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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>The Ayes Have It</name>
  <date>Tue Sep 29 04:21:37 2009</date>
  <author>Obtenebration</author>
  <description></description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="1" max="10" avg="6.08333"><vampire databaseID="3223" count="5"><name>Cesewayo</name><adv>Advanced</adv><clan>Osebo</clan><capacity>10</capacity><disciplines>AUS CEL DOM POT THA ani </disciplines><title>magaji</title><group>4</group><set>EK</set><text>Laibon magaji: During a (D) action against you, Cesewayo may tap an Aye on him to untap.
[MERGED] Cesewayo gets two additional votes.</text></vampire><vampire databaseID="2250" count="1"><name>Cesewayo</name><adv></adv><clan>Osebo</clan><capacity>10</capacity><disciplines>AUS CEL DOM POT THA ani </disciplines><title>magaji</title><group>4</group><set>LoB</set><text>Laibon magaji: Once each action, Cesewayo may burn 1 blood to get +1 intercept.</text></vampire><vampire databaseID="1724" count="1"><name>Sister Evelyn</name><adv></adv><clan>Ventrue antitribu</clan><capacity>3</capacity><disciplines>aus dom </disciplines><title></title><group>3</group><set>BH</set><text>Sabbat.</text></vampire><vampire databaseID="1672" count="1"><name>Ember Wright</name><adv></adv><clan>Tremere antitribu</clan><capacity>3</capacity><disciplines>aus dom </disciplines><title></title><group>3</group><set>BH</set><text>Sabbat.</text></vampire><vampire databaseID="3133" count="1"><name>Jackson Asher</name><adv></adv><clan>Ventrue</clan><capacity>2</capacity><disciplines>dom </disciplines><title></title><group>4</group><set>KoT</set><text>Camarilla.</text></vampire><vampire databaseID="2930" count="2"><name>Anarch Convert</name><adv></adv><clan>Caitiff</clan><capacity>1</capacity><disciplines></disciplines><title></title><group>0</group><set>TR</set><text>Independent. Anarch: When the convert enters play, you may remove him from the game to make a non-titled vampire you control anarch and either gain 1 pool or draw a card from your crypt.</text></vampire><vampire databaseID="2838" count="1"><name>Ehrich Weiss</name><adv></adv><clan>Tremere</clan><capacity>3</capacity><disciplines>dom tha </disciplines><title></title><group>3</group><set>BSC</set><text>Camarilla.</text></vampire></crypt>
  <library size="83"><card databaseID="6614" count="12"><name>Aye</name><type>Master</type><set>EK</set><cost></cost><requirement></requirement><text>Master: trifle.
Put this card on a Laibon. This Laibon may tap this card to cancel a Frenzy card played on him or her as it is played. This Laibon may burn a blood and tap three of his or her Aye to be able to play reaction cards and attempt to block as if untapped for the current action. If this Laibon burns a minion, equipment, or location in play, he or she burns one Aye. Burn this card if this Laibon has more Orun and Aye than his or her capacity.</text></card><card databaseID="6478" count="3"><name>Smiling Jack, The Anarch</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
Put this card in play. During your untap phase, move 1 counter from your pool to Jack. During each other Methuselah's untap phase, he or she burns 1 pool or burns 1 blood from a vampire he or she controls for each counter on Jack. Any vampire may burn this card as a (D) action.</text></card><card databaseID="6396" count="1"><name>Millicent Smith, Puritan Vampire Hunter</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
Put this card in play. If any of your vampires are blocked, burn Millicent and your acting vampire (without combat). During your discard phase, your predator takes control of Millicent.</text></card><card databaseID="5261" count="4"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="4766" count="1"><name>Base Hunting Ground</name><type>Master</type><set>LoB</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can gain blood from only one hunting ground card each turn.</text></card><card databaseID="6336" count="1"><name>Giant's Blood</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Fill a vampire to full capacity with blood from the blood bank. Only one Giant's Blood can be played in a game.</text></card><card databaseID="6449" count="1"><name>Rack, The</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master: unique location.
