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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Magical Chainsaws</name>
  <date>Wed Feb 11 13:47:36 2009</date>
  <author>Obtenebration</author>
  <description></description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="3" max="10" avg="6.41667"><vampire databaseID="3061" count="5"><name>Mictlantecuhtli</name><adv></adv><clan>Gangrel</clan><capacity>10</capacity><disciplines>ANI FOR POT THA pre pro </disciplines><title></title><group>5</group><set>KoT</set><text>Independent: Mictlantecuhtli is immune to damage from weapons. When he commits diablerie, each of your other ready vampires gains 1 blood from the blood bank. +1 strength.</text></vampire><vampire databaseID="3050" count="1"><name>Lillian</name><adv></adv><clan>Gangrel</clan><capacity>3</capacity><disciplines>ani pro </disciplines><title></title><group>5</group><set>KoT</set><text>Independent.</text></vampire><vampire databaseID="1822" count="2"><name>Jezebelle</name><adv></adv><clan>Gangrel</clan><capacity>4</capacity><disciplines>ani for pro </disciplines><title></title><group>4</group><set>Gehenna</set><text>Camarilla: If you don't control a ready prince, Jezebelle gets an additional vote in any referendum to declare a prince called by another vampire.</text></vampire><vampire databaseID="2992" count="1"><name>Bernard, the Scourge</name><adv></adv><clan>Gangrel</clan><capacity>5</capacity><disciplines>ani for pre pro </disciplines><title></title><group>4</group><set>KoT</set><text>Camarilla: Bernard can call a blood hunt on a vampire of capacity 4 or less as a +1 stealth political action.</text></vampire><vampire databaseID="2595" count="1"><name>Mowgli</name><adv></adv><clan>Gangrel antitribu</clan><capacity>5</capacity><disciplines>FOR PRO ani cel </disciplines><title></title><group>4</group><set>Third</set><text>Sabbat: Mowgli cannot use maneuvers to maneuver to long range and cannot use presses to end combat.</text></vampire><vampire databaseID="2990" count="2"><name>Bela</name><adv></adv><clan>Malkavian</clan><capacity>3</capacity><disciplines>DEM ani obf pro </disciplines><title></title><group>5</group><set>KoT</set><text>Independent: Bela cannot attempt political actions. -1 stealth.</text></vampire></crypt>
  <library size="73"><card databaseID="6233" count="9"><name>Ashur Tablets</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Put this card in play. If you have three copies in play, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen cards from your ash heap. Move one of those cards to your hand and shuffle the others into your library.</text></card><card databaseID="5533" count="1"><name>Rutor's Hand</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[tha] Put this card on the acting vampire. This vampire takes 1 unpreventable aggravated damage. Beginning with your next turn, this vampire may untap once during each of your minion phases. A vampire may have only one Rutor's Hand.
[THA] As above, but this acting vampire may prevent the aggravated damage by burning 3 additional blood.</text></card><card databaseID="6385" count="3"><name>Magic of the Smith</name><type>Action</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[tha] Search your library for an equipment card and equip this acting vampire with it (requirements and cost apply as normal). Shuffle afterward.
[THA] As above, but this is a +3 stealth action.</text></card><card databaseID="6500" count="2"><name>Talbot's Chainsaw</name><type>Equipment</type><set>KoT</set><cost>3 pool </cost><requirement></requirement><text>Unique weapon.
Strike: 3 damage. If bearer is ready during your untap phase, a ready minion you control takes 3 unpreventable damage. Bearer cannot hunt. Bearer may enter combat with a minion controlled by another Methuselah as a +1 stealth (D) action. Bearer gets a press, only usable to continue combat on the first round, and may prevent up to 1 damage each combat.</text></card><card databaseID="6361" count="1"><name>Ivory Bow</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Unique weapon.
Strike: 1R aggravated damage.</text></card><card databaseID="5522" count="3"><name>Restoration</name><type>Action</type><set>Third</set><cost></cost><requirement></requirement><text>+1 stealth action.
[for] The acting vampire gains 2 blood.
