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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Rosy Palm and the Black Hand</name>
  <date>Mon Aug 02 13:41:00 2010</date>
  <author>Obtenebration</author>
  <description>Standard Lasombra Black Hand tricks.  Abuse Descent with the Corporals and bleed.  Abuse Disarm with Corporals.&#13;&#13;
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Card Needs:&#13;&#13;
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1 X Blanket of Night (Circumspect Revelation)&#13;&#13;
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1 X Seraph's Second&#13;&#13;
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3 X Shroud of Absence (3 X Should of Night)&#13;&#13;
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1 X Corporeal Reservoir&#13;&#13;
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1 X Drop Point Network&#13;&#13;
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</description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="13" min="3" max="8" avg="5.23077"><vampire databaseID="1656" count="3"><name>Banjoko</name><adv></adv><clan>Lasombra</clan><capacity>5</capacity><disciplines>DOM obt pot </disciplines><title></title><group>3</group><set>BH</set><text>Sabbat. Black Hand Seraph.</text></vampire><vampire databaseID="2531" count="2"><name>Ermenegildo, The Rake</name><adv></adv><clan>Lasombra</clan><capacity>5</capacity><disciplines>DOM OBT pot </disciplines><title></title><group>4</group><set>Third</set><text>Sabbat. Black Hand.</text></vampire><vampire databaseID="1679" count="1"><name>Henri Lavenant</name><adv></adv><clan>Lasombra</clan><capacity>7</capacity><disciplines>DOM OBT pot qui </disciplines><title></title><group>3</group><set>BH</set><text>Sabbat. Black Hand: You have +1 hand size while Henri is in combat.</text></vampire><vampire databaseID="2520" count="1"><name>Conrad Adoula</name><adv></adv><clan>Lasombra</clan><capacity>8</capacity><disciplines>DOM OBT POT ani cel </disciplines><title></title><group>4</group><set>Third</set><text>Sabbat: While Conrad is acting, reaction cards cost younger vampires an additional blood.</text></vampire><vampire databaseID="1681" count="1"><name>Hester Reed</name><adv></adv><clan>Lasombra</clan><capacity>3</capacity><disciplines>obt pot </disciplines><title></title><group>3</group><set>BH</set><text>Sabbat.</text></vampire><vampire databaseID="1728" count="1"><name>Tabitha Fisk</name><adv></adv><clan>Lasombra</clan><capacity>4</capacity><disciplines>obt pot pro </disciplines><title></title><group>3</group><set>BH</set><text>Sabbat: During your untap phase, an archbishop you control may move 1 blood to Tabitha.</text></vampire><vampire databaseID="2525" count="1"><name>Dr. Julius Sutphen</name><adv>Advanced</adv><clan>Lasombra</clan><capacity>5</capacity><disciplines>POT dom obt </disciplines><title></title><group>3</group><set>Third</set><text>Advanced. Sabbat: During a (D) action, Julius may burn 1 blood to get +1 stealth.
[MERGED] Archbishop of Atlanta: Julius gets +1 strength in combat with a Camarilla vampire.</text></vampire><vampire databaseID="2507" count="1"><name>Andrew Emory</name><adv></adv><clan>Lasombra</clan><capacity>5</capacity><disciplines>OBT aus dom pot </disciplines><title>bishop</title><group>4</group><set>Third</set><text>Sabbat bishop.</text></vampire><vampire databaseID="1809" count="1"><name>Dr. Julius Sutphen</name><adv></adv><clan>Lasombra</clan><capacity>5</capacity><disciplines>POT dom obt </disciplines><title>bishop</title><group>3</group><set>Gehenna</set><text>Sabbat bishop: Younger vampires must burn 1 blood to attempt to block Julius.</text></vampire><vampire databaseID="2631" count="1"><name>Virginie, Prodigy</name><adv></adv><clan>Lasombra</clan><capacity>6</capacity><disciplines>DOM POT obt </disciplines><title>bishop</title><group>4</group><set>Third</set><text>Sabbat bishop: Once each action, Virginie may burn 1 blood to get +1 bleed.</text></vampire></crypt>
  <library size="90"><card databaseID="4107" count="1"><name>Black Hand Ritual</name><type>Action</type><set>Gehenna</set><cost></cost><requirement>black hand</requirement><text>+1 stealth action. Requires a ready Black Hand vampire.
Untap a younger Black Hand vampire or (D) burn any Gehenna card in play. Any "Do not replace until" directive on that card is ended (and the controller draws to replace it, if it hadn't been replaced yet).</text></card><card databaseID="3839" count="12"><name>Corporal Reservoir</name><type>Master</type><set>BH</set><cost></cost><requirement></requirement><text>Master: trifle.
Put this card on any Black Hand vampire. This vampire may tap this card to prevent 1 point of damage in combat or to gain a blood. This card doesn't untap as normal. This vampire may burn a blood to untap this card during his or her untap phase.</text></card><card databaseID="5385" count="3"><name>Govern the Unaligned</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[dom] (D) Bleed with +2 bleed.
