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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Death of my Chances</name>
  <date>Mon Mar 16 04:36:19 2009</date>
  <author>Obtenebration</author>
  <description>Missing:&#13;
4x Death of my Conscience&#13;
1X Dreams of the Sphinx&#13;
1x Creepshow Casino&#13;
1x Legendary Vampire&#13;
1x Procurer</description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="4" max="9" avg="6.75"><vampire databaseID="3099" count="3"><name>Dmitra Ilyanova</name><adv></adv><clan>Brujah</clan><capacity>9</capacity><disciplines>CEL FOR POT PRE obf </disciplines><title>justicar</title><group>5</group><set>KoT</set><text>Camarilla Brujah Justicar: Dmitra may call a referendum to distribute 4 blood from the blood bank among one or more ready vampires as a +1 stealth political action.</text></vampire><vampire databaseID="3094" count="1"><name>Carlak</name><adv></adv><clan>Brujah</clan><capacity>8</capacity><disciplines>CEL PRE dom pot </disciplines><title>prince</title><group>5</group><set>KoT</set><text>Camarilla Prince of Prague: When votes are tallied during any referendum, Carlak gains 1 blood for each Methuselah casting no votes in favor and at least 1 vote against the referendum. He gets an optional press each combat.</text></vampire><vampire databaseID="3142" count="2"><name>Karen Suadela</name><adv></adv><clan>Brujah</clan><capacity>7</capacity><disciplines>CEL POT obf pre </disciplines><title>prince</title><group>5</group><set>KoT</set><text>Camarilla Prince of Houston: Gehenna cards do not affect Karen while she is a prince. She gets +1 stealth on undirected actions.</text></vampire><vampire databaseID="3181" count="2"><name>Tara</name><adv></adv><clan>Brujah</clan><capacity>6</capacity><disciplines>POT PRE cel </disciplines><title>prince</title><group>5</group><set>KoT</set><text>Camarilla Prince of San Diego.</text></vampire><vampire databaseID="3185" count="1"><name>Tomaine</name><adv></adv><clan>Brujah</clan><capacity>6</capacity><disciplines>CEL POT PRE </disciplines><title>primogen</title><group>4</group><set>KoT</set><text>Camarilla primogen: If your prey controls a ready Sabbat vampire, he or she gets +1 hand size while Tomaine is ready.</text></vampire><vampire databaseID="3162" count="1"><name>Paul Calderone</name><adv></adv><clan>Brujah</clan><capacity>4</capacity><disciplines>cel pot pre </disciplines><title></title><group>5</group><set>KoT</set><text>Camarilla.</text></vampire><vampire databaseID="3169" count="1"><name>Reginald Moore</name><adv></adv><clan>Brujah</clan><capacity>4</capacity><disciplines>PRE </disciplines><title>primogen</title><group>4</group><set>KoT</set><text>Camarilla primogen: Reginald gets +1 strength in combat with Tremere and Tremere antitribu. He cannot block vampires of those clans or attempt actions to enter combat with them.</text></vampire><vampire databaseID="1841" count="1"><name>Shawnda Dorrit</name><adv></adv><clan>Brujah antitribu</clan><capacity>6</capacity><disciplines>CEL obt pot pre </disciplines><title>priscus</title><group>4</group><set>Gehenna</set><text>Sabbat priscus.</text></vampire></crypt>
  <library size="90"><card databaseID="6328" count="1"><name>Fourth Tradition: The Accounting</name><type>Action</type><set>KoT</set><cost>1 blood</cost><requirement>prince,justicar</requirement><text>+1 stealth action. Requires a ready prince or justicar.
Move 3 blood from the blood bank to a younger vampire in your uncontrolled region.</text></card><card databaseID="1384" count="6"><name>Death of My Conscience, The</name><type>Combat</type><set>AH</set><cost>3 blood</cost><requirement>capacity above 5</requirement><text>Requires a vampire with a capacity above 5. Do not replace this card until after combat. Play before strikes are chosen.
