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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Sargon Entices the Setites</name>
  <date>Mon Jan 21 19:48:24 2008</date>
  <author>Obtenebration</author>
  <description>Sargon gets you the edge and the Setites entice the enemy.&#13;
&#13;
Card Needs:&#13;
1 X Contagion&#13;
2 X Dreams of the Sphinx&#13;
1 X Hesha&#13;
1 X Nepata&#13;
</description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="3" max="7" avg="5.16667"><vampire databaseID="1186" count="4"><name>Sargon</name><adv></adv><clan>Baali</clan><capacity>5</capacity><disciplines>cel dai obf pre </disciplines><title></title><group>2</group><set>BL</set><text>Independent: Whenever Sargon successfully performs an action, you get the Edge. +1 strength. Infernal.</text></vampire><vampire databaseID="2044" count="1"><name>Allonzo Montoya</name><adv></adv><clan>Abomination</clan><capacity>6</capacity><disciplines>OBF SER ani aus </disciplines><title></title><group>3</group><set>KMW</set><text>Independent: Allonzo gets +1 stealth on actions that require Serpentis [ser]. Allonzo cannot block undirected actions. Scarce. Sterile.</text></vampire><vampire databaseID="1673" count="1"><name>Ezekiel, Lord of Montreal</name><adv></adv><clan>Follower of Set</clan><capacity>6</capacity><disciplines>PRE SER obf pot </disciplines><title></title><group>3</group><set>BH</set><text>Sabbat. Black Hand.</text></vampire><vampire databaseID="896" count="1"><name>Hesha Ruhadze</name><adv></adv><clan>Follower of Set</clan><capacity>6</capacity><disciplines>SER ani obf pre </disciplines><title></title><group>2</group><set>Promo20010302</set><text>Independent: When hunting, Hesha gets an additional +1 stealth and gains an additional blood if successful.</text></vampire><vampire databaseID="504" count="1"><name>Dedefra</name><adv></adv><clan>Follower of Set</clan><capacity>5</capacity><disciplines>SER nec obf </disciplines><title></title><group>2</group><set>AH</set><text>Independent: Dedefra gets +1 strength when in combat with a Camarilla vampire.</text></vampire><vampire databaseID="1039" count="1"><name>Qufur am-Heru</name><adv></adv><clan>Follower of Set</clan><capacity>7</capacity><disciplines>OBF PRE SER cel tha </disciplines><title></title><group>2</group><set>FN</set><text>Independent: If Qufur is burned from play, you may move him from your ash heap to your uncontrolled region during your next influence phase.</text></vampire><vampire databaseID="982" count="1"><name>Celine Chevalier</name><adv></adv><clan>Follower of Set</clan><capacity>3</capacity><disciplines>obf ser </disciplines><title></title><group>2</group><set>FN</set><text>Independent</text></vampire><vampire databaseID="985" count="1"><name>Count Ormonde</name><adv></adv><clan>Follower of Set</clan><capacity>5</capacity><disciplines>OBF dom pre ser </disciplines><title></title><group>2</group><set>FN</set><text>Independent</text></vampire><vampire databaseID="532" count="1"><name>Nepata</name><adv></adv><clan>Follower of Set</clan><capacity>4</capacity><disciplines>obf pre ser </disciplines><title></title><group>2</group><set>AH</set><text>Independent</text></vampire></crypt>
  <library size="90"><card databaseID="5997" count="2"><name>Secure Haven</name><type>Master</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location. Haven.
Put this card on a minion you control. This minion cannot be affected by (D) actions. Any Methuselah burns an additional pool when playing master cards on (or that target) this minion. Burn this card if this minion enters torpor. A minion may have only one haven.</text></card><card databaseID="5883" count="10"><name>Enticement</name><type>Action</type><set>LotN</set><cost></cost><requirement></requirement><text>Requires the Edge.
[ser] (D) Burn the Edge to cause your prey to burn 2 pool. (This action is directed at your prey.) Your minions cannot attempt bleed actions for the remainder of the turn.
[SER] As above, but your prey burns 3 pool.</text></card><card databaseID="5437" count="4"><name>Lost in Crowds</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>[obf] +1 stealth.
[OBF] +2 stealth.</text></card><card databaseID="5373" count="4"><name>Forgotten Labyrinth</name><type>Action Modifier</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>Not usable on a bleed action.
[obf] +2 stealth.
[OBF] +3 stealth.</text></card><card databaseID="5872" count="1"><name>Crocodile Temple, The</name><type>Master</type><set>LotN</set><cost></cost><requirement></requirement><text>Master: unique location.
You may tap this card at the end of a successful (D) action against you to inflict 1 damage on the acting minion (after resolving the action).</text></card><card databaseID="6052" count="5"><name>Vessel</name><type>Master</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="5261" count="1"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="5343" count="2"><name>Dreams of the Sphinx</name><type>Master</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique master.
