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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Hardy's Boyz</name>
  <date>Sun Jan 17 22:59:05 2010</date>
  <author>Obtenebration</author>
  <description></description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="2" max="11" avg="6.5"><vampire databaseID="3127" count="5"><name>Hardestadt</name><adv></adv><clan>Ventrue</clan><capacity>11</capacity><disciplines>DOM FOR POT PRE cel pro </disciplines><title>inner circle</title><group>4</group><set>KoT</set><text>Camarilla Ventrue Inner Circle: Any vampire contesting Hardestadt's title must yield during his or her untap phase. +1 bleed. +2 strength.</text></vampire><vampire databaseID="3133" count="1"><name>Jackson Asher</name><adv></adv><clan>Ventrue</clan><capacity>2</capacity><disciplines>dom </disciplines><title></title><group>4</group><set>KoT</set><text>Camarilla.</text></vampire><vampire databaseID="3132" count="1"><name>Jack Tredegar</name><adv></adv><clan>Ventrue</clan><capacity>2</capacity><disciplines>pre </disciplines><title></title><group>5</group><set>KoT</set><text>Camarilla.</text></vampire><vampire databaseID="2309" count="1"><name>Rosemarie</name><adv></adv><clan>Daughter of Cacophony</clan><capacity>3</capacity><disciplines>FOR mel </disciplines><title></title><group>4</group><set>LoB</set><text>Camarilla: Combat cards that do not require Fortitude cost Rosemarie an additional blood.</text></vampire><vampire databaseID="2933" count="1"><name>Calvin Cleaver</name><adv></adv><clan>Gangrel</clan><capacity>3</capacity><disciplines>for pro </disciplines><title></title><group>4</group><set>TR</set><text>Camarilla: Calvin may add a blood to an anarch as a +1 stealth action. Once each turn, an anarch may add a blood to Calvin as a +1 stealth action.</text></vampire><vampire databaseID="2375" count="1"><name>Victor Pelletier</name><adv></adv><clan>Ventrue</clan><capacity>5</capacity><disciplines>PRE cel dom for </disciplines><title></title><group>4</group><set>Promo20060417</set><text>Camarilla: When Victor enters play, you may pay 1 pool to make him a primogen, 2 pool to make him Prince of Paris, or 3 pool to make him Ventrue Justicar. If Victor's title would be contested, he immediately yields instead of contesting.</text></vampire><vampire databaseID="3188" count="1"><name>Tyler McGill</name><adv></adv><clan>Toreador</clan><capacity>4</capacity><disciplines>AUS pre </disciplines><title></title><group>5</group><set>KoT</set><text>Camarilla: Tyler gets an additional vote when any Methuselah burns the Edge for a vote. He cannot block Nosferatu.</text></vampire><vampire databaseID="3144" count="1"><name>Keller Thiel</name><adv></adv><clan>Malkavian</clan><capacity>4</capacity><disciplines>aus dem </disciplines><title></title><group>5</group><set>KoT</set><text>Camarilla: While Keller is ready and untapped, any minion who successfully bleeds you burns 1 blood or life.</text></vampire></crypt>
  <library size="90"><card databaseID="6221" count="6"><name>Alastor</name><type>Political Action</type><set>KoT</set><cost></cost><requirement>justicar,inner circle</requirement><text>Requires a justicar or Inner Circle member.
Choose a ready Camarilla vampire. If this referendum is successful, search your library for an equipment card and place this card and the equipment on the chosen vampire. Pay half the cost (round down) of the equipment. This vampire may enter combat with any vampire controlled by another Methuselah as a +1 stealth (D) action. This vampire cannot commit diablerie. A vampire may have only one Alastor.</text></card><card databaseID="3236" count="4"><name>Island of Yiaros</name><type>Master</type><set>CE</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
You may tap this card to give a vampire you control +X strength for one strike, where X is the number of votes the vampire has, not counting any votes he or she gets in the prisci sub-referendum (e.g., a prince gets +2 strength).</text></card><card databaseID="6355" count="7"><name>Immortal Grapple</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>Only usable at close range before strikes are chosen. Grapple.
[pot] Strikes that are not hand strikes may not be used this round (by either combatant). A vampire may play only one Immortal Grapple each round.
[POT] As above, with an optional press. If another round of combat occurs, that round is at close range; skip the determine range step for that round.</text></card><card databaseID="6270" count="7"><name>Claws of the Dead</name><type>Combat</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[pro] For the remainder of this round, damage from this vampire's hand strikes is aggravated.
[PRO] Maneuver.</text></card><card databaseID="6347" count="3"><name>Heroic Might</name><type>Action</type><set>KoT</set><cost>3 blood</cost><requirement></requirement><text>+3 stealth action.
[pot] Put this card on this vampire. This vampire has +1 strength. This vampire may destroy equipment as a strike. A vampire can have only one Heroic Might. Burn this card if this vampire goes to torpor.