[DOM] +1 stealth action. Move 3 blood from the bank to a younger vampire in your uncontrolled region.</text></card><card databaseID="5332" count="7"><name>Disarm</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[pot] Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire. Not usable by a vampire being burned or going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength. He or she may burn this card by burning 3 blood. A vampire can have only one Disarm.
[POT] As above, but the vampire with this card has -2 strength.</text></card><card databaseID="3986" count="1"><name>Watchtower: Greatest Fall</name><type>Political Action</type><set>BH</set><cost>1 pool </cost><requirement>seraph</requirement><text>Requires a Seraph. Watchtower.
In this referendum, each ready Seraph gets 2 additional votes. If this referendum is successful, put this card in play. Tap this card to move 1 blood from the blood bank to a Sabbat vampire in your ready region or your uncontrolled region (not usable during combat). Burn this card if another watchtower enters play.</text></card><card databaseID="4129" count="4"><name>Descent into Darkness</name><type>Action</type><set>Gehenna</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[obt] Turn the acting vampire and any cards on him or her face down, out of play (breaking any temporary control effects). Put this card on him or her (in play). During your influence phase, move 2 blood to this face down vampire from the blood bank, and you can choose to burn this card to return the vampire to play, tapped.
[OBT] As above, but the vampire is untapped when he or she returns to play.</text></card><card databaseID="5549" count="2"><name>Shadow Play</name><type>Action Modifier</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[obt] +1 stealth.
[OBT] +2 stealth.</text></card><card databaseID="5402" count="1"><name>Hungry Coyote, The</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Whenever a Sabbat vampire you control hunts successfully, he or she gains an additional blood.</text></card><card databaseID="5679" count="1"><name>Black Hand Emissary</name><type>Action</type><set>SoC</set><cost>1 pool </cost><requirement>seraph</requirement><text>+1 stealth action. Requires a ready Seraph. Unique.
Put this card on a ready Black Hand vampire. This Black Hand vampire gets X additional votes, where X is the number of ready Black Hand vampires you control. Any Seraph may move this card to a ready Black Hand vampire as a +1 stealth (D) action, directed at the controller of this card.</text></card><card databaseID="5685" count="1"><name>Drop Point Network</name><type>Master</type><set>SoC</set><cost>1 pool </cost><requirement>black hand</requirement><text>Master. Requires a ready Black Hand vampire.
Remove 7 cards in your ash heap from the game to search your library for a minion card. Show it to all players and move it to your hand. Discard afterward.</text></card><card databaseID="5693" count="2"><name>Guarded Rubrics</name><type>Equipment</type><set>SoC</set><cost>1 pool </cost><requirement>black hand</requirement><text>Unique equipment. Requires a ready Black Hand vampire.
The vampire with this equipment may bleed at +2 bleed as a (D) action that costs 1 blood. While bearer is ready, Gehenna cards cost an additional pool to play.</text></card><card databaseID="5706" count="2"><name>Seraph's Second</name><type>Action Modifier</type><set>SoC</set><cost></cost><requirement>seraph</requirement><text>Requires a ready Seraph. Only usable when a non-Seraph Black Hand vampire is acting, after resolution.
Untap the acting Black Hand vampire. A Seraph may play only one Seraph's Second each turn.</text></card><card databaseID="5707" count="2"><name>Tattoo Signal</name><type>Action</type><set>SoC</set><cost></cost><requirement>seraph</requirement><text>+1 stealth action. Requires a Seraph.
Put this card on this acting Seraph. This ready Seraph may tap this card to untap another Black Hand vampire. A minion may have only one Tattoo Signal. Burn option.</text></card><card databaseID="5919" count="6"><name>Immortal Grapple</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Only usable at close range before strikes are chosen. Grapple.
[pot] Strikes that are not hand strikes may not be used this round (by either combatant). A vampire may play only one Immortal Grapple each round.
[POT] As above, with an optional press. If another round of combat occurs, that round is at close range; skip the determine range step for that round.</text></card><card databaseID="6052" count="4"><name>Vessel</name><type>Master</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="2262" count="1"><name>Political Hunting Ground</name><type>Master</type><set>SW</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.</text></card><card databaseID="5852" count="1"><name>Camera Phone</name><type>Equipment</type><set>LotN</set><cost></cost><requirement></requirement><text>Electronic equipment.
The minion with this equipment may bleed at +1 bleed as a (D) action. No other equipment can increase the bleed amount of this action.</text></card><card databaseID="6058" count="2"><name>Weighted Walking Stick</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Only usable before range is determined on the first round.
Put this card on this minion and put 5 counters on this card. While in play, this card represents a melee weapon (equipment) that does strength+1 damage each strike. For each point of damage inflicted by this strike (even if prevented), remove a counter from this card. Burn this card when it has no counters. A minion can have only one Weighted Walking Stick.</text></card><card databaseID="5908" count="1"><name>Giant's Blood</name><type>Master</type><set>LotN</set><cost></cost><requirement></requirement><text>Master.
