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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Geneva Conventions</name>
  <date>Thu Aug 13 19:36:46 2009</date>
  <author>Obtenebration</author>
  <description></description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="3" max="7" avg="4.91667"><vampire databaseID="724" count="1"><name>Lena Rowe</name><adv></adv><clan>Pander</clan><capacity>3</capacity><disciplines>aus obf pre </disciplines><title></title><group>2</group><set>Sabbat</set><text>Sabbat: Lena cannot attempt actions that would give her a title and cannot be chosen as the recipient of a title.</text></vampire><vampire databaseID="435" count="1"><name>Zoe</name><adv></adv><clan>Malkavian</clan><capacity>3</capacity><disciplines>AUS cel obf </disciplines><title></title><group>2</group><set>DS</set><text>Camarilla: Zoe does not get the usual +1 stealth when hunting.</text></vampire><vampire databaseID="541" count="1"><name>Regilio, The Seeker of Akhenaten</name><adv></adv><clan>Nosferatu</clan><capacity>3</capacity><disciplines>aus obf </disciplines><title></title><group>2</group><set>AH</set><text>Camarilla.</text></vampire><vampire databaseID="1404" count="1"><name>Milo, The Invisible Horror</name><adv></adv><clan>Malkavian</clan><capacity>3</capacity><disciplines>aus obf </disciplines><title></title><group>3</group><set>CE</set><text>Camarilla.</text></vampire><vampire databaseID="1718" count="1"><name>Roger Farnsworth</name><adv></adv><clan>Malkavian antitribu</clan><capacity>4</capacity><disciplines>OBF aus </disciplines><title></title><group>3</group><set>BH</set><text>Sabbat. Black Hand.</text></vampire><vampire databaseID="684" count="1"><name>Claven</name><adv></adv><clan>Malkavian antitribu</clan><capacity>4</capacity><disciplines>aus dem obf </disciplines><title></title><group>2</group><set>Sabbat</set><text>Sabbat</text></vampire><vampire databaseID="1827" count="5"><name>Marie Faucigny</name><adv></adv><clan>Malkavian antitribu</clan><capacity>7</capacity><disciplines>AUS OBF dem tha </disciplines><title>archbishop</title><group>3</group><set>Gehenna</set><text>Sabbat Archbishop of Geneva: Once each combat, Marie can burn 1 blood to dodge as a strike. Non-weapon equipment cards cost her 1 less blood or pool to equip.</text></vampire><vampire databaseID="1300" count="1"><name>Adelaide Davis</name><adv></adv><clan>Malkavian</clan><capacity>4</capacity><disciplines>aus dem obf </disciplines><title></title><group>3</group><set>CE</set><text>Camarilla.</text></vampire></crypt>
  <library size="90"><card databaseID="5458" count="1"><name>NRA PAC</name><type>Event</type><set>Third</set><cost></cost><requirement></requirement><text>Government.
Any minion who successfully performs an equip action untaps at the end of the turn.</text></card><card databaseID="4498" count="1"><name>NSA Trio</name><type>Event</type><set>KMW</set><cost></cost><requirement></requirement><text>Government.
During the first combat between an acting vampire and a blocking vampire each turn, neither combatant may end combat as a strike in the first round. A Methuselah may use a discard phase action to burn this card if his or her minions attempted no actions in the current turn.</text></card><card databaseID="4829" count="2"><name>Disguised Weapon</name><type>Combat</type><set>LoB</set><cost></cost><requirement></requirement><text>Only usable before range is chosen if you have a weapon card in your hand.
[obf] Equip this vampire with that weapon (and pay cost to equip as normal).
[OBF] As above, but usable when choosing a strike.</text></card><card databaseID="5831" count="1"><name>AK-47</name><type>Equipment</type><set>LotN</set><cost>5 pool </cost><requirement></requirement><text>Weapon. Gun.
2R damage each strike, with an optional maneuver each combat. When bearer strikes with this gun, he or she gets an optional additional strike this round, only usable to strike with this gun.</text></card><card databaseID="6361" count="1"><name>Ivory Bow</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Unique weapon.
