<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
<?xml-stylesheet type="text/xsl" href="deck2html_eldb.xsl"?>
<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Beckett's Eventful Day</name>
  <date>Thu May 22 19:26:03 2008</date>
  <author>Obtenebration</author>
  <description>Missing cards:&#13;
&#13;
2 X Beckett&#13;
1 X Miriam (Blanche)&#13;
1 X Matthias&#13;
&#13;
1 X Anthelios&#13;
1 X Fortschritt Library (The Barrens)&#13;
1x Anesthetic Touch&#13;
3X Vitae Block&#13;
1x The Unmasking&#13;
</description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="2" max="8" avg="5.58333"><vampire databaseID="1516" count="2"><name>Beckett</name><adv></adv><clan>Gangrel</clan><capacity>7</capacity><disciplines>ANI FOR PRO cel </disciplines><title></title><group>3</group><set>Anarchs</set><text>Independent: Beckett can allow you to draw 3 cards from your library as a +1 stealth action. Discard down to your hand size afterward.</text></vampire><vampire databaseID="1519" count="1"><name>Bothwell</name><adv></adv><clan>Gangrel</clan><capacity>3</capacity><disciplines>ani for </disciplines><title></title><group>3</group><set>Anarchs</set><text>Independent.</text></vampire><vampire databaseID="1177" count="3"><name>Matthias</name><adv></adv><clan>Salubri</clan><capacity>7</capacity><disciplines>AUS FOR OBE nec </disciplines><title></title><group>2</group><set>BL</set><text>Independent: While Matthias is ready, Baali and Followers of Set get -1 bleed when bleeding you. +1 intercept. Scarce.</text></vampire><vampire databaseID="1570" count="1"><name>Nadima</name><adv></adv><clan>Gangrel</clan><capacity>8</capacity><disciplines>FOR PRO SER ani aus </disciplines><title></title><group>3</group><set>Anarchs</set><text>Independent: +1 intercept</text></vampire><vampire databaseID="1580" count="1"><name>Sarah Raines</name><adv></adv><clan>Gangrel</clan><capacity>2</capacity><disciplines>for </disciplines><title></title><group>3</group><set>Anarchs</set><text>Independent: Sarah gets an optional maneuver and an optional press when in combat with a mage ally.</text></vampire><vampire databaseID="1803" count="1"><name>Beckett</name><adv>Advanced</adv><clan>Gangrel</clan><capacity>8</capacity><disciplines>ANI FOR PRO cel tha </disciplines><title></title><group>3</group><set>Gehenna</set><text>Advanced, Independent: While Beckett is ready, you have +X hand size, where X is the number of Gehenna cards in play. If Beckett leaves the ready region, discard your hand.</text></vampire><vampire databaseID="1178" count="1"><name>Miriam Benyona</name><adv></adv><clan>Salubri</clan><capacity>5</capacity><disciplines>AUS for obe </disciplines><title></title><group>2</group><set>BL</set><text>Independent: Rescuing a vampire from torpor costs Miriam 1 less blood. During your untap phase, you may move 1 blood from Miriam to any ready vampire. Scarce.</text></vampire><vampire databaseID="1522" count="1"><name>Chandler Hungerford</name><adv></adv><clan>Gangrel</clan><capacity>3</capacity><disciplines>PRO </disciplines><title></title><group>2</group><set>Anarchs</set><text>Camarilla: Chandler gets +1 intercept when attempting to block other Gangrel.</text></vampire><vampire databaseID="1572" count="1"><name>Panagos Levidis</name><adv></adv><clan>Gangrel</clan><capacity>3</capacity><disciplines>ani obf </disciplines><title></title><group>2</group><set>Anarchs</set><text>Camarilla.</text></vampire></crypt>
  <library size="90"><card databaseID="3584" count="2"><name>Ecoterrorists</name><type>Master</type><set>Anarchs</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to a Gangrel in your uncontrolled region.</text></card><card databaseID="4146" count="2"><name>Fortschritt Library</name><type>Master</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Master.
Search your library for a Gehenna event card. Show it to all players and add it to your hand. Discard down to your hand size afterward. Only one Fortschritt Library may be played per game.</text></card><card databaseID="5491" count="1"><name>Powerbase: Montreal</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master: unique location.
During your influence phase, you may move one blood from the blood bank to a vampire in your uncontrolled region. Any vampire may steal this location for his or her controller as a (D) action.</text></card><card databaseID="3310" count="1"><name>Powerbase: Chicago</name><type>Master</type><set>CE</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location.
