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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Hoovering Goratrix</name>
  <date>Fri Mar 26 17:54:40 2010</date>
  <author>Obtenebration</author>
  <description></description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="3" max="10" avg="6.66667"><vampire databaseID="999" count="5"><name>Goratrix</name><adv></adv><clan>Tremere antitribu</clan><capacity>10</capacity><disciplines>ANI AUS DOM THA vic </disciplines><title></title><group>2</group><set>FN</set><text>Sabbat: Goratrix can steal 2 blood as a ranged strike. +1 bleed.</text></vampire><vampire databaseID="1723" count="2"><name>Selena</name><adv></adv><clan>Tremere antitribu</clan><capacity>6</capacity><disciplines>AUS DOM THA </disciplines><title></title><group>3</group><set>BH</set><text>Sabbat. Black Hand: Damage inflicted on Selena by a werewolf is aggravated.</text></vampire><vampire databaseID="1003" count="1"><name>Hannigan</name><adv></adv><clan>Tremere antitribu</clan><capacity>5</capacity><disciplines>AUS THA dom </disciplines><title></title><group>2</group><set>FN</set><text>Sabbat</text></vampire><vampire databaseID="1732" count="1"><name>Thelonius</name><adv></adv><clan>Tremere antitribu</clan><capacity>4</capacity><disciplines>aus dom tha </disciplines><title></title><group>2</group><set>BH</set><text>Sabbat.</text></vampire><vampire databaseID="1660" count="1"><name>Brooke</name><adv></adv><clan>Tremere antitribu</clan><capacity>3</capacity><disciplines>dom tha </disciplines><title></title><group>2</group><set>BH</set><text>Sabbat.</text></vampire><vampire databaseID="1672" count="1"><name>Ember Wright</name><adv></adv><clan>Tremere antitribu</clan><capacity>3</capacity><disciplines>aus dom </disciplines><title></title><group>3</group><set>BH</set><text>Sabbat.</text></vampire><vampire databaseID="1578" count="1"><name>Saiz</name><adv></adv><clan>Tremere antitribu</clan><capacity>3</capacity><disciplines>aus dom </disciplines><title></title><group>3</group><set>Anarchs</set><text>Sabbat.</text></vampire></crypt>
  <library size="90"><card databaseID="6824" count="5"><name>Deflection</name><type>Reaction</type><set>HttB</set><cost>1 blood</cost><requirement></requirement><text>[dom] Only usable when you are being bled, after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is now bleeding that Methuselah.
[DOM] As above, but do not tap this vampire.</text></card><card databaseID="6839" count="4"><name>Enhanced Senses</name><type>Reaction</type><set>HttB</set><cost></cost><requirement></requirement><text>[aus] +1 intercept.
[AUS] +2 intercept.</text></card><card databaseID="6844" count="6"><name>Eyes of Argus</name><type>Reaction</type><set>HttB</set><cost></cost><requirement></requirement><text>[aus] Only usable during a (D) action against you (or a card you control). +2 intercept.
[AUS] Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as though untapped until the current action is concluded.</text></card><card databaseID="6925" count="3"><name>Precognition</name><type>Reaction</type><set>HttB</set><cost></cost><requirement></requirement><text>[aus] +1 intercept.
[AUS] As above, and this vampire can prevent up to 1 damage during the first round of the resulting combat if he or she successfully blocks this action.</text></card><card databaseID="6469" count="4"><name>Sense the Savage Way</name><type>Reaction</type><set>KoT</set><cost></cost><requirement>capacity above 6</requirement><text>Requires a vampire with capacity above 6.
[ani] +1 intercept.
[ANI] Only usable by a tapped vampire. This vampire untaps and attempts to block.</text></card><card databaseID="6834" count="1"><name>Dreams of the Sphinx</name><type>Master</type><set>HttB</set><cost>1 pool </cost><requirement></requirement><text>Unique master.
Put this card in play. Put a counter on this card each time you tap it. When the third counter is added, burn this card. Tap this card to get +2 hand size until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the bank to a vampire in your uncontrolled region.</text></card><card databaseID="6522" count="1"><name>Vast Wealth</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Put this card on a ready minion you control. While you control this minion, he or she can equip with the first piece of equipment you find in your library (working down from the top) as a +1 stealth action (requirements and cost apply as normal). Shuffle afterward.</text></card><card databaseID="5605" count="1"><name>University Hunting Ground</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire may gain blood from only one hunting ground card each turn.</text></card><card databaseID="5409" count="5"><name>Infernal Pact</name><type>Master</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique master.
Put this card on a Tremere antitribu you control and choose a Discipline. The vampire with this card can play cards that require that Discipline as though he or she has the superior version of that Discipline.</text></card><card databaseID="4468" count="1"><name>Haven Uncovered</name><type>Master</type><set>KMW</set><cost></cost><requirement></requirement><text>Master.
Put this card on a ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.</text></card><card databaseID="6847" count="1"><name>Fame</name><type>Master</type><set>HttB</set><cost></cost><requirement></requirement><text>Unique master.
Put this card on a ready vampire. If this vampire goes to torpor, his or her controller burns 3 pool. While this vampire is in torpor, each Methuselah burns 1 pool during his or her untap phase.</text></card><card databaseID="6800" count="1"><name>Channel 10</name><type>Master</type><set>HttB</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap to give a minion you control +2 intercept for the current action. Not usable on the first action in a minion phase.</text></card><card databaseID="5261" count="4"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="6833" count="1"><name>Dragonbound</name><type>Event</type><set>HttB</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace as long as this card is in play.
