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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Nosferatu Parity</name>
  <date>Fri Jan 02 18:10:12 2009</date>
  <author>Obtenebration</author>
  <description></description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="5" max="10" avg="8.08333"><vampire databaseID="1962" count="2"><name>Selma the Repugnant</name><adv></adv><clan>Nosferatu</clan><capacity>8</capacity><disciplines>OBF POT ani for </disciplines><title>prince</title><group>1</group><set>Tenth</set><text>Camarilla Prince of Cleveland: Selma gets +1 intercept when attempting to block a Nosferatu vampire.</text></vampire><vampire databaseID="1964" count="3"><name>Sheldon, Lord of the Clog</name><adv></adv><clan>Nosferatu</clan><capacity>9</capacity><disciplines>ANI AUS OBF POT for </disciplines><title>justicar</title><group>1</group><set>Tenth</set><text>Camarilla Nosferatu Justicar.</text></vampire><vampire databaseID="1410" count="2"><name>Nikolaus Vermeulen</name><adv></adv><clan>Nosferatu</clan><capacity>7</capacity><disciplines>POT ani for obf </disciplines><title>prince</title><group>2</group><set>CE</set><text>Camarilla Prince of Brussels: During your untap phase, you may move 1 blood from Nikolaus to any Nosferatu in your uncontrolled region.</text></vampire><vampire databaseID="1323" count="1"><name>Calebros, The Martyr</name><adv></adv><clan>Nosferatu</clan><capacity>5</capacity><disciplines>ANI obf pot </disciplines><title>prince</title><group>2</group><set>CE</set><text>Camarilla Prince of New York: If Calebros is the Prince of New York, any older Camarilla vampire controlled by another Methuselah can steal the title from him as a (D) action that Calebros cannot block.</text></vampire><vampire databaseID="1407" count="1"><name>Murat</name><adv></adv><clan>Nosferatu</clan><capacity>7</capacity><disciplines>OBF POT ser </disciplines><title>prince</title><group>2</group><set>CE</set><text>Camarilla Prince of Istanbul: Combat cards requiring Serpentis [ser] cost Followers of Set an additional blood when in combat with Murat.</text></vampire><vampire databaseID="1432" count="2"><name>Suhailah</name><adv></adv><clan>Ventrue</clan><capacity>9</capacity><disciplines>FOR OBF pot ser </disciplines><title>prince</title><group>2</group><set>CE</set><text>Camarilla Prince of Cairo: Suhailah gets +1 stealth on each of her actions if your prey has a ready prince or justicar. +1 bleed.</text></vampire><vampire databaseID="418" count="1"><name>Queen Anne</name><adv></adv><clan>Ventrue</clan><capacity>10</capacity><disciplines>DOM FOR PRE aus obf </disciplines><title>prince</title><group>2</group><set>DS</set><text>Camarilla Prince of London: Anne gets an additional +1 bleed when bleeding a Methuselah who controls a ready Tremere. +1 bleed.</text></vampire></crypt>
  <library size="90"><card databaseID="5479" count="1"><name>Pentex(TM) Subversion</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Unique master.
Put this card on any ready minion. The minion with this card cannot take actions and cannot block actions. This card may be burned by any other minion as a (D) action.</text></card><card databaseID="6360" count="1"><name>Into Thin Air</name><type>Action Modifier</type><set>KoT</set><cost></cost><requirement></requirement><text>Do not replace until your untap phase.
[obf] +1 stealth. Once this action, this vampire may burn 1 blood to give an ally or younger vampire -1 intercept. Into Thin Air and Lost in Crowds cannot both be played on the same action.
[OBF] As above, but for +2 stealth.</text></card><card databaseID="6370" count="6"><name>Kine Resources Contested</name><type>Political Action</type><set>KoT</set><cost></cost><requirement></requirement><text>Allocate 4 points among two or more Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point assigned.</text></card><card databaseID="5314" count="2"><name>Cryptic Rider</name><type>Action Modifier</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>Only usable on a successful referendum.
The next referendum a vampire you control calls this turn passes automatically.</text></card><card databaseID="5358" count="2"><name>Faceless Night</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>[obf] +1 stealth.
[OBF] +1 stealth, and any minion who attempts to block this action and fails becomes tapped when the action is resolved (before resolving the action).</text></card><card databaseID="4925" count="2"><name>Legendary Vampire</name><type>Master</type><set>LoB</set><cost>2 pool </cost><requirement></requirement><text>Unique master.
