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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>What the Flock</name>
  <date>Thu Jun 17 20:08:55 2010</date>
  <author></author>
  <description>Abuse Tend the Flock.</description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="6" max="10" avg="8.5"><vampire databaseID="2065" count="4"><name>Cybele</name><adv></adv><clan>Baali</clan><capacity>10</capacity><disciplines>ANI DAI OBF PRE SER THA </disciplines><title></title><group>4</group><set>KMW</set><text>Independent: If Cybele is untapped during your master phase, you get an additional master phase action. Cybele may bleed at +2 bleed as (D) action that costs 1 blood. Infernal.</text></vampire><vampire databaseID="2106" count="1"><name>Petaniqua</name><adv>Advanced</adv><clan>Baali</clan><capacity>9</capacity><disciplines>AUS DAI DEM OBF THA chi </disciplines><title></title><group>4</group><set>KMW</set><text>Advanced, Independent. Red List: Once each combat, Petaniqua may burn a blood to gain a press. Petaniqua may recruit a werewolf ally as if she meets the requirements of playing that card. +1 strength. Infernal.</text></vampire><vampire databaseID="2123" count="1"><name>Valerius Maior, Hell's Fool</name><adv></adv><clan>Tremere</clan><capacity>7</capacity><disciplines>AUS DAI DOM THA nec pre </disciplines><title></title><group>4</group><set>KMW</set><text>Camarilla. Red List: If Valerius strikes with a strike that requires Thaumaturgy, he gains an optional additional strike, only usable to strike with a strike that requires Thaumaturgy. Infernal.</text></vampire><vampire databaseID="2098" count="1"><name>Maureen, Dark Priestess</name><adv></adv><clan>Baali</clan><capacity>6</capacity><disciplines>DAI PRE dom obf </disciplines><title>1 vote</title><group>4</group><set>KMW</set><text>Independent: Maureen has 1 vote (titled). Once each turn, when Maureen successfully performs an action requiring Baali or Daimoinon, you gain 1 pool. Infernal.</text></vampire><vampire databaseID="2107" count="1"><name>Petaniqua</name><adv></adv><clan>Malkavian</clan><capacity>9</capacity><disciplines>AUS DAI DEM OBF THA chi </disciplines><title></title><group>4</group><set>KMW</set><text>Camarilla. Red List: During any round of combat after the first, a minion opposing Petaniqua takes 2 points of damage before range is determined. Recruiting allies and employing retainers costs Petaniqua 1 less blood or pool. +1 bleed. Infernal.</text></vampire><vampire databaseID="2072" count="1"><name>Elihu</name><adv></adv><clan>Baali</clan><capacity>6</capacity><disciplines>POT PRE dai for </disciplines><title></title><group>4</group><set>KMW</set><text>Independent: Elihu inflicts +2 damage with melee weapons. His strikes with melee weapons cannot be dodged. Infernal.</text></vampire><vampire databaseID="2052" count="1"><name>Azaneal</name><adv></adv><clan>Baali</clan><capacity>7</capacity><disciplines>DAI OBF OBT pre tha </disciplines><title></title><group>4</group><set>KMW</set><text>Independent: Actions to put vampires in play cost Azaneal 1 less blood or pool. Infernal.</text></vampire><vampire databaseID="3306" count="2"><name>Annazir</name><adv></adv><clan>Baali</clan><capacity>9</capacity><disciplines>DAI OBF POT PRE </disciplines><title>2 votes</title><group>5</group><set>HttB</set><text>Independent: Annazir has 2 votes (titled). He may burn a location or steal an equipment as a (D) action. +1 bleed. Infernal.</text></vampire></crypt>
  <library size="86"><card databaseID="4406" count="1"><name>Call the Great Beast</name><type>Action</type><set>KMW</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
Put this card on the acting Baali and put X ritual counters on it, where X is the capacity of this Baali. This Baali may put a ritual counter on this card as a +1 stealth action. When this card has more than 10 ritual counters, burn this Baali and choose three Disciplines. This card becomes a unique clanless independent infernal vampire with 9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen three Disciplines at superior. Move 9 blood to him from the blood bank. The Great Beast can enter combat with any ready minion controlled by another Methuselah as a (D) action and can prevent 1 damage each combat.</text></card><card databaseID="6804" count="3"><name>Cloak the Gathering</name><type>Action Modifier</type><set>HttB</set><cost></cost><requirement></requirement><text>[obf] +1 stealth.