Strike: 1R aggravated damage.</text></card><card databaseID="6335" count="1"><name>Ghoul Retainer</name><type>Retainer</type><set>KoT</set><cost>2 pool </cost><requirement></requirement><text>Ghoul with 2 life. 1 strength.
During the initial strike resolution each round, the Ghoul Retainer inflicts 1 damage or may use a weapon not used by the employing minion (or another retainer) that round (either before or after). This is not a strike, although it does count as "using" the weapon.</text></card><card databaseID="5330" count="1"><name>Derange</name><type>Action</type><set>Third</set><cost></cost><requirement></requirement><text>This is a +1 stealth action.
(D) Put this card on a younger vampire. The vampire with this card is considered to be the same clan as the acting vampire. The vampire with this card does not untap as normal. During his or her controller's untap phase, he or she may burn 1 blood to untap. The vampire with this card may move it to another vampire as a (D) action. This card cannot be placed on a Malkavian or Malkavian antitribu.</text></card><card databaseID="5555" count="2"><name>Sibyl's Tongue</name><type>Action</type><set>Third</set><cost>X blood</cost><requirement></requirement><text>+1 stealth action.
This action costs X blood, where X is the number of Sibyl's Tongues in your ash heap. Choose a card by name. Search your library for a copy of that card, show it to all players, and move it to your hand. Discard down to your hand size and shuffle your library afterward.</text></card><card databaseID="1847" count="1"><name>Institution Hunting Ground</name><type>Master</type><set>Sabbat</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.</text></card><card databaseID="6224" count="6"><name>Anima Gathering</name><type>Action</type><set>KoT</set><cost></cost><requirement></requirement><text>+1 stealth action.
[aus] Put this card on this acting vampire and choose another minion you control. Burn this card if this minion untaps. During your untap phase, you may choose not to untap this minion as normal. The chosen minion gets +2 intercept.
[AUS] As above, and the chosen minion also gets +1 bleed.</text></card><card databaseID="6430" count="1"><name>Pier 13, Port of Baltimore</name><type>Equipment</type><set>KoT</set><cost>2 blood</cost><requirement></requirement><text>This equipment card represents a unique location and does not count as equipment while in play.
During your influence phase, this minion may equip with a non-location, non-unique equipment card from your hand (requirements and cost apply as normal). This is not an action and cannot be blocked.</text></card><card databaseID="6386" count="3"><name>Magic of the Smith</name><type>Action</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[tha] Search your library for an equipment card and equip this acting vampire with it (requirements and cost apply as normal). Shuffle afterward.
[THA] As above, but this is a +3 stealth action.</text></card><card databaseID="5373" count="4"><name>Forgotten Labyrinth</name><type>Action Modifier</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>Not usable on a bleed action.
[obf] +2 stealth.
[OBF] +3 stealth.</text></card><card databaseID="6504" count="5"><name>Taste of Vitae</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor.
This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round. A vampire may play only one Taste of Vitae each round.</text></card><card databaseID="5587" count="5"><name>Telepathic Tracking</name><type>Combat</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[aus] Press, only usable to continue combat. If another round of combat occurs, this vampire gets an optional maneuver during that round.
[AUS] Only usable when both combatants are still ready and combat is about to end. The round ends, but combat does not end; another round starts.</text></card><card databaseID="5261" count="3"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="4220" count="1"><name>Channel 10</name><type>Master</type><set>Tenth</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap to give a minion you control +2 intercept for the current action. Not usable on the first action in a minion phase.</text></card><card databaseID="5602" count="2"><name>Tribute to the Master</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Move 1 blood from each of your ready vampires to your pool.</text></card><card databaseID="5568" count="1"><name>Sport Bike</name><type>Equipment</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Vehicle.
The minion with this equipment gets +1 intercept. A minion may have only one vehicle.</text></card><card databaseID="1727" count="1"><name>Blessing of Chaos</name><type>Action</type><set>Sabbat</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[dem] Put this card on the acting vampire. If this vampire attempts to block, the acting vampire cannot play action modifiers requiring Dementation, Chimerstry [chi], Dominate [dom] or Presence [pre]. Vampires opposing this vampire in combat cannot play cards that require those Disciplines.