Put this card on a vampire with a capacity above 6 who was moved into your ready region during your last influence phase. This vampire gets +2 bleed and an additional 2 votes. Any vampire may call a referendum to burn this card as a +1 stealth political action.</text></card><card databaseID="5302" count="1"><name>Conservative Agitation</name><type>Political Action</type><set>Third</set><cost></cost><requirement></requirement><text>Allocate X points among two or more Methuselahs, where X is the number of Methuselahs in the game. Successful referendum means each Methuselah burns 1 pool for each point assigned.</text></card><card databaseID="6346" count="1"><name>Helicopter</name><type>Equipment</type><set>KoT</set><cost>3 pool </cost><requirement></requirement><text>Vehicle.
When a minion equips with the Helicopter, tap it. After resolving a successful action, this minion may tap the Helicopter to untap. A minion may have only one vehicle.</text></card><card databaseID="6547" count="6"><name>Zillah's Valley</name><type>Master</type><set>KoT</set><cost>5 pool </cost><requirement></requirement><text>Master.
Move 4 blood from the blood bank to a vampire in your uncontrolled region with a capacity 8 or more.</text></card><card databaseID="6522" count="2"><name>Veil the Legions</name><type>Action Modifier</type><set>KoT</set><cost></cost><requirement></requirement><text>[obf] Only usable by a ready, untapped vampire other than the acting minion you control. The acting minion gets +1 stealth. Only one Veil the Legions may be played each action.
[OBF] As above, and this vampire may burn X additional blood to give +1 stealth to the next X actions your minions perform this turn. Only one Veil the Legions can be played at superior each turn.</text></card><card databaseID="6372" count="1"><name>Labyrinth, The</name><type>Master</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location.
Tap to give a Nosferatu you control +1 stealth for the current action.</text></card><card databaseID="4219" count="1"><name>Carlton Van Wyk (Hunter)</name><type>Ally</type><set>Tenth</set><cost>2 pool </cost><requirement></requirement><text>Unique mortal with 2 life. 0 strength, 0 bleed.
Carlton can strike for 1R damage, and he may dodge as a strike once each combat. Carlton has +1 intercept when blocking vampires. During your discard phase, you may burn Carlton to burn a vampire who has committed diablerie since your last turn.</text></card><card databaseID="5236" count="1"><name>Anarchist Uprising</name><type>Political Action</type><set>Third</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.</text></card><card databaseID="6536" count="1"><name>Wash</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master: out-of-turn. Trifle. Do not replace until your next untap phase.
Cancel a master card played by your predator or prey as it is played (no cost is paid). That Methuselah gains a master phase action (if the canceled card is an out-of-turn master, the master phase action is gained during that Methuselah's next master phase).</text></card><card databaseID="5437" count="5"><name>Lost in Crowds</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>[obf] +1 stealth.
[OBF] +2 stealth.</text></card><card databaseID="4764" count="2"><name>Banishment</name><type>Political Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (breaking any temporary control effects). The vampire is uncontrolled. Any cards and counters on that vampire stay with him or her (but they are out of play as long as the vampire remains uncontrolled).</text></card><card databaseID="4831" count="1"><name>Domain Challenge</name><type>Political Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah burns 1 pool for each tapped minion he or she controls.</text></card><card databaseID="5845" count="1"><name>Blithe Acceptance</name><type>Action</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>[obf] Put this card on the acting vampire. This vampire gets +1 stealth. Burn this card if this vampire enters combat. A vampire may have only 1 Blithe Acceptance.
[OBF] As above, but this vampire can burn 1 blood when he enters combat instead of burning this card.</text></card><card databaseID="6319" count="1"><name>First Tradition: The Masquerade</name><type>Political Action</type><set>KoT</set><cost></cost><requirement>prince,justicar</requirement><text>Requires a prince or justicar.
If this referendum is successful, put this card in play. Each Methuselah must burn 2 pool during his or her untap phase. A Methuselah can choose to skip his or her entire turn. Burn this card when the controller has either skipped 3 turns or burned a total of 6 pool by this effect.</text></card><card databaseID="6465" count="2"><name>Second Tradition: Domain</name><type>Reaction</type><set>KoT</set><cost></cost><requirement>prince,justicar</requirement><text>Requires a ready prince or justicar.
+2 intercept. Also usable by a tapped prince or justicar, even if intercept is not yet needed, to burn a blood to untap and attempt to block with +2 intercept.</text></card><card databaseID="6303" count="1"><name>Elysium: The Palace of Versailles</name><type>Master</type><set>KoT</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
During the referendum of a political action, you may tap this card to give 1 additional vote to each ready titled Camarilla vampire you control.</text></card><card databaseID="5331" count="2"><name>Direct Intervention</name><type>Master</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Master: out-of-turn.