Fill a vampire to full capacity with blood from the blood bank. Only one Giant's Blood can be played in a game.</text></card><card databaseID="5227" count="1"><name>Abbot</name><type>Action</type><set>Third</set><cost></cost><requirement>sabbat</requirement><text>+1 stealth action. Requires a Sabbat vampire.
Put this card on this acting Sabbat vampire and untap him or her. This Sabbat vampire gets +1 intercept against (D) actions directed at his or her controller. A vampire may have only one Abbot.</text></card><card databaseID="3966" count="2"><name>Tenebrous Form</name><type>Action Modifier</type><set>BH</set><cost>1 blood</cost><requirement></requirement><text>[obt] +1 stealth.
[OBT] As above, and minions without Obtenebration must pay 1 blood to attempt to block.</text></card><card databaseID="6031" count="2"><name>Taste of Vitae</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor.
This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round. A vampire may play only one Taste of Vitae each round.</text></card><card databaseID="5959" count="2"><name>Nightstick</name><type>Equipment</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Melee weapon.
Strike: strength+1 damage. Or strike: prevent 3 damage to this striking minion from the opposing minion's next hand or melee weapon strike this round (including any currently-resolving hand or melee weapon strike). Only usable once each round.</text></card><card databaseID="5877" count="1"><name>Dragonbound</name><type>Event</type><set>LotN</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace as long as this card is in play.
During each Methuselah's discard phase, he or she burns X pool, where X is the number of vampires in torpor he or she controls.</text></card><card databaseID="5590" count="1"><name>Tension in the Ranks</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Unique master.
Put this card in play. Whenever a ready minion is burned or sent to torpor, his or her controller burns 1 pool. Any Methuselah can burn this card by discarding two master cards as a master phase action.</text></card><card databaseID="4180" count="1"><name>Seal of Veddartha</name><type>Equipment</type><set>Gehenna</set><cost>1 pool </cost><requirement></requirement><text>Unique equipment.
Only usable by a vampire with capacity above 5. This vampire can bleed at +1 bleed as a (D) action. During each of your untap phases, put a counter on this card if it has 3 or fewer counters. The first 2 counters each grant this vampire one level of Dominate [dom]. The next 2 each grant this vampire one level of Fortitude [for]. Remove all counters from this card if another minion gains control of it.</text></card><card databaseID="4149" count="2"><name>Games of Instinct</name><type>Action</type><set>Gehenna</set><cost></cost><requirement>sabbat</requirement><text>Requires a ready Sabbat vampire.
(D) Enter combat with an older vampire controlled by another Methuselah. At the end of that combat, if only one combatant is ready, that ready vampire gains blood equal to the opposing vampire's capacity from the blood bank.</text></card><card databaseID="5531" count="5"><name>Rumble</name><type>Action</type><set>Third</set><cost></cost><requirement>sabbat</requirement><text>Requires a Sabbat vampire.
(D) Enter combat with a ready minion controlled by another Methuselah. In that combat, your hand size is increased by one. If this acting vampire is not ready at the end of the action, you burn 1 pool.</text></card><card databaseID="4468" count="2"><name>Haven Uncovered</name><type>Master</type><set>KMW</set><cost></cost><requirement></requirement><text>Master.
Put this card on a ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.</text></card><card databaseID="5975" count="2"><name>Preternatural Strength</name><type>Action</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>+2 stealth action.
[pot] Put this card on this vampire. This vampire gets +1 strength. He or she cannot play Torn Signpost. A vampire can have only one Preternatural Strength.
[POT] As above, but this vampire gets +2 strength.</text></card><card databaseID="5257" count="3"><name>Black Metamorphosis</name><type>Action</type><set>Third</set><cost>2 blood</cost><requirement></requirement><text>[obt] Put this card on the acting vampire. This vampire gets one optional additional strike per round. A vampire may have only one Black Metamorphosis.
[OBT] As above, and this vampire gets an optional press each combat.</text></card><card databaseID="2137" count="3"><name>Darkness Within</name><type>Combat</type><set>SW</set><cost>1 blood</cost><requirement></requirement><text>[obt] Put this card into play before range is determined. Once each round, during strike resolution, move 1 blood or life from the opposing minion to this card (even at long range). When combat ends, move half the blood (rounded up) on this card to this vampire and burn this card. A minion can play only one Darkness Within each combat.
[OBT] As above, with an optional maneuver.</text></card><card databaseID="1940" count="2"><name>Shadow Step</name><type>Combat</type><set>Sabbat</set><cost></cost><requirement></requirement><text>[obt] Maneuver.
[OBT] Only usable before range is determined. This vampire burns 2 blood to set the range this round. Skip the determine range step this round.</text></card><card databaseID="6009" count="5"><name>Slam</name><type>Combat</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>[pot] Strike: hand strike at +2 damage.
[POT] As above, with an optional maneuver, only usable to maneuver to close range.</text></card><card databaseID="5487" count="2"><name>Potence</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master: Discipline.
Put this card on a vampire. This vampire gains one level of Potence [pot]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Potence.</text></card></library>
</deck>