[DEM] As above, and actions requiring those Disciplines cannot be directed at this vampire.</text></card><card databaseID="5355" count="2"><name>Eternal Vigilance</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement>archbishop,priscus,cardinal,regent</requirement><text>+1 stealth action. Requires a ready archbishop, priscus, cardinal or regent.
Put this card on the acting vampire. During an action, the Sabbat vampire with this card can burn 1 blood to untap and attempt to block. Burn this card if this vampire goes to torpor.</text></card><card databaseID="5227" count="1"><name>Abbot</name><type>Action</type><set>Third</set><cost></cost><requirement>sabbat</requirement><text>+1 stealth action. Requires a Sabbat vampire.
Put this card on this acting Sabbat vampire and untap him or her. This Sabbat vampire gets +1 intercept against (D) actions directed at his or her controller. A vampire may have only one Abbot.</text></card><card databaseID="6452" count="3"><name>Rego Motus</name><type>Combat</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[tha] Prevent 2 damage from the opposing minion's strike. A vampire may play only one Rego Motus each round.
[THA] As above, but for 4 damage.</text></card><card databaseID="5877" count="1"><name>Dragonbound</name><type>Event</type><set>LotN</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace as long as this card is in play.
During each Methuselah's discard phase, he or she burns X pool, where X is the number of vampires in torpor he or she controls.</text></card><card databaseID="6315" count="1"><name>Fame</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
Put this card on a ready vampire. If this vampire goes into torpor, his or her controller burns 3 pool. Each Methuselah burns 1 pool during his or her untap phase if this vampire is in torpor.</text></card><card databaseID="6252" count="1"><name>Bowl of Convergence</name><type>Equipment</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique equipment.
If the bearer is a vampire who has Auspex [aus], the bearer gets +1 intercept. If the bearer has superior Auspex [AUS], he or she can burn 1 blood once during each action to get an additional +1 intercept for the current action.</text></card><card databaseID="6312" count="4"><name>Eyes of Argus</name><type>Reaction</type><set>KoT</set><cost></cost><requirement></requirement><text>[aus] Only usable during a (D) action directed at you (or a card you control). +2 intercept.
[AUS] Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as though untapped until the current action is concluded.</text></card><card databaseID="6421" count="3"><name>On the Qui Vive</name><type>Reaction</type><set>KoT</set><cost></cost><requirement></requirement><text>Only usable by a tapped minion. This reacting minion can play reaction cards and attempt to block as though untapped until the current action is concluded. If this minion is an ally, he or she does not untap as normal during his or her next untap phase. A minion may play only one On the Qui Vive between his or her untap phases.</text></card><card databaseID="5369" count="1"><name>Forced Awakening</name><type>Reaction</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable by a tapped vampire.
This reacting vampire can attempt to block and play reaction cards as though untapped. If he or she does not successfully block this action, he or she burns an additional blood.</text></card><card databaseID="6506" count="2"><name>Telepathic Misdirection</name><type>Reaction</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[aus] +1 intercept.
[AUS] Only usable when a minion is bleeding you, after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the acting minion's controller. The acting minion is now bleeding that Methuselah.</text></card><card databaseID="5352" count="4"><name>Enhanced Senses</name><type>Reaction</type><set>Third</set><cost></cost><requirement></requirement><text>[aus] +1 intercept.
[AUS] +2 intercept.</text></card><card databaseID="6295" count="3"><name>Eagle's Sight</name><type>Reaction</type><set>KoT</set><cost></cost><requirement></requirement><text>[aus] +1 intercept.
[AUS] This reacting vampire attempts to block the current action, ignoring the normal prey, predator or target restrictions for blocking actions.</text></card><card databaseID="6021" count="4"><name>Swallowed by the Night</name><type>Action Modifier/Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>[obf] [ACTION MODIFIER] +1 stealth.
[OBF] [COMBAT] Maneuver.</text></card><card databaseID="3566" count="1"><name>Cooler</name><type>Equipment</type><set>Anarchs</set><cost>1 pool </cost><requirement></requirement><text>Equipment.
