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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Illusionary Victory</name>
  <date>Tue Dec 30 03:21:59 2008</date>
  <author>Obtenebration</author>
  <description>CHI PRO tricks instead of Weapons.&#13;
&#13;
Missing:&#13;
1 Ritual of the Bitter Rose&#13;
9 Body of Sun&#13;
9 Illusions of Kindred</description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="20" min="8" max="10" avg="8.5"><vampire databaseID="2780" count="5"><name>Lizette</name><adv></adv><clan>Ravnos</clan><capacity>10</capacity><disciplines>ANI CEL CHI FOR PRO pot </disciplines><title></title><group>4</group><set>LotN</set><text>Independent: Lizette may prevent 1 damage each combat. Once each action, she can burn 1 blood to get +1 bleed.</text></vampire><vampire databaseID="2043" count="5"><name>Alexis Sorokin</name><adv></adv><clan>Ravnos</clan><capacity>8</capacity><disciplines>CEL CHI OBF PRO for </disciplines><title></title><group>4</group><set>KMW</set><text>Independent. Red List: Once each combat, Alexis may dodge as a strike. She may steal an equipment card as a (D) action. She gets +1 bleed when bleeding a Methuselah who controls a ready Toreador.</text></vampire><vampire databaseID="2986" count="5"><name>Ariadne</name><adv></adv><clan>Gangrel</clan><capacity>8</capacity><disciplines>ANI FOR PRO chi </disciplines><title></title><group>5</group><set>KoT</set><text>Camarilla: Blood hunts cannot be called on Ariadne. She gains an additional blood when she successfully hunts.</text></vampire><vampire databaseID="2806" count="5"><name>Vasiliy Vasilevich</name><adv></adv><clan>Ravnos</clan><capacity>8</capacity><disciplines>ANI CHI for pro </disciplines><title></title><group>5</group><set>LotN</set><text>Independent: When Vasiliy successfully bleeds your prey, he untaps at the end of the action. +1 bleed.</text></vampire></crypt>
  <library size="90"><card databaseID="4375" count="4"><name>Ambush</name><type>Action</type><set>KMW</set><cost></cost><requirement></requirement><text>(D) Enter combat with a ready tapped minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.</text></card><card databaseID="4784" count="10"><name>Bum's Rush</name><type>Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Do not replace until the end of this action.
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.</text></card><card databaseID="4589" count="3"><name>Tumnimos</name><type>Action</type><set>KMW</set><cost>2 blood</cost><requirement>non-sterile,capacity above 4</requirement><text>Requires a ready non-Sterile Ravnos with a capacity above 4. +1 stealth action.
Put this card in play; it becomes a 2-capacity Ravnos with one level of Chimerstry [chi]. You may move a master: Discipline card from your hand to this vampire (pay cost as normal). This vampire is not considered unique, must hunt this turn and is the same sect as the acting Ravnos.</text></card><card databaseID="6330" count="4"><name>Freak Drive</name><type>Action Modifier</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[for] Only usable at the end of a successful action (after resolving the action). This vampire untaps.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).</text></card><card databaseID="3350" count="7"><name>Ritual of the Bitter Rose</name><type>Action Modifier/Combat</type><set>CE</set><cost></cost><requirement></requirement><text>
Each ready vampire you control gains an amount of blood from the blood bank equal to the amount of blood on a vampire being burned either by diablerie or while in combat with this vampire.</text></card><card databaseID="6421" count="1"><name>Ossian</name><type>Ally</type><set>KoT</set><cost>3 pool </cost><requirement></requirement><text>Unique werewolf with 4 life. 2 strength, 0 bleed. Red List.
Ossian may enter combat with any vampire as a +1 stealth (D) action. In the first round of combat with a vampire who has played a card that requires Auspex [aus] during this action, that vampire cannot use any maneuvers or strikes. Ossian gains 1 life at the end of each round for each blood the opposing vampire used to heal damage or prevent destruction that round.</text></card><card databaseID="6222" count="9"><name>Amaranth</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>Only usable by a vampire who can commit diablerie. Only usable when the opposing vampire should go to torpor. Diablerize the opposing vampire instead. Not usable by a vampire being burned or going to torpor.</text></card><card databaseID="5269" count="3"><name>Body Flare</name><type>Combat</type><set>Third</set><cost>2 blood</cost><requirement></requirement><text>[pro] Strike: 2 aggravated damage.
