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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Goratrix's House of Ill Repute</name>
  <date>Fri Apr 25 13:11:05 2008</date>
  <author>Obtenebration</author>
  <description>Tremere intercepting fun times.&#13;
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Card needs:&#13;
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</description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="3" max="10" avg="5.5"><vampire databaseID="1567" count="1"><name>Martin Franckel</name><adv></adv><clan>Tremere</clan><capacity>3</capacity><disciplines>AUS tha </disciplines><title></title><group>3</group><set>Anarchs</set><text>Camarilla: Martin gets -1 bleed when bleeding a Methuselah who controls neither a ready Tremere nor a ready Tremere antitribu.</text></vampire><vampire databaseID="1948" count="1"><name>Richard Tauber, Ayelea's Puppet</name><adv></adv><clan>Tremere antitribu</clan><capacity>4</capacity><disciplines>AUS tha </disciplines><title></title><group>2</group><set>Tenth</set><text>Sabbat: Richard gets -1 intercept when attempting to block Lasombra and Tzimisce.</text></vampire><vampire databaseID="1003" count="1"><name>Hannigan</name><adv></adv><clan>Tremere antitribu</clan><capacity>5</capacity><disciplines>AUS THA dom </disciplines><title></title><group>2</group><set>FN</set><text>Sabbat</text></vampire><vampire databaseID="999" count="1"><name>Goratrix</name><adv></adv><clan>Tremere antitribu</clan><capacity>10</capacity><disciplines>ANI AUS DOM THA vic </disciplines><title></title><group>2</group><set>FN</set><text>Sabbat: Goratrix can steal 2 blood as a ranged strike. +1 bleed.</text></vampire><vampire databaseID="1301" count="1"><name>Aisling Sturbridge</name><adv></adv><clan>Tremere</clan><capacity>5</capacity><disciplines>AUS THA dom </disciplines><title></title><group>2</group><set>CE</set><text>Camarilla: Younger Tremere cannot block Aisling.</text></vampire><vampire databaseID="1321" count="1"><name>Blythe Candeleria</name><adv></adv><clan>Tremere</clan><capacity>3</capacity><disciplines>THA aus </disciplines><title></title><group>2</group><set>CE</set><text>Camarilla: Blythe gets -1 strength when in combat with a Malkavian.</text></vampire><vampire databaseID="1737" count="1"><name>Yasmin the Black</name><adv></adv><clan>Tremere antitribu</clan><capacity>6</capacity><disciplines>AUS THA dom pre </disciplines><title></title><group>3</group><set>BH</set><text>Sabbat. Black Hand.</text></vampire><vampire databaseID="1723" count="1"><name>Selena</name><adv></adv><clan>Tremere antitribu</clan><capacity>6</capacity><disciplines>AUS DOM THA </disciplines><title></title><group>3</group><set>BH</set><text>Sabbat. Black Hand: Damage inflicted on Selena by a werewolf is aggravated.</text></vampire><vampire databaseID="1532" count="1"><name>Elena Mendoza Vasquez</name><adv></adv><clan>Tremere antitribu</clan><capacity>6</capacity><disciplines>AUS THA dom obt </disciplines><title></title><group>3</group><set>Anarchs</set><text>Sabbat.</text></vampire><vampire databaseID="1732" count="1"><name>Thelonius</name><adv></adv><clan>Tremere antitribu</clan><capacity>4</capacity><disciplines>aus dom tha </disciplines><title></title><group>2</group><set>BH</set><text>Sabbat.</text></vampire><vampire databaseID="1324" count="2"><name>Carna, The Princess Witch</name><adv></adv><clan>Tremere</clan><capacity>7</capacity><disciplines>AUS DOM THA </disciplines><title>primogen</title><group>3</group><set>CE</set><text>Camarilla primogen: During your untap phase, Carna can burn 1 of her retainers to gain 2 blood. +1 intercept.</text></vampire></crypt>
  <library size="90"><card databaseID="4215" count="1"><name>Bowl of Convergence</name><type>Equipment</type><set>Tenth</set><cost></cost><requirement></requirement><text>Unique equipment.
If the bearer is a vampire who has Auspex [aus], the bearer gets +1 intercept. If the bearer has superior Auspex [AUS], he or she can burn 1 blood once during each action to get an additional +1 intercept for the current action.</text></card><card databaseID="5613" count="1"><name>Visit from the Capuchin</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Unique master.
Put this card into play with 4 counters on it. You get +X hand size, where X is the number of counters on this card. Each time you would draw to replace a card (not counting the card to replace the Visit), burn a counter from this card instead. Burn this card if it has no counters.</text></card><card databaseID="5403" count="1"><name>IR Goggles</name><type>Equipment</type><set>Third</set><cost></cost><requirement></requirement><text>Electronic equipment.
The minion with this equipment gets an optional maneuver each combat.</text></card><card databaseID="5369" count="5"><name>Forced Awakening</name><type>Reaction</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable by a tapped vampire.