Put 4 blood counters on this card. During your untap phase, if the vampire with this equipment is ready, you may move 1 blood from this card to this vampire. Burn this card when it has no counters.</text></card><card databaseID="442" count="1"><name>Flak Jacket</name><type>Equipment</type><set>Jyhad</set><cost>1 pool </cost><requirement></requirement><text>Equipment.
The minion with this equipment may prevent 1 damage each combat.</text></card><card databaseID="5395" count="1"><name>Heart of Nizchetus</name><type>Equipment</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique equipment.
During your untap phase, if the bearer is ready, you may draw up to three cards from your library and then move the same number of cards from your hand to the bottom of your library.</text></card><card databaseID="475" count="1"><name>IR Goggles</name><type>Equipment</type><set>Jyhad</set><cost></cost><requirement></requirement><text>Electronic equipment.
This minion gets an optional maneuver each combat.</text></card><card databaseID="6367" count="1"><name>Kevlar Vest</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Bearer may prevent 2 damage from gun strikes or 1 damage from any other source each combat. A minion may have only one Kevlar Vest.</text></card><card databaseID="6380" count="1"><name>Light Intensifying Goggles</name><type>Equipment</type><set>KoT</set><cost></cost><requirement></requirement><text>Electronic equipment.
This minion gets an optional maneuver on the first round of combat. You may move any aim card this minion uses to this card (even if it is canceled). This minion may play an aim card on this equipment as if from your hand. Remove that aim card from the game.</text></card><card databaseID="1168" count="1"><name>Palatial Estate</name><type>Equipment</type><set>DS</set><cost>2 blood</cost><requirement></requirement><text>This equipment card represents a unique location and does not count as equipment while in play.
During your master phase, the vampire with this location gains 1 blood.</text></card><card databaseID="4509" count="1"><name>Phased Motion Detector</name><type>Equipment</type><set>KMW</set><cost></cost><requirement></requirement><text>Electronic equipment.
Once each action, when a vampire plays an action modifier that requires Chimerstry [chi], Obfuscate [obf] or Obtenebration [obt], this minion gets +1 intercept for the current action, even if intercept is not yet needed. A minion may have only one Phased Motion Detector.</text></card><card databaseID="2259" count="1"><name>Pier 13, Port of Baltimore</name><type>Equipment</type><set>SW</set><cost>2 blood</cost><requirement></requirement><text>This equipment card represents a unique location and does not count as equipment while in play.
During your influence phase, this minion may equip with a non-location, non-unique equipment card from your hand (requirements and cost apply as normal). This is not an action and cannot be blocked.</text></card><card databaseID="6522" count="1"><name>Vast Wealth</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Put this card on a ready minion you control. While you control this minion, he or she can equip with the first piece of equipment you find in your library (working down from the top) as a +1 stealth action (requirements and cost apply as normal). Shuffle afterward.</text></card><card databaseID="6449" count="1"><name>Rack, The</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master: unique location.
When this card is played or the controller of this card changes, the controller chooses a ready vampire he or she controls. During the controller's untap phase, the chosen vampire gains 2 blood. A vampire controlled by another Methuselah can steal this location for his or her controller as a (D) action.</text></card><card databaseID="6329" count="1"><name>Fragment of the Book of Nod</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
Tap to draw 2 cards from your library (discard afterward). Any vampire can take control of the Fragment for his or her controller as a (D) action.</text></card><card databaseID="4890" count="1"><name>Heidelberg Castle, Germany</name><type>Master</type><set>LoB</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap to move blood, equipment cards and/or retainers between any two ready vampires you control. (You choose the amount of blood you move and which cards you transfer.) Cannot be used during an action.</text></card><card databaseID="5323" count="1"><name>Deer Rifle</name><type>Equipment</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Weapon: gun.
1R damage each strike, with two optional maneuvers each combat.</text></card><card databaseID="5601" count="3"><name>Trap</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable before range is determined on the first round of combat.
During the press step, if any Methuselah has played a card earlier in the current round or during the two previous rounds, the Trap automatically provides a press to continue (either combatant can press to end).</text></card></library>
</deck>