Put this card in play. Put a counter on this card each time you tap it. When the third counter is added, burn this card. Tap this card to get +2 hand size until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the blood bank to a vampire in your uncontrolled region.</text></card><card databaseID="5861" count="4"><name>Cloak the Gathering</name><type>Action Modifier</type><set>LotN</set><cost></cost><requirement></requirement><text>[obf] +1 stealth.
[OBF] Only usable by a ready vampire other than the acting minion you control. The action gets +1 stealth.</text></card><card databaseID="5950" count="1"><name>Mokole Blood</name><type>Equipment</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Unique equipment.
Search your library or ash heap for up to four cards that require Serpentis [ser] and place them on this card (face down). Shuffle afterward. You may look at the cards at any time. This Follower of Set may play a card from this equipment as if from your hand (requirements and cost apply as usual). When the last card is removed, burn this equipment.</text></card><card databaseID="1462" count="1"><name>Temple Hunting Ground</name><type>Master</type><set>AH</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one Hunting Ground card each turn.</text></card><card databaseID="1430" count="1"><name>Opium Den</name><type>Master</type><set>AH</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location.
Tap to give a Follower of Set you control +1 stealth for the current action.</text></card><card databaseID="5324" count="1"><name>Delaying Tactics</name><type>Reaction</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>Only usable during a referendum.
The referendum is canceled. Untap the acting vampire. The political action card (if any) played to call this referendum is returned to its owner's hand (discard afterward), and the acting Methuselah's minions cannot attempt the same political action again this turn.</text></card><card databaseID="5878" count="2"><name>Dream World</name><type>Action</type><set>LotN</set><cost></cost><requirement></requirement><text>[pre] (D) Bleed at +1 bleed.
[PRE] +1 stealth action. Each of your minions gets +1 bleed for the remainder of the turn or until a bleed action is blocked. Only one Dream World can be played at superior each turn.</text></card><card databaseID="2738" count="1"><name>Summoning, The</name><type>Action</type><set>FN</set><cost></cost><requirement></requirement><text>+1 stealth action.
[pre] Search your library for an ally or retainer. Show it to all players and put it in your hand. Discard down to your hand size and shuffle your library afterward.
[PRE] Search your library for an ally. This vampire recruits that ally (requirements and cost apply as normal). Shuffle your library afterward.</text></card><card databaseID="2994" count="2"><name>Psychomachia</name><type>Action Modifier</type><set>BL</set><cost>1 blood</cost><requirement></requirement><text>Only usable when an ally or younger vampire successfully blocks before tapping the blocker.
[pre] Cancel the current action and untap this acting vampire. The blocking minion is not tapped.
[dai] The block fails, and the action continues. The blocking minion cannot attempt to block this action again.
[DAI] As [dai] above, and the blocking minion takes 1 damage (damage not preventable).</text></card><card databaseID="1393" count="2"><name>Form of Corruption</name><type>Action</type><set>AH</set><cost></cost><requirement></requirement><text>[ser] Put this card in play. When your prey gets the Edge anew, put a counter on this card. During your master phase, if the number of counters on this card equals or exceeds the amount of blood on a vampire controlled by your prey, you may burn this card to take control of that vampire. A Methuselah can have only one Form of Corruption in play.
[SER] As above, and your prey burns 1 pool when you burn this card.</text></card><card databaseID="1466" count="3"><name>Tongue of the Serpent</name><type>Combat</type><set>AH</set><cost></cost><requirement></requirement><text>[ser] Strike: steal 1 blood.
[SER] Strike: steal 2 blood.</text></card><card databaseID="4219" count="1"><name>Carlton Van Wyk (Hunter)</name><type>Ally</type><set>Tenth</set><cost>2 pool </cost><requirement></requirement><text>Unique mortal with 2 life. 0 strength, 0 bleed.
Carlton can strike for 1R damage, and he may dodge as a strike once each combat. Carlton has +1 intercept when blocking vampires. During your discard phase, you may burn Carlton to burn a vampire who has committed diablerie since your last turn.</text></card><card databaseID="5956" count="1"><name>Nephren-Ka</name><type>Ally</type><set>LotN</set><cost>3 pool </cost><requirement></requirement><text>Unique mummy with 5 life. 2 strength, 0 bleed.
Nephren-Ka may enter combat with a ready minion as a (D) action. He may prevent 1 non-aggravated damage each combat. He may play cards that require basic Necromancy [nec] as a vampire. If he is burned, shuffle him into his owner's library.</text></card><card databaseID="5602" count="2"><name>Tribute to the Master</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Move 1 blood from each of your ready vampires to your pool.</text></card><card databaseID="4849" count="2"><name>Entrancement</name><type>Action</type><set>LoB</set><cost></cost><requirement></requirement><text>[pre] (D) Bleed with +1 bleed.