This reacting vampire can attempt to block and play reaction cards as though untapped. If he or she does not successfully block this action, he or she burns an additional blood.</text></card><card databaseID="5440" count="3"><name>Magic of the Smith</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[tha] Search your library for an equipment card and equip this acting vampire with it. (Pay cost to equip as normal.) Shuffle your library afterward.
[THA] As above, but this is a +3 stealth action.</text></card><card databaseID="4220" count="1"><name>Channel 10</name><type>Master</type><set>Tenth</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap to give a minion you control +2 intercept for the current action. Not usable on the first action in a minion phase.</text></card><card databaseID="5385" count="3"><name>Govern the Unaligned</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[dom] (D) Bleed with +2 bleed.
[DOM] +1 stealth action. Move 3 blood from the blood bank to a younger vampire in your uncontrolled region.</text></card><card databaseID="5479" count="1"><name>Pentex(TM) Subversion</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Unique master.
Put this card on any ready minion. The minion with this card cannot take actions and cannot block actions. This card may be burned by any other minion as a (D) action.</text></card><card databaseID="5530" count="3"><name>Rotschreck</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master: out-of-turn. Frenzy.
Put this card on a vampire when an opposing minion attempts to inflict aggravated damage on him or her, whether the damage would be successfully inflicted or not. Combat ends. This vampire is tapped and sent to torpor. This vampire does not untap as normal. During this vampire's next untap phase, burn this card.</text></card><card databaseID="5352" count="5"><name>Enhanced Senses</name><type>Reaction</type><set>Third</set><cost></cost><requirement></requirement><text>[aus] +1 intercept.
[AUS] +2 intercept.</text></card><card databaseID="5036" count="2"><name>Sniper Rifle</name><type>Equipment</type><set>LoB</set><cost>2 pool </cost><requirement></requirement><text>Weapon, gun.
2R damage each strike. Only usable at long range. If the bearer blocks an action, he or she may, before range is determined, set the range for the first round of the resulting combat to long; if he or she does so, skip the determine range step that round, and the bearer's initial strike that round must be with this weapon.</text></card><card databaseID="4742" count="2"><name>.44 Magnum</name><type>Equipment</type><set>LoB</set><cost>2 pool </cost><requirement></requirement><text>Weapon, gun.
2R damage each strike, with an optional maneuver each combat.</text></card><card databaseID="4858" count="1"><name>Flak Jacket</name><type>Equipment</type><set>LoB</set><cost>1 pool </cost><requirement></requirement><text>Equipment.
The minion with this equipment may prevent 1 damage each combat.</text></card><card databaseID="5233" count="1"><name>Amaranth</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable by a vampire who can commit diablerie. Only usable when the opposing vampire should go to torpor. Diablerize the opposing vampire instead. Not usable by a vampire being burned or going to torpor.</text></card><card databaseID="5346" count="5"><name>Eagle's Sight</name><type>Reaction</type><set>Third</set><cost></cost><requirement></requirement><text>[aus] This reacting vampire gets +1 intercept.
[AUS] This reacting vampire attempts to block the current action, ignoring the normal prey, predator or target restrictions for blocking actions.</text></card><card databaseID="5418" count="1"><name>Ivory Bow</name><type>Equipment</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique weapon.
1R aggravated damage each strike.</text></card><card databaseID="5586" count="7"><name>Telepathic Misdirection</name><type>Reaction</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[aus] +1 intercept.
[AUS] Only usable when a minion is bleeding you, after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the acting minion's controller. The acting minion is now bleeding that Methuselah.</text></card><card databaseID="5592" count="5"><name>Theft of Vitae</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[tha] Strike: ranged. Steal 1 blood.
[THA] Strike: ranged. Steal 2 blood.</text></card><card databaseID="5237" count="3"><name>Apportation</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[tha] Press, only usable to continue combat.
[THA] Maneuver.</text></card><card databaseID="5428" count="1"><name>Leather Jacket</name><type>Equipment</type><set>Third</set><cost></cost><requirement></requirement><text>Equipment.
If the action to equip with the Leather Jacket is successful, untap the acting minion at the end of the turn. Bearer may burn Leather Jacket to prevent all the damage from the opposing minion's strike. A minion may have only one Leather Jacket.</text></card><card databaseID="4219" count="1"><name>Carlton Van Wyk (Hunter)</name><type>Ally</type><set>Tenth</set><cost>2 pool </cost><requirement></requirement><text>Unique mortal with 2 life. 0 strength, 0 bleed.
Carlton can strike for 1R damage, and he may dodge as a strike once each combat. Carlton has +1 intercept when blocking vampires. During your discard phase, you may burn Carlton to burn a vampire who has committed diablerie since your last turn.</text></card><card databaseID="5617" count="1"><name>Walk of Flame</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>Not usable on the first round of combat.
[tha] Strike: 1R aggravated damage.
[THA] Strike: 2R aggravated damage.</text></card><card databaseID="5492" count="3"><name>Precognition</name><type>Reaction</type><set>Third</set><cost></cost><requirement></requirement><text>[aus] +1 intercept.