During your untap phase, you may move 1 blood from the blood bank to this card or move all the blood on this card to your pool. A vampire controlled by another Methuselah can move all the blood on this card to his or her controller's pool as a (D) action.</text></card><card databaseID="3311" count="1"><name>Powerbase: Washington, D.C.</name><type>Master</type><set>CE</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location.
During your untap phase, you may move up to 3 pool to this card and add 1 blood from the blood bank for each pool you move, or you may move 2 blood from this card to your pool. A vampire controlled by another Methuselah may move all the blood on this card to his or her controller's pool as a (D) action.</text></card><card databaseID="5505" count="1"><name>Rack, The</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master: unique location.
When this card is played or the controller of this card changes, the controller chooses a ready vampire he or she controls. During the controller's untap phase, the chosen vampire gains 2 blood. A vampire controlled by another Methuselah can steal this location for his or her controller as a (D) action.</text></card><card databaseID="3025" count="2"><name>Stranger Among Us, The</name><type>Master</type><set>BL</set><cost>1 pool </cost><requirement></requirement><text>Master.
Search your crypt for a scarce vampire. Show the card to all players and place it face-down in your uncontrolled region.</text></card><card databaseID="5030" count="1"><name>Sight Beyond Sight</name><type>Master</type><set>LoB</set><cost></cost><requirement></requirement><text>Unique master.
Put this card on a Salubri you control. The Salubri with this card gets +1 intercept. Burn option.</text></card><card databaseID="5561" count="2"><name>Smiling Jack, The Anarch</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Unique master.
Put this card in play. During your untap phase, move 1 counter from your pool to Jack. During each other Methuselah's untap phase, he or she burns 1 pool or burns 1 blood from a vampire he or she controls for each counter on Jack. Any vampire may burn this card as a (D) action.</text></card><card databaseID="3705" count="1"><name>Zoo Hunting Ground</name><type>Master</type><set>Anarchs</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.</text></card><card databaseID="5003" count="2"><name>Repulsion</name><type>Action Modifier</type><set>LoB</set><cost></cost><requirement></requirement><text>[pre] Only usable when the acting vampire's action is announced. If this action is blocked, the acting vampire gets an optional maneuver, only usable to maneuver to long range, during the resulting combat.
[obe] +1 stealth.
[OBE] Put this card on this vampire. This vampire gets +1 stealth. Burn this card if this vampire goes to torpor. This vampire cannot have or play another Repulsion.</text></card><card databaseID="4753" count="8"><name>Anesthetic Touch</name><type>Combat</type><set>LoB</set><cost></cost><requirement></requirement><text>Only usable at close range.
[aus] Strike: dodge.
[obe] Strike: hand strike. Combat ends immediately after the resolution of this strike.
[OBE] As [obe] above, with first strike.</text></card><card databaseID="5082" count="7"><name>Unflinching Persistence</name><type>Combat</type><set>LoB</set><cost></cost><requirement></requirement><text>[for] Prevent 1 damage.
[FOR] Maneuver, and prevent up to 1 damage later this round. Only usable when choosing range.</text></card><card databaseID="5087" count="7"><name>Vitae Block</name><type>Combat</type><set>LoB</set><cost></cost><requirement></requirement><text>Play before range is determined. Only usable if the opposing minion is a vampire. A vampire can play only one Vitae Block each combat.
[ani] This vampire gets an optional press this round.
[obe] Put this card in play and move up to 2 blood from the opposing vampire to this card. During your untap phase, return the blood counters to that vampire and burn this card.
[OBE] As [obe] above, but move up to 3 blood to this card.</text></card><card databaseID="3999" count="1"><name>Anthelios, The Red Star</name><type>Event</type><set>Promo20040411</set><cost></cost><requirement></requirement><text>Gehenna.
Once each master phase, a Methuselah can use a master phase action to exchange a master card in his or her hand for one in his or her ash heap.</text></card><card databaseID="4108" count="1"><name>Blood Trade</name><type>Event</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Gehenna.
Burn all boons in play. No more boons may be put in play. During each Methuselah's untap phase, that Methuselah may move a blood from a vampire he or she controls to a vampire controlled by another Methuselah.</text></card><card databaseID="5877" count="1"><name>Dragonbound</name><type>Event</type><set>LotN</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace as long as this card is in play.
During each Methuselah's discard phase, he or she burns X pool, where X is the number of vampires in torpor he or she controls.</text></card><card databaseID="4141" count="1"><name>Fall of the Camarilla</name><type>Event</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace as long as this card is in play.