[pot] Burn up to four cards in your hand. For each card you burn this way, this vampire gets +1 strength for the remainder of combat. Do not replace these cards until after combat.
[POT] As above, but this vampire gets +2 strength for the remainder of combat for each card you burn this way.</text></card><card databaseID="6504" count="6"><name>Taste of Vitae</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor.
This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round. A vampire may play only one Taste of Vitae each round.</text></card><card databaseID="6355" count="5"><name>Immortal Grapple</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>Only usable at close range before strikes are chosen. Grapple.
[pot] Strikes that are not hand strikes may not be used this round (by either combatant). A vampire may play only one Immortal Grapple each round.
[POT] As above, with an optional press. If another round of combat occurs, that round is at close range; skip the determine range step for that round.</text></card><card databaseID="6221" count="2"><name>Alastor</name><type>Political Action</type><set>KoT</set><cost></cost><requirement>justicar,inner circle</requirement><text>Requires a justicar or Inner Circle member.
Choose a ready Camarilla vampire. If this referendum is successful, search your library for an equipment card and place this card and the equipment on the chosen vampire. Pay half the cost (round down) of the equipment. This vampire may enter combat with any vampire controlled by another Methuselah as a +1 stealth (D) action. This vampire cannot commit diablerie. A vampire may have only one Alastor.</text></card><card databaseID="6234" count="1"><name>Assault Rifle</name><type>Equipment</type><set>KoT</set><cost>5 pool </cost><requirement></requirement><text>Weapon: gun.
Strike: 4R damage, with an optional maneuver each combat.</text></card><card databaseID="6447" count="5"><name>Pursuit</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>[cel] Maneuver.
[CEL] Additional strike.</text></card><card databaseID="5519" count="1"><name>Reinforcements</name><type>Political Action</type><set>Third</set><cost></cost><requirement>titled</requirement><text>Requires a titled vampire.
Choose one or more Methuselahs. Successful referendum means each chosen Methuselah selects up to 3 library cards from his or her ash heap and shuffles them into his or her library. Remove this card from the game, even if the action is canceled or blocked or the referendum fails.</text></card><card databaseID="6411" count="2"><name>New Carthage</name><type>Master</type><set>KoT</set><cost>3 pool </cost><requirement></requirement><text>Master: unique location.
Titled Brujah vampires get +1 bleed and 1 additional vote. Ventrue get 1 fewer vote.</text></card><card databaseID="6510" count="1"><name>Third Tradition: Progeny</name><type>Action</type><set>KoT</set><cost>1 blood</cost><requirement>prince,justicar,non-sterile</requirement><text>+1 stealth action. Requires a ready non-Sterile prince or justicar.
Put this card in play; it becomes a non-unique 1-capacity vampire of the same clan as the acting vampire. You may go through your library (shuffle afterward), ash heap or hand to find a Discipline card for this vampire. Move up to 2 blood from the acting vampire to this vampire. This vampire cannot take any actions this turn.</text></card><card databaseID="4979" count="1"><name>Procurer</name><type>Ally</type><set>LoB</set><cost>2 blood</cost><requirement></requirement><text>Ghoul with 1 life. 1 strength, 0 bleed.
Procurer may move 1 blood from the blood bank to a ready vampire you control as a +2 stealth action.</text></card><card databaseID="1187" count="1"><name>Praxis Seizure: Stockholm</name><type>Political Action</type><set>DS</set><cost></cost><requirement>camarilla</requirement><text>Requires a Camarilla vampire. Title.
If this referendum is successful, put this card on the acting vampire to represent the unique Camarilla title of Prince of Stockholm. This could lead to a contested title. If the prince is Malkavian, his or her capacity increases by 1.</text></card><card databaseID="5387" count="1"><name>Grooming the Protege</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Move up to 3 blood from a ready vampire you control to a younger vampire of the same clan in your uncontrolled region.</text></card><card databaseID="5343" count="2"><name>Dreams of the Sphinx</name><type>Master</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique master.