[AUS] As above, and this vampire can prevent up to 1 damage during the first round of the resulting combat if he or she successfully blocks this action.</text></card><card databaseID="5594" count="2"><name>Threats</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +1 bleed.
[DOM] +2 bleed.</text></card><card databaseID="5567" count="2"><name>Spirit's Touch</name><type>Reaction</type><set>Third</set><cost></cost><requirement></requirement><text>[aus] +1 intercept.
[AUS] As above, with an optional maneuver in the resulting combat if this vampire successfully blocks this action.</text></card><card databaseID="6053" count="1"><name>WMRH Talk Radio</name><type>Master</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location.
Tap to give any minion +1 intercept for the current action. If that minion doesn't successfully block the action, burn 1 pool after the action resolves.</text></card><card databaseID="5505" count="1"><name>Rack, The</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master: unique location.
When this card is played or the controller of this card changes, the controller chooses a ready vampire he or she controls. During the controller's untap phase, the chosen vampire gains 2 blood. A vampire controlled by another Methuselah can steal this location for his or her controller as a (D) action.</text></card><card databaseID="5608" count="1"><name>Vast Wealth</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a ready minion you control. While you control this minion, this minion can equip with the first piece of equipment you find in your library (working down from the top) as a +1 stealth action. Pay cost as normal. Shuffle afterward.</text></card><card databaseID="5278" count="4"><name>Burst of Sunlight</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[tha] Strike: 1R aggravated damage. This striking vampire also takes 1 aggravated damage.
[THA] Strike: 2R aggravated damage. This striking vampire also takes 2 aggravated damage.</text></card><card databaseID="5927" count="1"><name>KRCG News Radio</name><type>Master</type><set>LotN</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap to give +1 intercept to a minion you control, or tap this location and burn 1 pool to give +1 intercept to a minion controlled by another Methuselah.</text></card><card databaseID="5491" count="1"><name>Powerbase: Montreal</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master: unique location.
During your influence phase, you may move one blood from the blood bank to a vampire in your uncontrolled region. Any vampire may steal this location for his or her controller as a (D) action.</text></card><card databaseID="5092" count="2"><name>Wake with Evening's Freshness</name><type>Reaction</type><set>LoB</set><cost></cost><requirement></requirement><text>Do not replace until your next untap phase.
Only usable by a tapped vampire. This reacting vampire can play reaction cards and attempt to block as though untapped until the current action is concluded.</text></card><card databaseID="5456" count="2"><name>My Enemy's Enemy</name><type>Reaction</type><set>Third</set><cost></cost><requirement></requirement><text>[aus] +1 intercept.
[AUS] Only usable when a minion controlled by your predator is bleeding you, after blocks are declined. Tap this reacting vampire. The acting minion is now bleeding your predator's predator.</text></card><card databaseID="5910" count="1"><name>Graverobbing</name><type>Action</type><set>LotN</set><cost></cost><requirement></requirement><text>[dom] (D) Steal a vampire in torpor controlled by another Methuselah.
[DOM] As above, and this acting vampire may burn 2 blood to move the stolen vampire to your ready region.</text></card><card databaseID="5466" count="4"><name>On the Qui Vive</name><type>Reaction</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable by a tapped minion. This reacting minion can play reaction cards and attempt to block as though untapped until the current action is concluded. If this minion is an ally, he or she does not untap as normal during his or her next untap phase. A minion may play only one On the Qui Vive between his or her untap phases.</text></card><card databaseID="5261" count="3"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="6052" count="3"><name>Vessel</name><type>Master</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="5605" count="1"><name>University Hunting Ground</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire may gain blood from only one hunting ground card each turn.</text></card><card databaseID="5704" count="1"><name>Ruins of Ceoris</name><type>Equipment</type><set>SoC</set><cost></cost><requirement></requirement><text>This equipment card represents a unique location and does not count as equipment while in play.
The Tremere antitribu with this location gets an optional maneuver or press each combat.</text></card><card databaseID="4765" count="1"><name>Barrens, The</name><type>Master</type><set>LoB</set><cost></cost><requirement></requirement><text>Master: unique location.
Tap to discard a card from your hand.</text></card><card databaseID="5482" count="1"><name>Pier 13, Port of Baltimore</name><type>Equipment</type><set>Third</set><cost>2 blood</cost><requirement></requirement><text>This equipment card represents a unique location and does not count as equipment while in play.
During your influence phase, this minion may equip with a non-location, non-unique equipment card from your hand (this minion must meet the requirements, if any, of the equipment card). Pay the cost as normal. This is not an action and cannot be blocked.</text></card><card databaseID="4556" count="1"><name>Society of Leopold</name><type>Master</type><set>KMW</set><cost></cost><requirement></requirement><text>Unique master.
Put this card on a vampire. During his or her controller's untap phase, the vampire with this card either burns 1 blood or is burned (the controller's choice). The vampire with this card can move it to any other vampire as a +1 stealth (D) action.</text></card></library>
</deck>