[OBF] Only usable by a ready vampire other than the acting minion you control. The action gets +1 stealth.</text></card><card databaseID="4521" count="5"><name>Psychomachia</name><type>Action Modifier</type><set>KMW</set><cost>1 blood</cost><requirement></requirement><text>Only usable when an ally or younger vampire successfully blocks before tapping the blocker.
[pre] Cancel the current action and untap this acting vampire. The blocking minion is not tapped.
[dai] The block fails, and the action continues. The blocking minion cannot attempt to block this action again.
[DAI] As [dai] above, and the blocking minion takes 1 damage (damage not preventable).</text></card><card databaseID="6987" count="7"><name>Villein</name><type>Master</type><set>HttB</set><cost></cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire you control and move 2 or more blood from that vampire to your pool. Minion Tap cards cost an additional pool. Villein costs an additional pool to play on this vampire.</text></card><card databaseID="6336" count="1"><name>Giant's Blood</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Fill a vampire to full capacity with blood from the blood bank. Only one Giant's Blood can be played in a game.</text></card><card databaseID="6338" count="2"><name>Golconda: Inner Peace</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Choose a vampire with a capacity 8 or more. Remove that vampire from the game. His or her controller gains pool equal to the vampire's capacity. His or her controller may cancel this card as it is played by burning 2 pool.</text></card><card databaseID="3922" count="3"><name>Path of Evil Revelations</name><type>Master</type><set>BH</set><cost></cost><requirement></requirement><text>Unique master.
Put this card in play. During your master phase, you may burn 1 pool to untap all infernal minions you control. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes one damage (damage not preventable) when this card is burned.</text></card><card databaseID="4535" count="2"><name>Ruins of Charizel</name><type>Master</type><set>KMW</set><cost></cost><requirement></requirement><text>Master: unique location.
Put pool you burn to untap your infernal minions (using the infernal ability) on this card. Once each action, you may burn X counters from this card to reduce a bleed against you by X. Burn all counters from this card during your predator's discard phase.</text></card><card databaseID="6233" count="7"><name>Ashur Tablets</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Put this card in play. If you have three copies in play, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen cards from your ash heap. Move one of those cards to your hand and shuffle the others into your library.</text></card><card databaseID="3009" count="9"><name>Sense the Sin</name><type>Reaction/Action Modifier</type><set>BL</set><cost></cost><requirement></requirement><text>[aus] Only usable when a younger vampire is acting. +1 intercept.
[dai] +1 intercept. +2 intercept if the acting minion has a corruption counter.
[DAI] After playing this card, you cannot play another action modifier to further increase the bleed for this action. +2 bleed. Minions with corruption counters get -1 intercept when attempting to block this action.</text></card><card databaseID="2940" count="7"><name>Conflagration</name><type>Combat</type><set>BL</set><cost>1 blood</cost><requirement></requirement><text>[pot] Strike: 2R damage.
[dai] Strike: 1R aggravated damage.
[DAI] Strike: 2R aggravated damage.</text></card><card databaseID="6970" count="13"><name>Tend the Flock</name><type>Master</type><set>HttB</set><cost></cost><requirement></requirement><text>Master.
Choose a ready, untapped, infernal Baali you control. Move 3 pool from the bank to a younger infernal vampire in your uncontrolled region.</text></card><card databaseID="5457" count="1"><name>Mylan Horseed (Goblin)</name><type>Ally</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique changeling with 1 life. 0 strength, 1 bleed.
Mylan can untap a ready non-Camarilla vampire with a capacity above 7 as a +1 stealth action. Once each combat, he may dodge as a strike. Mylan cannot block vampires.</text></card><card databaseID="6981" count="1"><name>Unleash Hell's Fury</name><type>Action</type><set>HttB</set><cost>2 pool </cost><requirement>infernal</requirement><text>+1 stealth action. Requires an infernal vampire. Unique.
[dai] Put this card in play. This card may attempt to block a (D) action against you and is considered a 9-capacity infernal vampire with +2 intercept during that attempt; if successful, the acting minion takes 1 unpreventable aggravated damage, and this card is burned.
[DAI] As above, and untap this vampire. Burn option.</text></card><card databaseID="6984" count="1"><name>Veneficti (Mage)</name><type>Ally</type><set>HttB</set><cost>1 pool </cost><requirement>infernal</requirement><text>Unique mage with 2 life. 1 strength, 2 bleed. Requires an infernal vampire.
Veneficti has +1 stealth. He can steal a demon ally or burn a demon retainer as a (D) action. He cannot be the target of a (D) action by a vampire with capacity less than 7 or an ally. Burn option.</text></card><card databaseID="4219" count="1"><name>Carlton Van Wyk (Hunter)</name><type>Ally</type><set>Tenth</set><cost>2 pool </cost><requirement></requirement><text>Unique mortal with 2 life. 0 strength, 0 bleed.