[PRE] (D) +1 stealth action. Take control of an ally controlled by another Methuselah.</text></card><card databaseID="2942" count="1"><name>Contagion</name><type>Action</type><set>BL</set><cost></cost><requirement>infernal</requirement><text>+1 stealth action. Requires an Infernal vampire. Unique.
[dai] Put this card on the acting vampire. During each other Methuselah's untap phase, he or she burns 1 pool if this vampire is ready.
[DAI] As [dai] above, and once per combat, this vampire can put a corruption counter on the opposing minion as a strike. If the number of your corruption counters on the minion equals or exceeds the capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her after strike resolution (ending combat).</text></card><card databaseID="4793" count="5"><name>Change of Target</name><type>Action Modifier</type><set>LoB</set><cost></cost><requirement></requirement><text>Only usable when this acting minion is blocked (play before combat, if any). Untap the acting minion, do not tap the blocking minion, and end the current action (it is not successful). This minion cannot perform the same action again this turn.</text></card><card databaseID="5570" count="7"><name>Staredown</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[pre] Strike: dodge.
[PRE] Strike: combat ends.</text></card><card databaseID="6033" count="4"><name>Temptation</name><type>Action</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>[ser] (D) Put this card on a ready vampire; you still control this card. During your master phase, you may put a counter on this card. During your minion phase, if the number of counters on this card equals or exceeds the amount of blood on this vampire, you may burn the counters to untap this vampire and take control of him or her until the end of the turn.
[SER] As above, and add a counter when you play this card.</text></card><card databaseID="5396" count="1"><name>Helicopter</name><type>Equipment</type><set>Third</set><cost>3 pool </cost><requirement></requirement><text>Vehicle.
When a minion equips with the Helicopter, tap it. After resolving a successful action, this minion may tap the Helicopter to untap. A minion may have only one vehicle.</text></card><card databaseID="4165" count="2"><name>Perfectionist</name><type>Master</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Master: archetype.
Put this card on a vampire you control. Once per turn, when this vampire sucessfully performs an action and no reaction cards are played, he or she gains 1 blood after the action is resolved. A vampire can have only one archetype.</text></card><card databaseID="5938" count="2"><name>Lost in Translation</name><type>Reaction</type><set>LotN</set><cost>2 blood</cost><requirement></requirement><text>Only usable when an ally or younger vampire is bleeding you, after blocks are declined.
Tap this reacting vampire. Choose another Methuselah other than the acting minion's controller. The acting minion is now bleeding the chosen Methuselah. Only one Lost in Translation may be played each action.</text></card><card databaseID="6000" count="3"><name>Serpentis</name><type>Master</type><set>LotN</set><cost></cost><requirement></requirement><text>Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Serpentis [ser]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Serpentis.</text></card><card databaseID="5348" count="1"><name>Elder Impersonation</name><type>Action Modifier</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[obf] +1 stealth.
[OBF] Only usable when a minion attempts to block. The attempt fails (do not tap that blocking minion). That minion cannot attempt to block this action again.</text></card><card databaseID="3291" count="5"><name>Night Moves</name><type>Action</type><set>CE</set><cost></cost><requirement></requirement><text>[obf] (D) Bleed your predator or prey at +3 stealth. If more than 1 pool is bled with this action, ignore the excess.
[OBF] (D) As above, but bleed at +6 stealth.</text></card><card databaseID="5235" count="1"><name>Anarch Revolt</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card in play. A Methuselah who does not control a ready anarch burns 1 pool during his or her untap phase. Any vampire can call a referendum to burn this card as a +1 stealth political action.</text></card><card databaseID="6051" count="1"><name>Veil the Legions</name><type>Action Modifier</type><set>LotN</set><cost></cost><requirement></requirement><text>[obf] Only usable by a ready, untapped vampire other than the acting minion you control. The acting minion gets +1 stealth. Only one Veil the Legions may be played each action.
[OBF] As above, and this vampire may burn X additional blood to give +1 stealth to the next X actions your minions perform this turn. Only one Veil the Legions can be played at superior each turn.</text></card><card databaseID="4400" count="1"><name>Book of Going Forth by Night, The</name><type>Equipment</type><set>KMW</set><cost>1 pool </cost><requirement></requirement><text>Unique equipment.
The vampire with this equipment has superior Serpentis [SER]. If an ally opposing this vampire in combat would be burned, take control of the ally and tap the ally instead (if the ally has lost his or her last life, add 1 life to him or her from the blood bank).</text></card><card databaseID="6015" count="3"><name>Spying Mission</name><type>Action Modifier</type><set>LotN</set><cost></cost><requirement></requirement><text>[obf] +1 stealth.
[OBF] Only usable when a bleed would be successful. The bleed burns no pool; it is unsuccessful. Instead, put this card on the acting vampire. The next time this vampire successfully bleeds the same Methuselah, burn this card for +2 bleed.</text></card></library>
</deck>