Cancel a minion card as it is played. No cost is paid. (If it was an action card, the acting minion doesn't tap. If it was a strike card, the minion chooses another strike.)</text></card><card databaseID="3300" count="7"><name>Parity Shift</name><type>Political Action</type><set>CE</set><cost></cost><requirement>prince,justicar</requirement><text>Requires a prince or justicar.
Choose a Methuselah who has more pool than you do. Allocate X of his or her pool between 1 or more of the other Methuselahs (including you), where X is the number of Methuselahs in the game. Successful referendum means the chosen Methuselah loses that pool, and it is allocated as you announced.</text></card><card databaseID="5033" count="2"><name>Skin of Steel</name><type>Combat</type><set>LoB</set><cost>1 blood</cost><requirement></requirement><text>[for] Prevent all damage from the opponent's strike.
[FOR] As above, and prevent all damage from the opponent's strikes for the remainder of this round.</text></card><card databaseID="6330" count="9"><name>Freak Drive</name><type>Action Modifier</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[for] Only usable at the end of a successful action (after resolving the action). This vampire untaps.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).</text></card><card databaseID="6509" count="6"><name>Third Tradition: Progeny</name><type>Action</type><set>KoT</set><cost>1 blood</cost><requirement>prince,justicar,non-sterile</requirement><text>+1 stealth action. Requires a ready non-Sterile prince or justicar.
Put this card in play; it becomes a non-unique 1-capacity vampire of the same clan as the acting vampire. You may go through your library (shuffle afterward), ash heap or hand to find a Discipline card for this vampire. Move up to 2 blood from the acting vampire to this vampire. This vampire cannot take any actions this turn.</text></card><card databaseID="5348" count="2"><name>Elder Impersonation</name><type>Action Modifier</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[obf] +1 stealth.
[OBF] Only usable when a minion attempts to block. The attempt fails (do not tap that blocking minion). That minion cannot attempt to block this action again.</text></card><card databaseID="3240" count="2"><name>Judgment: Camarilla Segregation</name><type>Action</type><set>CE</set><cost>1 blood</cost><requirement>prince,justicar</requirement><text>Requires a ready prince or justicar. +1 stealth action.
Put this card in play. Each Methuselah controlling a non-Camarilla vampire burns 1 pool during his or her untap phase. Any Methuselah may burn this card by burning a non-Camarilla vampire he or she controls during his or her master phase.</text></card><card databaseID="5373" count="6"><name>Forgotten Labyrinth</name><type>Action Modifier</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>Not usable on a bleed action.
[obf] +2 stealth.
[OBF] +3 stealth.</text></card><card databaseID="6418" count="4"><name>Obfuscate</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master: Discipline.
Put this card on a vampire. This vampire gains one level of Obfuscate [obf]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Obfuscate.</text></card><card databaseID="5544" count="1"><name>Secret Horde</name><type>Master</type><set>Third</set><cost>X pool </cost><requirement></requirement><text>Master: investment.
Put this card in play and move 2X blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your pool. Burn this card when it has no counters.</text></card><card databaseID="5519" count="1"><name>Reinforcements</name><type>Political Action</type><set>Third</set><cost></cost><requirement>titled</requirement><text>Requires a titled vampire.
Choose one or more Methuselahs. Successful referendum means each chosen Methuselah selects up to 3 library cards from his or her ash heap and shuffles them into his or her library. Remove this card from the game, even if the action is canceled or blocked or the referendum fails.</text></card><card databaseID="5334" count="1"><name>Disputed Territory</name><type>Political Action</type><set>Third</set><cost></cost><requirement></requirement><text>Choose a location and a Methuselah. Successful referendum means the chosen Methuselah takes control of the chosen location.</text></card><card databaseID="6409" count="2"><name>Neonate Breach</name><type>Political Action</type><set>KoT</set><cost></cost><requirement></requirement><text>Select one or more Methuselahs. Successful referendum means each chosen Methuselah burns 1 pool plus 3 additional pool if he or she controls a ready vampire of capacity 4 or less.</text></card><card databaseID="6259" count="1"><name>Can't Take it with You</name><type>Political Action</type><set>KoT</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah gains 1 pool. Each Methuselah then burns 1 pool for each equipment, location or retainer card he or she controls.</text></card><card databaseID="6364" count="1"><name>Justicar Retribution</name><type>Political Action</type><set>KoT</set><cost></cost><requirement>camarilla</requirement><text>Requires a Camarilla vampire.
Successful referendum burns all vampires with a current bleed of 3 or more.</text></card><card databaseID="5343" count="2"><name>Dreams of the Sphinx</name><type>Master</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique master.
Put this card in play. Put a counter on this card each time you tap it. When the third counter is added, burn this card. Tap this card to get +2 hand size until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the blood bank to a vampire in your uncontrolled region.</text></card></library>
</deck>