Requires at least three other Gehenna cards in play. There is no Camarilla. Any Camarilla vampire is considered Independent instead.</text></card><card databaseID="4142" count="1"><name>Fall of the Sabbat</name><type>Event</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace as long as this card is in play.
Requires at least three other Gehenna cards in play. Not playable if any ready vampire is Black Hand. There is no Sabbat. Any Sabbat vampire is considered Independent instead.</text></card><card databaseID="4160" count="1"><name>New Inquisition, The</name><type>Event</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace until a titled vampire goes to torpor.
Requires at least one other Gehenna card in play. During each Methuselah's untap phase, he or she may choose a ready vampire controlled by his or her prey. That vampire takes 1 unpreventable damage. Any titled vampire may call a referendum to burn this card as a +1 stealth political action.</text></card><card databaseID="4531" count="1"><name>Restricted Vitae</name><type>Event</type><set>KMW</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace until a vampire successfully hunts.
Vampires cannot hunt unless forced to hunt. A vampire who must hunt may hunt by stealing a blood from a younger vampire as a (D) action instead of performing the usual hunt action.</text></card><card databaseID="4193" count="1"><name>Thirst</name><type>Event</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Gehenna.
After a Methuselah has finished all of his or her minion phase actions, each ready vampire he or she controls with capacity less than the number of Gehenna cards in play who did not hunt in that minion phase burns 1 blood.</text></card><card databaseID="4194" count="1"><name>Torpid Blood</name><type>Event</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace until a vampire moves from torpor to the ready region.
Actions taken by vampires in torpor cost an additional blood. Rescuing an older vampire from torpor costs an additional blood.</text></card><card databaseID="4199" count="2"><name>Wormwood</name><type>Event</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace until your next discard phase.
Requires at least one other Gehenna card in play. Put 10 counters on this card. Burn 1 counter whenever another Gehenna card is put in play. A vampire whose capacity is greater than X is treated as if his or her capacity is X (minimum of 1), where X is the number of counters on this card.</text></card><card databaseID="5346" count="4"><name>Eagle's Sight</name><type>Reaction</type><set>Third</set><cost></cost><requirement></requirement><text>[aus] This reacting vampire gets +1 intercept.
[AUS] This reacting vampire attempts to block the current action, ignoring the normal prey, predator or target restrictions for blocking actions.</text></card><card databaseID="5369" count="3"><name>Forced Awakening</name><type>Reaction</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable by a tapped vampire.
This reacting vampire can attempt to block and play reaction cards as though untapped. If he or she does not successfully block this action, he or she burns an additional blood.</text></card><card databaseID="5586" count="4"><name>Telepathic Misdirection</name><type>Reaction</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[aus] +1 intercept.
[AUS] Only usable when a minion is bleeding you, after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the acting minion's controller. The acting minion is now bleeding that Methuselah.</text></card><card databaseID="5002" count="2"><name>Renewed Vigor</name><type>Action</type><set>LoB</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[for] Put this card on this acting vampire. During your untap phase, if this vampire is in torpor, you can burn this card to move him or her to your ready region. A vampire can have only one Renewed Vigor.
[obe] Move a vampire in torpor to his controller's ready region, or restore an ally or retainer to his or her starting life (with life counters from the blood bank).
[OBE] Choose any other vampire. That vampire gains enough blood from the blood bank to reach full capacity.</text></card><card databaseID="4103" count="1"><name>Alia, God's Messenger</name><type>Ally</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Unique dhampir with 2 life. 1 strength, 0 bleed.
Requires at least two Gehenna cards in play. Alia can play cards that require basic Auspex [aus] or Obeah [obe] as a vampire. She may move a vampire in your torpor region to your ready region as a +1 stealth action. (D) actions directed at her cost an additional pool.</text></card><card databaseID="4879" count="1"><name>Gregory Winter</name><type>Ally</type><set>LoB</set><cost>2 pool </cost><requirement></requirement><text>Unique ghoul with 4 life. 1 strength, 1 bleed.
During your untap phase, Gregory burns 1 life. He can steal a blood (gaining a life) from a vampire controlled by another Methuselah as a +1 stealth (D) action. He can burn a vampire in torpor to gain 2 life as a (D) action.</text></card><card databaseID="5457" count="1"><name>Mylan Horseed (Goblin)</name><type>Ally</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique changeling with 1 life. 0 strength, 1 bleed.
