge.
[CEL] Prevent 1 damage. A vampire can play only one Sideslip at superior each round.</text></card><card databaseID="6031" count="3"><name>Taste of Vitae</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor.
This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round. A vampire may play only one Taste of Vitae each round.</text></card><card databaseID="6035" count="5"><name>Torn Signpost</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Only usable before range is determined.
[pot] This vampire has a strength of 2 for the remainder of combat.
[POT] This vampire has a strength of 3 for the remainder of combat.</text></card><card databaseID="5261" count="3"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="6052" count="1"><name>Vessel</name><type>Master</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="3126" count="1"><name>Carthage Remembered</name><type>Master</type><set>CE</set><cost>1 pool </cost><requirement></requirement><text>Master.
Put this card in play. Brujah princes and Brujah justicars get +1 stealth on bleed actions. Any minion may burn this card as a (D) action; Ventrue and Malkavians get -1 stealth on that action.</text></card><card databaseID="5338" count="1"><name>Dominate</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Dominate [dom]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Dominate.</text></card><card databaseID="5359" count="1"><name>Fame</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Unique master.
Put this card on a ready vampire. If this vampire goes into torpor, his or her controller burns 3 pool. Each Methuselah burns 1 pool during his or her untap phase if this vampire is in torpor.</text></card><card databaseID="5410" count="1"><name>Information Highway</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master: unique location.
During your influence phase, you get 2 additional transfers.</text></card><card databaseID="5927" count="1"><name>KRCG News Radio</name><type>Master</type><set>LotN</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap to give +1 intercept to a minion you control, or tap this location and burn 1 pool to give +1 intercept to a minion controlled by another Methuselah.</text></card><card databaseID="4598" count="1"><name>Warzone Hunting Ground</name><type>Master</type><set>KMW</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.</text></card><card databaseID="5343" count="1"><name>Dreams of the Sphinx</name><type>Master</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique master.
Put this card in play. Put a counter on this card each time you tap it. When the third counter is added, burn this card. Tap this card to get +2 hand size until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the blood bank to a vampire in your uncontrolled region.</text></card><card databaseID="3300" count="3"><name>Parity Shift</name><type>Political Action</type><set>CE</set><cost></cost><requirement>prince,justicar</requirement><text>Requires a prince or justicar.
Choose a Methuselah who has more pool than you do. Allocate X of his or her pool between 1 or more of the other Methuselahs (including you), where X is the number of Methuselahs in the game. Successful referendum means the chosen Methuselah loses that pool, and it is allocated as you announced.</text></card><card databaseID="3852" count="6"><name>Deflection</name><type>Reaction</type><set>BH</set><cost>1 blood</cost><requirement></requirement><text>[dom] Only usable when a minion is bleeding you after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is now bleeding that Methuselah.
[DOM] As above, but do not tap this vampire.</text></card><card databaseID="4540" count="9"><name>Second Tradition: Domain</name><type>Reaction</type><set>KMW</set><cost></cost><requirement>prince,justicar</requirement><text>Requires a ready prince or justicar.
+2 intercept. Also usable by a tapped prince or justicar, even if intercept is not yet needed, to burn a blood to untap and attempt to block with +2 intercept.</text></card><card databaseID="5852" count="1"><name>Camera Phone</name><type>Equipment</type><set>LotN</set><cost></cost><requirement></requirement><text>Electronic equipment.
The minion with this equipment may bleed at +1 bleed as a (D) action. No other equipment can increase the bleed amount of this action.</text></card><card databaseID="5267" count="3"><name>Blur</name><type>Combat</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[cel] Additional strike.
[CEL] Two additional strikes.</text></card><card databaseID="6009" count="2"><name>Slam</name><type>Combat</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>[pot] Strike: hand strike at strength+2 damage.
[POT] As above, with an optional maneuver, only usable to maneuver to close range.</text></card><card databaseID="6016" count="2"><name>Street Cred</name><type>Combat</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>Only usable at the end of a round of combat in which this vampire successfully inflicted more damage than the opposing minion.
[pot] Move 1 blood from the blood bank to a younger vampire in your uncontrolled region. A vampire can play only 1 Street Cred each turn.
 [POT] As above, but move 2 blood.</text></card><card databaseID="5975" count="1"><name>Preternatural Strength</name><type>Action</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>+2 stealth action.
[pot] Put this card on this vampire. This vampire gets +1 strength. He or she cannot play Torn Signpost. A vampire can have only one Preternatural Strength.
[POT] As above, but this vampire gets +2 strength.</text></card><card databaseID="5849" count="3"><name>Bundi</name><type>Equipment</type><set>LotN</set><cost>2 pool </cost><requirement></requirement><text>Melee weapon.
Strike: hand strike for strength+1 damage. (This strike is both a hand strike and a melee weapon strike). Bearer may prevent 1 damage from each melee weapon strike made against him or her.</text></card><card databaseID="5601" count="4"><name>Trap</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable before range is determined on the first round of combat.
During the press step, if any Methuselah has played a card earlier in the current round or during the two previous rounds, the Trap automatically provides a press to continue (either combatant can press to end).</text></card></library>
</deck>