Put this card in play. Put a counter on this card each time you tap it. When the third counter is added, burn this card. Tap this card to get +2 hand size until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the blood bank to a vampire in your uncontrolled region.</text></card><card databaseID="4765" count="1"><name>Barrens, The</name><type>Master</type><set>LoB</set><cost></cost><requirement></requirement><text>Master: unique location.
Tap to discard a card from your hand.</text></card><card databaseID="6303" count="1"><name>Elysium: The Palace of Versailles</name><type>Master</type><set>KoT</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
During the referendum of a political action, you may tap this card to give 1 additional vote to each ready titled Camarilla vampire you control.</text></card><card databaseID="1167" count="1"><name>Oxford University, England</name><type>Master</type><set>DS</set><cost></cost><requirement></requirement><text>Master: unique location.
During the referendum of a political action, you may tap this card and burn X pool to get X votes.</text></card><card databaseID="6254" count="1"><name>Brujah Justicar</name><type>Political Action</type><set>KoT</set><cost></cost><requirement></requirement><text>Title.
Choose a ready Brujah. If this referendum passes, put this card on the chosen Brujah to represent the unique Camarilla title of Brujah Justicar. In this referendum, each ready Brujah gets 1 additional vote.</text></card><card databaseID="5350" count="3"><name>Enchant Kindred</name><type>Action</type><set>Third</set><cost></cost><requirement></requirement><text>[pre] (D) Bleed with +1 bleed.
[PRE] +1 stealth action. Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.</text></card><card databaseID="4925" count="3"><name>Legendary Vampire</name><type>Master</type><set>LoB</set><cost>2 pool </cost><requirement></requirement><text>Unique master.
Put this card on a vampire with a capacity above 6 who was moved into your ready region during your last influence phase. This vampire gets +2 bleed and an additional 2 votes. Any vampire may call a referendum to burn this card as a +1 stealth political action.</text></card><card databaseID="6528" count="2"><name>Vessel</name><type>Master</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="5540" count="5"><name>Scalpel Tongue</name><type>Action Modifier/Reaction</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>Only usable during a referendum.
[cel][pre] Choose a vampire who has cast one or more votes in this referendum. The chosen vampire is tapped and abstains during this referendum (this cancels that vampire's votes).
[CEL][PRE] As above, and the chosen vampire burns 1 blood.</text></card><card databaseID="5417" count="5"><name>Iron Glare</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>[pot][pre] Only usable during a referendum. This vampire gains 2 votes.
[POT][PRE] +2 bleed. After playing this card, you cannot play another action modifier to further increase the bleed for this action.</text></card><card databaseID="5267" count="2"><name>Blur</name><type>Combat</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[cel] Additional strike.
[CEL] Two additional strikes.</text></card><card databaseID="443" count="1"><name>Flamethrower</name><type>Equipment</type><set>Jyhad</set><cost>4 pool </cost><requirement></requirement><text>Weapon.
2R aggravated damage each strike.</text></card><card databaseID="5615" count="3"><name>Voter Captivation</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable after resolving a successful referendum called by this acting vampire.
[pre] The acting vampire gains X blood from the blood bank, where X is the number of votes by which the referendum passed.