[PRO] Strike: 2R aggravated damage.</text></card><card databaseID="697" count="9"><name>Body of Sun</name><type>Combat</type><set>VTES</set><cost>4 blood</cost><requirement></requirement><text>[pro] Strike: 3 aggravated damage if at close range or 1R aggravated damage if at long range. The same amount of aggravated damage is inflicted on this striking minion and on all retainers employed by either combatant.
[PRO] As above, but this striking minion takes no damage from this card, although his or her retainers still do.</text></card><card databaseID="3607" count="7"><name>Form of the Ghost</name><type>Combat</type><set>Anarchs</set><cost></cost><requirement></requirement><text>[pro] Maneuver.
[PRO] Press.</text></card><card databaseID="2619" count="9"><name>Illusions of the Kindred</name><type>Combat</type><set>FN</set><cost>2 blood</cost><requirement></requirement><text>Only usable before range is determined.
[chi] Combat ends. Move the bottom card of your crypt to your ready region. He or she does not contest any other minions or titles in play. The vampire has an amount of blood equal to half of his or her capacity (round down). Combat begins between the vampire and the opposing minion. Remove the crypt card from the game at the end of combat.
[CHI] As above, but the vampire has an amount of blood equal to his or her capacity.</text></card><card databaseID="5601" count="3"><name>Trap</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable before range is determined on the first round of combat.
During the press step, if any Methuselah has played a card earlier in the current round or during the two previous rounds, the Trap automatically provides a press to continue (either combatant can press to end).</text></card><card databaseID="3697" count="3"><name>Undead Persistence</name><type>Combat</type><set>Anarchs</set><cost></cost><requirement></requirement><text>[for] Only usable when this vampire should go into torpor. This vampire gets an optional press and will not go to torpor until combat ends (although he or she is still considered wounded and can be burned as normal). If three rounds of combat pass with no cards played, combat ends. This vampire is sent into torpor after combat.
[FOR] Prevent 2 damage.</text></card><card databaseID="5082" count="2"><name>Unflinching Persistence</name><type>Combat</type><set>LoB</set><cost></cost><requirement></requirement><text>[for] Prevent 1 damage.
[FOR] Maneuver, and prevent up to 1 damage later this round. Only usable when choosing range.</text></card><card databaseID="6258" count="2"><name>Camera Phone</name><type>Equipment</type><set>KoT</set><cost></cost><requirement></requirement><text>Electronic equipment.
The minion with this equipment may bleed at +1 bleed as a (D) action. No other equipment can increase the bleed amount of this action.</text></card><card databaseID="4765" count="1"><name>Barrens, The</name><type>Master</type><set>LoB</set><cost></cost><requirement></requirement><text>Master: unique location.
Tap to discard a card from your hand.</text></card><card databaseID="5261" count="4"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="4110" count="2"><name>Bravo</name><type>Master</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Master: archetype.
Put this card on a vampire you control. Once per turn, when this vampire successfully performs an action to enter combat with another, he or she gains 1 blood from the blood bank when the combat ends, if he or she is still ready. A vampire can have only one archetype.</text></card><card databaseID="6332" count="1"><name>Frontal Assault</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Put this card in play. Each ready minion you control may enter combat with any minion controlled by your prey as a (D) action. You gain 1 pool each time a ready minion controlled by your prey is burned or sent to torpor. During your influence phase, burn this card and burn 1 pool for each ready minion controlled by your prey.</text></card><card databaseID="4468" count="2"><name>Haven Uncovered</name><type>Master</type><set>KMW</set><cost></cost><requirement></requirement><text>Master.
Put this card on a ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.</text></card><card databaseID="6507" count="1"><name>Tension in the Ranks</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
Put this card in play. Whenever a ready minion is burned or sent to torpor, his or her controller burns 1 pool. Any Methuselah can burn this card by discarding two master cards as a master phase action.</text></card><card databaseID="5602" count="2"><name>Tribute to the Master</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Move 1 blood from each of your ready vampires to your pool.</text></card><card databaseID="6057" count="1"><name>Week of Nightmares</name><type>Master</type><set>LotN</set><cost></cost><requirement></requirement><text>Master.
Put this card in play with 10 nightmare counters. Ravnos get +1 bleed and +1 strength and do not hunt as normal. A Ravnos may steal a blood from another Ravnos as a +1 stealth hunt action. During each Methuselah's untap phase, he or she may move a nightmare counter from this card to a Ravnos. If this card has no counters, each Ravnos burns a blood for each nightmare counter or is burned, then burn this card and the counters. Only one Week of Nightmares may be played in a game.</text></card></library>
</deck>