During each Methuselah's discard phase, he or she burns X pool, where X is the number of vampires in torpor he or she controls.</text></card><card databaseID="5704" count="1"><name>Ruins of Ceoris</name><type>Equipment</type><set>SoC</set><cost></cost><requirement></requirement><text>This equipment card represents a unique location and does not count as equipment while in play.
The Tremere antitribu with this location gets an optional maneuver or press each combat.</text></card><card databaseID="6367" count="1"><name>Kevlar Vest</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Bearer may prevent 2 damage from gun strikes or 1 damage from any other source each combat. A minion may have only one Kevlar Vest.</text></card><card databaseID="5365" count="1"><name>Flamethrower</name><type>Equipment</type><set>Third</set><cost>4 pool </cost><requirement></requirement><text>Weapon.
2R aggravated damage each strike.</text></card><card databaseID="4858" count="1"><name>Flak Jacket</name><type>Equipment</type><set>LoB</set><cost>1 pool </cost><requirement></requirement><text>Equipment.
The minion with this equipment may prevent 1 damage each combat.</text></card><card databaseID="6252" count="1"><name>Bowl of Convergence</name><type>Equipment</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique equipment.
If the bearer is a vampire who has Auspex [aus], the bearer gets +1 intercept. If the bearer has superior Auspex [AUS], he or she can burn 1 blood once during each action to get an additional +1 intercept for the current action.</text></card><card databaseID="5563" count="1"><name>Soul Burn</name><type>Combat</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[tha] Strike: 1R damage. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for 2R damage.</text></card><card databaseID="6452" count="5"><name>Rego Motus</name><type>Combat</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[tha] Prevent 2 damage from the opposing minion's strike. A vampire may play only one Rego Motus each round.
[THA] As above, but for 4 damage.</text></card><card databaseID="4919" count="2"><name>Lapse</name><type>Combat</type><set>LoB</set><cost>2 blood</cost><requirement></requirement><text>Only usable before range is determined.
[pot] This vampire gets +2 strength this round.
[tem] The opposing minion cannot maneuver this round.
[TEM] The opposing minion cannot strike during the initial strike phase this round (other strike resolution effects are not affected).</text></card><card databaseID="5460" count="1"><name>Nephandus (Mage)</name><type>Ally</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Mage with 2 life. 0 strength, 1 bleed.
The Nephandus may strike for 1R damage. The Nephandus gets an optional press each combat. Each strike or damaging effect made against the Nephandus by the opposing minion during combat inflicts 1 less damage. The Nephandus may burn a vampire in torpor to gain 1 life as a (D) action.</text></card><card databaseID="6400" count="3"><name>Mirror Walk</name><type>Action Modifier</type><set>KoT</set><cost></cost><requirement></requirement><text>Do not replace until your discard phase.
[tha] +1 stealth.
[THA] As [tha] above, and if this action is blocked, the action ends (with no combat).</text></card><card databaseID="6921" count="13"><name>Pocket Out of Time</name><type>Action Modifier</type><set>HttB</set><cost></cost><requirement></requirement><text>[obt] This vampire burns 1 blood to get +1 stealth.
[tem] +1 stealth.
[TEM] After any combat this action, this vampire can burn 1 blood to start a new combat with the opposing minion (if both combatants are still ready).</text></card><card databaseID="6386" count="3"><name>Magic of the Smith</name><type>Action</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[tha] Search your library for an equipment card and equip this acting vampire with it (requirements and cost apply as normal). Shuffle afterward.
[THA] As above, but this is a +3 stealth action.</text></card><card databaseID="4890" count="1"><name>Heidelberg Castle, Germany</name><type>Master</type><set>LoB</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap to move blood, equipment cards and/or retainers between any two ready vampires you control. (You choose the amount of blood you move and which cards you transfer.) Cannot be used during an action.</text></card><card databaseID="6939" count="5"><name>Rumble</name><type>Action</type><set>HttB</set><cost></cost><requirement>sabbat</requirement><text>Requires a Sabbat vampire.
(D) Enter combat with a ready minion controlled by another Methuselah. In that combat, your hand size is increased by one. If this acting vampire is not ready at the end of the action, you burn 1 pool.</text></card><card databaseID="4917" count="2"><name>Kiss of Lachesis</name><type>Action</type><set>LoB</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[ser] (D) Burn a retainer or a non-unique equipment card.
[tem] (D) Burn a retainer, ally or non-unique equipment card.
[TEM] Move a non-unique equipment card from any Methuselah's ash heap to this vampire. If the equipment card comes from your ash heap, pay half the cost (round down), otherwise no cost is paid.</text></card><card databaseID="6858" count="4"><name>Graverobbing</name><type>Action</type><set>HttB</set><cost></cost><requirement></requirement><text>[dom] (D) Steal a vampire in torpor controlled by another Methuselah.
[DOM] As above, and this acting vampire may burn 2 blood to move the stolen vampire to your ready region.</text></card><card databaseID="4801" count="1"><name>Clotho's Gift</name><type>Action</type><set>LoB</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[obf] Move the top card from your crypt to your uncontrolled region.
[tem] Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.
[TEM] Put this card on this acting vampire. Beginning with your next turn, once during each of your minion phases, this vampire can burn 1 blood to untap.</text></card><card databaseID="6796" count="5"><name>Bum's Rush</name><type>Action</type><set>HttB</set><cost></cost><requirement></requirement><text>Do not replace until the end of this action.
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.</text></card><card databaseID="5678" count="1"><name>Biothaumaturgic Experiment</name><type>Action</type><set>SoC</set><cost>1 pool </cost><requirement></requirement><text>+1 stealth action.
[tha] This minion employs an animal retainer from your hand (ignore requirements; pay cost as normal).
[THA] Put this card on a minion you control. The minion with this card gets an optional maneuver each combat and +1 strength.</text></card></library>
</deck>