[PRE] As above, but move up to 2 of those blood counters to your pool instead of this vampire.</text></card><card databaseID="6370" count="5"><name>Kine Resources Contested</name><type>Political Action</type><set>KoT</set><cost></cost><requirement></requirement><text>Allocate 4 points among two or more Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point assigned.</text></card><card databaseID="5302" count="2"><name>Conservative Agitation</name><type>Political Action</type><set>Third</set><cost></cost><requirement></requirement><text>Allocate X points among two or more Methuselahs, where X is the number of Methuselahs in the game. Successful referendum means each Methuselah burns 1 pool for each point assigned.</text></card><card databaseID="6410" count="1"><name>Neonate Breach</name><type>Political Action</type><set>KoT</set><cost></cost><requirement></requirement><text>Select one or more Methuselahs. Successful referendum means each chosen Methuselah burns 1 pool plus 3 additional pool if he or she controls a ready vampire of capacity 4 or less.</text></card><card databaseID="5236" count="1"><name>Anarchist Uprising</name><type>Political Action</type><set>Third</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.</text></card><card databaseID="4751" count="1"><name>Ancient Influence</name><type>Political Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah then burns 5 pool. Only one Ancient Influence can be played in a game.</text></card><card databaseID="6453" count="1"><name>Reins of Power</name><type>Political Action</type><set>KoT</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains 6 pool. Each Methuselah also burns an amount of pool equal to the capacity of his or her predator's chosen vampire. Only one Reins of Power can be played or called in a game.</text></card><card databaseID="5485" count="1"><name>Political Stranglehold</name><type>Political Action</type><set>Third</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah gains 3 pool for each vampire he or she controls with capacity above 7. Only one Political Stranglehold can be played during a game.</text></card><card databaseID="4752" count="1"><name>Ancilla Empowerment</name><type>Political Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.</text></card><card databaseID="4831" count="1"><name>Domain Challenge</name><type>Political Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah burns 1 pool for each tapped minion he or she controls.</text></card><card databaseID="5307" count="1"><name>Creepshow Casino</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap when a vampire you control announces an undirected action to give that acting vampire +1 stealth; usable even though the stealth is not yet needed.</text></card><card databaseID="6457" count="4"><name>Resist Earth's Grasp</name><type>Action Modifier/Combat</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[cel] [COMBAT] Press, or maneuver with an optional press.
[CEL] [ACTION MODIFIER] +1 stealth.</text></card><card databaseID="6316" count="2"><name>Fast Hands</name><type>Combat</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[cel] Strike: steal weapon.
[CEL] Strike: steal weapon with first strike.</text></card><card databaseID="6347" count="1"><name>Heroic Might</name><type>Action</type><set>KoT</set><cost>3 blood</cost><requirement></requirement><text>+3 stealth action.
[pot] Put this card on this vampire. This vampire has +1 strength. This vampire may destroy equipment as a strike. A vampire can have only one Heroic Might. Burn this card if this vampire goes to torpor.
[POT] As above, with an additional +1 strength, and this vampire can strike for 2R damage.</text></card><card databaseID="6345" count="1"><name>Heart of the City</name><type>Action</type><set>KoT</set><cost>2 blood</cost><requirement></requirement><text>+1 stealth action.
[pre] Put this card on the acting vampire. This vampire gets +1 bleed. A vampire can have only one Heart of the City.
[PRE] As above, but this vampire gets +2 bleed.</text></card><card databaseID="6422" count="1"><name>Ossian</name><type>Ally</type><set>KoT</set><cost>3 pool </cost><requirement></requirement><text>Unique werewolf with 4 life. 2 strength, 0 bleed. Red List.
Ossian may enter combat with any vampire as a +1 stealth (D) action. In the first round of combat with a vampire who has played a card that requires Auspex [aus] during this action, that vampire cannot use any maneuvers or strikes. Ossian gains 1 life at the end of each round for each blood the opposing vampire used to heal damage or prevent destruction that round.</text></card><card databaseID="6466" count="2"><name>Second Tradition: Domain</name><type>Reaction</type><set>KoT</set><cost></cost><requirement>prince,justicar</requirement><text>Requires a ready prince or justicar.
+2 intercept. Also usable by a tapped prince or justicar, even if intercept is not yet needed, to burn a blood to untap and attempt to block with +2 intercept.</text></card><card databaseID="4378" count="1"><name>Anathema</name><type>Political Action</type><set>KMW</set><cost></cost><requirement>prince,justicar</requirement><text>Requires a prince or justicar.
Choose a ready vampire. If the referendum is successful, put this card on that vampire. If the vampire with this card is reduced to zero blood in combat, he or she is burned, and the Methuselah controlling the opposing minion gains pool equal to the burned vampire's capacity.</text></card></library>
</deck>