[FOR] The acting vampire gains 3 blood.</text></card><card databaseID="6297" count="1"><name>Ecoterrorists</name><type>Master</type><set>KoT</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to a Gangrel in your uncontrolled region.</text></card><card databaseID="5261" count="2"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="6527" count="2"><name>Vessel</name><type>Master</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="5602" count="1"><name>Tribute to the Master</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Move 1 blood from each of your ready vampires to your pool.</text></card><card databaseID="6270" count="3"><name>Claws of the Dead</name><type>Combat</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[pro] For the remainder of this round, damage from this vampire's hand strikes is aggravated.
[PRO] Maneuver.</text></card><card databaseID="6355" count="3"><name>Immortal Grapple</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>Only usable at close range before strikes are chosen. Grapple.
[pot] Strikes that are not hand strikes may not be used this round (by either combatant). A vampire may play only one Immortal Grapple each round.
[POT] As above, with an optional press. If another round of combat occurs, that round is at close range; skip the determine range step for that round.</text></card><card databaseID="3575" count="2"><name>Dog Pack</name><type>Retainer</type><set>Anarchs</set><cost>2 pool </cost><requirement></requirement><text>Animal with 1 life.
Minions opposing the minion with this retainer cannot end combat as a strike.</text></card><card databaseID="3290" count="2"><name>Murder of Crows</name><type>Retainer</type><set>CE</set><cost>1 blood</cost><requirement></requirement><text>Animal with 1 life.
[ani] Murder of Crows inflicts 1R damage each round of combat during normal strike resolution.
[ANI] As above, but Murder of Crows has 2 life.</text></card><card databaseID="4506" count="3"><name>Pack Alpha</name><type>Combat</type><set>KMW</set><cost></cost><requirement></requirement><text>A vampire may play only one Pack Alpha each round.
[ani] This vampire employs an animal retainer from your hand before range is determined. Pay cost as normal.
[ANI] Burn an animal retainer employed by this vampire and put this card on this vampire. The minion with this card gets +1 strength. A minion may have only one Pack Alpha.</text></card><card databaseID="6330" count="4"><name>Freak Drive</name><type>Action Modifier</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[for] Only usable at the end of a successful action (after resolving the action). This vampire untaps.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).</text></card><card databaseID="5879" count="1"><name>Dummy Corporation</name><type>Master</type><set>LotN</set><cost></cost><requirement></requirement><text>Master: unique location.
You may burn this card when you are being bled to reduce the bleed amount by 2.</text></card><card databaseID="6283" count="3"><name>Deep Song</name><type>Action</type><set>KoT</set><cost></cost><requirement></requirement><text>[ani] (D) Bleed at +1 bleed.
[ANI] Frenzy. (D) Tap a ready vampire controlled by another Methuselah and enter combat with that vampire. In that combat, that vampire is considered the acting minion.</text></card><card databaseID="6504" count="3"><name>Taunt the Caged Beast</name><type>Action</type><set>KoT</set><cost></cost><requirement></requirement><text>[ani] (D) Enter combat with any vampire, with an optional maneuver in that combat.
[ANI] Choose a ready vampire controlled by your predator and another controlled by your prey (not usable when only one other Methuselah is in the game). The chosen vampires enter combat. If only one is ready at the end of that combat, he or she gains 4 blood.</text></card><card databaseID="4979" count="1"><name>Procurer</name><type>Ally</type><set>LoB</set><cost>2 blood</cost><requirement></requirement><text>Ghoul with 1 life. 1 strength, 0 bleed.
Procurer may move 1 blood from the blood bank to a ready vampire you control as a +2 stealth action.</text></card><card databaseID="575" count="1"><name>Ritual Challenge</name><type>Action</type><set>Jyhad</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
If this action succeeds, put this card on the acting Gangrel. This vampire gets +1 strength. A vampire may have only one Ritual Challenge card.</text></card><card databaseID="343" count="1"><name>Army of Rats</name><type>Action</type><set>Jyhad</set><cost></cost><requirement></requirement><text>+1 stealth action.
[ani] Put this card in play. During your untap phase, your prey burns 1 pool. You may only burn 1 pool each turn with Army of Rats cards. Any minion can burn the Army of Rats as a (D) action.</text></card><card databaseID="1753" count="2"><name>Carrion Crows</name><type>Combat</type><set>Sabbat</set><cost></cost><requirement></requirement><text>Only usable before range is chosen.
[ani] The opposing minion takes 1R damage each round of combat during strike resolution. A vampire can play only one Carrion Crows each combat.