Carlton can strike for 1R damage, and he may dodge as a strike once each combat. Carlton has +1 intercept when blocking vampires. During your discard phase, you may burn Carlton to burn a vampire who has committed diablerie since your last turn.</text></card><card databaseID="4504" count="1"><name>Ossian</name><type>Ally</type><set>KMW</set><cost>3 pool </cost><requirement></requirement><text>Unique werewolf with 4 life. 2 strength, 0 bleed. Red List.
Ossian may enter combat with any vampire as a +1 stealth (D) action. In the first round of combat with a vampire who has played a card that requires Auspex [aus] during this action, that vampire cannot use any maneuvers or strikes. Ossian gains 1 life at the end of each round for each blood the opposing vampire used to heal damage or prevent destruction that round.</text></card><card databaseID="3216" count="1"><name>Gregory Winter</name><type>Ally</type><set>CE</set><cost>2 pool </cost><requirement></requirement><text>Unique ghoul with 4 life. 1 strength, 1 bleed.
During your untap phase, Gregory burns 1 life. He can steal a blood (gaining a life) from a vampire controlled by another Methuselah as a +1 stealth (D) action. He can burn a vampire in torpor to gain 2 life as a (D) action.</text></card><card databaseID="6629" count="1"><name>Impundulu</name><type>Ally</type><set>EK</set><cost>3 blood</cost><requirement></requirement><text>Unique demon with 1 life. 1 strength, 0 bleed.
Impundulu has flight [FLIGHT], gets one optional maneuver each combat, and may strike: 1R damage. He may steal 1 blood or life from a minion as a +1 stealth (D) action.</text></card><card databaseID="5628" count="1"><name>Young Bloods</name><type>Ally</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Unique mortal with 3 life. 2 strength, 0 bleed.
The Young Bloods can burn 2 blood from a tapped vampire with a capacity less than 8 as a +1 stealth (D) action. If a vampire controlled by another Methuselah burns the Young Bloods in combat or as an action, he or she gains 2 blood.</text></card><card databaseID="2970" count="1"><name>Herald of Topheth</name><type>Ally</type><set>BL</set><cost>3 pool </cost><requirement></requirement><text>Demon with 5 life. 3 strength, 1 bleed, flight [FLIGHT].
The Herald may enter combat with a ready minion controlled by another Methuselah as a (D) action. The Herald may play cards requiring basic Daimoinon [dai], Potence [pot] and/or Presence [pre] as a vampire with a capacity of 5. Any cost in blood is paid with his life. If a card would give him blood, give him life instead. If the Herald has less than 5 life during your untap phase, add 1 life. During your influence phase, burn 1 pool or burn the Herald.</text></card><card databaseID="6995" count="2"><name>Wider View</name><type>Master</type><set>HttB</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card in play. You may use a transfer to move the top card from your crypt to your uncontrolled region and then remove a crypt card in your uncontrolled region from the game. You may use four transfers to burn this card and gain 2 pool.</text></card><card databaseID="6986" count="3"><name>Vessel</name><type>Master</type><set>HttB</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="6360" count="7"><name>Into Thin Air</name><type>Action Modifier</type><set>KoT</set><cost></cost><requirement></requirement><text>Do not replace until your untap phase.
[obf] +1 stealth. Once this action, this vampire may burn 1 blood to give an ally or younger vampire -1 intercept. Into Thin Air and Lost in Crowds cannot both be played on the same action.
[OBF] As above, but for +2 stealth.</text></card><card databaseID="4979" count="1"><name>Procurer</name><type>Ally</type><set>LoB</set><cost>2 blood</cost><requirement></requirement><text>Ghoul with 1 life. 1 strength, 0 bleed.
Procurer may move 1 blood from the blood bank to a ready vampire you control as a +2 stealth action.</text></card><card databaseID="6277" count="1"><name>Coven, The</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master. Trifle.
Put this card into play. Tap to move 2 blood from the blood bank to a ready vampire you control. During your discard phase, your predator takes control of The Coven.</text></card><card databaseID="3999" count="1"><name>Anthelios, The Red Star</name><type>Event</type><set>Promo20040411</set><cost></cost><requirement></requirement><text>Gehenna.
Once each master phase, a Methuselah can use a master phase action to exchange a master card in his or her hand for one in his or her ash heap.</text></card><card databaseID="5471" count="2"><name>Parthenon, The</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap during your master phase to get an additional master phase action.</text></card></library>
</deck>