[POT] As above, with an additional +1 strength, and this vampire can strike for 2R damage.</text></card><card databaseID="5082" count="6"><name>Unflinching Persistence</name><type>Combat</type><set>LoB</set><cost></cost><requirement></requirement><text>[for] Prevent 1 damage.
[FOR] Maneuver, and prevent up to 1 damage later this round. Only usable when choosing range.</text></card><card databaseID="5385" count="5"><name>Govern the Unaligned</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[dom] (D) Bleed with +2 bleed.
[DOM] +1 stealth action. Move 3 blood from the blood bank to a younger vampire in your uncontrolled region.</text></card><card databaseID="4375" count="2"><name>Ambush</name><type>Action</type><set>KMW</set><cost></cost><requirement></requirement><text>(D) Enter combat with a ready tapped minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.</text></card><card databaseID="4784" count="7"><name>Bum's Rush</name><type>Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Do not replace until the end of this action.
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.</text></card><card databaseID="4392" count="1"><name>Big Game</name><type>Action</type><set>KMW</set><cost></cost><requirement></requirement><text>Do not replace until the end of this action.
(D) Enter combat with a ready minion controlled by another Methuselah. If that minion is a Red List minion, this minion gets an optional maneuver or press in that combat and untaps at the end of the action if he or she is still ready.</text></card><card databaseID="3852" count="4"><name>Deflection</name><type>Reaction</type><set>BH</set><cost>1 blood</cost><requirement></requirement><text>[dom] Only usable when a minion is bleeding you after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is now bleeding that Methuselah.
[DOM] As above, but do not tap this vampire.</text></card><card databaseID="5261" count="5"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="5343" count="3"><name>Dreams of the Sphinx</name><type>Master</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique master.
Put this card in play. Put a counter on this card each time you tap it. When the third counter is added, burn this card. Tap this card to get +2 hand size until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the blood bank to a vampire in your uncontrolled region.</text></card><card databaseID="6508" count="1"><name>Tension in the Ranks</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
Put this card in play. Whenever a ready minion is burned or sent to torpor, his or her controller burns 1 pool. Any Methuselah can burn this card by discarding two master cards as a master phase action.</text></card><card databaseID="5248" count="2"><name>Awe</name><type>Action Modifier</type><set>Third</set><cost>X blood</cost><requirement></requirement><text>Only usable during a referendum.
[pre] This vampire gets X+1 votes.
[PRE] As above, but this vampire gets 2X+1 votes.</text></card><card databaseID="6474" count="3"><name>Slam</name><type>Combat</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[pot] Strike: hand strike at strength+2 damage.
[POT] As above, with an optional maneuver, only usable to maneuver to close range.</text></card><card databaseID="6504" count="4"><name>Taste of Vitae</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor.
This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round. A vampire may play only one Taste of Vitae each round.</text></card><card databaseID="6258" count="2"><name>Camera Phone</name><type>Equipment</type><set>KoT</set><cost></cost><requirement></requirement><text>Electronic equipment.
The minion with this equipment may bleed at +1 bleed as a (D) action. No other equipment can increase the bleed amount of this action.</text></card><card databaseID="6330" count="7"><name>Freak Drive</name><type>Action Modifier</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[for] Only usable at the end of a successful action (after resolving the action). This vampire untaps.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).</text></card><card databaseID="6296" count="2"><name>Earthshock</name><type>Combat</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[pot] Strike: strength ranged damage. This strike cannot be dodged. Not usable against a minion with flight [FLIGHT].
[POT] As above, but for strength+1 ranged damage.</text></card><card databaseID="5322" count="2"><name>Decapitate</name><type>Combat</type><set>Third</set><cost>2 blood</cost><requirement></requirement><text>[pot] Strike: hand strike or use a melee weapon strike. This strike is at +2 damage.
[POT] Only usable when the opposing vampire is going into torpor; not usable by a vampire being burned or going into torpor. Burn the opposing vampire instead of sending that vampire to torpor.</text></card><card databaseID="4468" count="1"><name>Haven Uncovered</name><type>Master</type><set>KMW</set><cost></cost><requirement></requirement><text>Master.
Put this card on a ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.</text></card><card databaseID="6468" count="1"><name>Sengir Dagger</name><type>Equipment</type><set>KoT</set><cost>2 pool </cost><requirement></requirement><text>Unique melee weapon.
Strike: strength aggravated damage.</text></card><card databaseID="6361" count="1"><name>Ivory Bow</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Unique weapon.
Strike: 1R aggravated damage.</text></card><card databaseID="6367" count="1"><name>Kevlar Vest</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Bearer may prevent 2 damage from gun strikes or 1 damage from any other source each combat. A minion may have only one Kevlar Vest.</text></card><card databaseID="5033" count="3"><name>Skin of Steel</name><type>Combat</type><set>LoB</set><cost>1 blood</cost><requirement></requirement><text>[for] Prevent all damage from the opponent's strike.
[FOR] As above, and prevent all damage from the opponent's strikes for the remainder of this round.</text></card></library>
</deck>