[ANI] As above, but for 2R damage.</text></card><card databaseID="377" count="1"><name>Canine Horde</name><type>Combat</type><set>Jyhad</set><cost></cost><requirement></requirement><text>[ani] Strike: 1R damage.
[ANI] Strike: ranged; destroy equipment with first strike.</text></card><card databaseID="419" count="2"><name>Drawing Out the Beast</name><type>Combat</type><set>Jyhad</set><cost></cost><requirement></requirement><text>Only usable before range is determined on the first round. Frenzy.
[ani] During this combat, opposing vampire gets +1 strength, but he or she cannot use maneuvers to maneuver to long range, cannot use presses to end combat and cannot use equipment. A vampire may play only one Drawing Out the Beast each combat.
[ANI] As above, and the opposing vampire takes 1 unpreventable damage during the press step each round.</text></card><card databaseID="1925" count="3"><name>Rolling with the Punches</name><type>Combat</type><set>Sabbat</set><cost></cost><requirement></requirement><text>[for] Prevent 1 damage.
[FOR] This vampire burns 1 blood to prevent all damage from the opposing minion's strikes this round of combat.</text></card><card databaseID="5852" count="1"><name>Camera Phone</name><type>Equipment</type><set>LotN</set><cost></cost><requirement></requirement><text>Electronic equipment.
The minion with this equipment may bleed at +1 bleed as a (D) action. No other equipment can increase the bleed amount of this action.</text></card><card databaseID="475" count="1"><name>IR Goggles</name><type>Equipment</type><set>Jyhad</set><cost></cost><requirement></requirement><text>Electronic equipment.
This minion gets an optional maneuver each combat.</text></card><card databaseID="6367" count="1"><name>Kevlar Vest</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Bearer may prevent 2 damage from gun strikes or 1 damage from any other source each combat. A minion may have only one Kevlar Vest.</text></card><card databaseID="1852" count="1"><name>Leather Jacket</name><type>Equipment</type><set>Sabbat</set><cost></cost><requirement></requirement><text>Equipment.
If the action to equip with the Leather Jacket is successful, untap the acting minion at the end of the turn. Bearer may burn Leather Jacket to prevent all the damage from the opposing minion's strike. A minion may have only one Leather Jacket.</text></card><card databaseID="5082" count="3"><name>Unflinching Persistence</name><type>Combat</type><set>LoB</set><cost></cost><requirement></requirement><text>[for] Prevent 1 damage.
[FOR] Maneuver, and prevent up to 1 damage later this round. Only usable when choosing range.</text></card><card databaseID="6533" count="1"><name>Walk of Flame</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>Not usable on the first round of combat.
[tha] Strike: 1R aggravated damage.
[THA] Strike: 2R aggravated damage.</text></card><card databaseID="3350" count="1"><name>Ritual of the Bitter Rose</name><type>Action Modifier/Combat</type><set>CE</set><cost></cost><requirement></requirement><text>
Each ready vampire you control gains an amount of blood from the blood bank equal to the amount of blood on a vampire being burned either by diablerie or while in combat with this vampire.</text></card><card databaseID="5552" count="1"><name>Shadow of the Beast</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[pro] Put this card on the acting vampire. The vampire with this card gets an optional maneuver each combat. A vampire may have only one Shadow of the Beast.
[PRO] As above, and this vampire gets an optional press each combat.</text></card><card databaseID="6315" count="1"><name>Fame</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
Put this card on a ready vampire. If this vampire goes into torpor, his or her controller burns 3 pool. Each Methuselah burns 1 pool during his or her untap phase if this vampire is in torpor.</text></card><card databaseID="6507" count="1"><name>Tension in the Ranks</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
Put this card in play. Whenever a ready minion is burned or sent to torpor, his or her controller burns 1 pool. Any Methuselah can burn this card by discarding two master cards as a master phase action.</text></card><card databaseID="6332" count="1"><name>Frontal Assault</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Put this card in play. Each ready minion you control may enter combat with any minion controlled by your prey as a (D) action. You gain 1 pool each time a ready minion controlled by your prey is burned or sent to torpor. During your influence phase, burn this card and burn 1 pool for each ready minion controlled by your prey.</text></card></library>
</deck>