Mylan can untap a ready non-Camarilla vampire with a capacity above 7 as a +1 stealth action. Once each combat, he may dodge as a strike. Mylan cannot block vampires.</text></card><card databaseID="5459" count="1"><name>Neighborhood Watch Commander (Hunter)</name><type>Ally</type><set>Third</set><cost>2 blood</cost><requirement></requirement><text>Mortal with 1 life. 1 strength, 0 bleed.
When an action taken by a vampire ends unsuccessfully, you may tap this card at the end of that action to inflict 1 damage on the acting vampire. Only one Neighborhood Watch Commander may tap to inflict damage each action.</text></card><card databaseID="5506" count="1"><name>Rafastio Ghoul</name><type>Ally</type><set>Third</set><cost>3 pool </cost><requirement></requirement><text>Ghoul with 2 life. 1 bleed, 1 strength.
Rafastio Ghoul can play cards requiring basic Thaumaturgy [tha] as a vampire with a capacity of 3.</text></card><card databaseID="6029" count="3"><name>Target Vitals</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Aim. Play when choosing a strike.
If any damage from this strike is successfully inflicted on the opposing minion, he or she takes an additional 2 damage from this strike, and he or she cannot press this round. The opposing minion may discard two combat cards [COMBAT] to cancel this card. A minion may play only one aim each strike.</text></card><card databaseID="6058" count="4"><name>Weighted Walking Stick</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Only usable before range is determined on the first round.
Put this card on this minion and put 5 counters on this card. While in play, this card represents a melee weapon (equipment) that does strength+1 damage each strike. For each point of damage inflicted by this strike (even if prevented), remove a counter from this card. Burn this card when it has no counters. A minion can have only one Weighted Walking Stick.</text></card><card databaseID="5852" count="3"><name>Camera Phone</name><type>Equipment</type><set>LotN</set><cost></cost><requirement></requirement><text>Electronic equipment.
The minion with this equipment may bleed at +1 bleed as a (D) action. No other equipment can increase the bleed amount of this action.</text></card><card databaseID="5154" count="1"><name>Break the Code</name><type>Event</type><set>NoR</set><cost></cost><requirement></requirement><text>Gehenna.
Imbued get -1 intercept when attempting to block monsters. A ready monster can enter combat with an imbued as a (D) action.</text></card><card databaseID="4196" count="1"><name>Unmasking, The</name><type>Event</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace until your next discard phase.
Allies get +1 intercept when attempting to block vampires.</text></card><card databaseID="4109" count="1"><name>Blood Weakens</name><type>Event</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace until a vampire commits diablerie.
Cards that a minion plays that require any Disciplines to play are not replaced until the end of the current action or until any Methuselah's hand is empty (whichever comes first). Any vampire who commits diablerie is immune to this effect until the next Gehenna card is played.</text></card><card databaseID="4197" count="1"><name>Veil of Darkness</name><type>Event</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace as long as this card is in play.
Each turn, when a vampire plays his or her first card that turn that requires any Disciplines, that vampire's controller reveals the top card of his or her library (before drawing to replace). If it is a master card, the original card has no effect (no cost is paid), and in addition, if the original card required Obtenebration [obt], the vampire burns 2 blood.</text></card><card databaseID="798" count="1"><name>Gypsies</name><type>Ally</type><set>VTES</set><cost>3 pool </cost><requirement></requirement><text>Unique mortal with 1 life. 1 strength, 1 bleed.
Gypsies get +1 stealth on each of their actions.</text></card><card databaseID="4937" count="2"><name>Minion Tap</name><type>Master</type><set>LoB</set><cost></cost><requirement></requirement><text>Master.
Move any amount of blood from one of the vampires you control to your pool.</text></card><card databaseID="4243" count="1"><name>Powerbase: Los Angeles</name><type>Master</type><set>Tenth</set><cost></cost><requirement></requirement><text>Master: unique location.
Tap during your discard phase to gain a discard phase action. If you use that discard phase action to discard a card that requires an anarch or a card that makes a vampire an anarch, you may untap a ready anarch. Any anarch controlled by another Methuselah may steal this location for his or her controller as a (D) action.</text></card><card databaseID="6052" count="3"><name>Vessel</name><type>Master</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="5466" count="2"><name>On the Qui Vive</name><type>Reaction</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable by a tapped minion. This reacting minion can play reaction cards and attempt to block as though untapped until the current action is concluded. If this minion is an ally, he or she does not untap as normal during his or her next untap phase. A minion may play only one On the Qui Vive between his or her untap phases.</text></card></library>
</deck>