When this card is played or the controller of this card changes, the controller chooses a ready vampire he or she controls. During the controller's untap phase, the chosen vampire gains 2 blood. A vampire controlled by another Methuselah can steal this location for his or her controller as a (D) action.</text></card><card databaseID="6625" count="1"><name>Guinea-Bissau Carnival</name><type>Master</type><set>EK</set><cost></cost><requirement></requirement><text>Master.
Put this card in play. Each Laibon gets +X stealth when hunting and gains X+1 additional blood from the bank if successful, where X is the number of Aye he or she has. Burn this card during your next untap phase. Only one Guinea-Bissau Carnival may be played in a game.</text></card><card databaseID="5389" count="1"><name>Guardian Angel</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Master.
Put this card on a ready vampire you control. This vampire gets +1 intercept when you are being bled. This vampire may prevent 1 damage each combat. Burn this card if this vampire goes to torpor.</text></card><card databaseID="5479" count="2"><name>Pentex(TM) Subversion</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Unique master.
Put this card on any ready minion. The minion with this card cannot take actions and cannot block actions. This card may be burned by any other minion as a (D) action.</text></card><card databaseID="5056" count="1"><name>Sudden Reversal</name><type>Master</type><set>LoB</set><cost></cost><requirement></requirement><text>Master: out-of-turn.
Cancel a master card played by another Methuselah as it is played (no cost is paid).</text></card><card databaseID="6386" count="5"><name>Magic of the Smith</name><type>Action</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[tha] Search your library for an equipment card and equip this acting vampire with it (requirements and cost apply as normal). Shuffle afterward.
[THA] As above, but this is a +3 stealth action.</text></card><card databaseID="6617" count="1"><name>Blood Shield</name><type>Equipment</type><set>EK</set><cost>2 pool </cost><requirement></requirement><text>Unique equipment.
The minion with this equipment may prevent 1 damage from an opposing minion's strike each round. If used to prevent damage from a hand strike made by a vampire with capacity 6 or less, that vampire burns 2 blood.</text></card><card databaseID="6367" count="1"><name>Kevlar Vest</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Bearer may prevent 2 damage from gun strikes or 1 damage from any other source each combat. A minion may have only one Kevlar Vest.</text></card><card databaseID="6654" count="1"><name>Well-Marked</name><type>Action</type><set>EK</set><cost>1 blood</cost><requirement>laibon</requirement><text>+1 stealth action. Requires a Laibon.
Put this card on this Laibon. If his or her capacity is 5 or more, he or she untaps. Once each combat, this Laibon may prevent 1 non-aggravated damage from the opponent's strike. A minion can have only one Well-Marked.</text></card><card databaseID="5323" count="2"><name>Deer Rifle</name><type>Equipment</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Weapon: gun.
1R damage each strike, with two optional maneuvers each combat.</text></card><card databaseID="6335" count="1"><name>Ghoul Retainer</name><type>Retainer</type><set>KoT</set><cost>2 pool </cost><requirement></requirement><text>Ghoul with 2 life. 1 strength.
During the initial strike resolution each round, the Ghoul Retainer inflicts 1 damage or may use a weapon not used by the employing minion (or another retainer) that round (either before or after). This is not a strike, although it does count as "using" the weapon.</text></card><card databaseID="6361" count="1"><name>Ivory Bow</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Unique weapon.
Strike: 1R aggravated damage.</text></card><card databaseID="5533" count="1"><name>Rutor's Hand</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[tha] Put this card on the acting vampire. This vampire takes 1 unpreventable aggravated damage. Beginning with your next turn, this vampire may untap once during each of your minion phases. A vampire may have only one Rutor's Hand.
[THA] As above, but this acting vampire may prevent the aggravated damage by burning 3 additional blood.</text></card><card databaseID="6004" count="1"><name>Sheepdog</name><type>Action</type><set>LotN</set><cost></cost><requirement></requirement><text>This vampire gains 4 blood. Put this card on this vampire. This vampire does not untap as normal. Burn this card during your untap phase.</text></card><card databaseID="6252" count="1"><name>Bowl of Convergence</name><type>Equipment</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique equipment.
If the bearer is a vampire who has Auspex [aus], the bearer gets +1 intercept. If the bearer has superior Auspex [AUS], he or she can burn 1 blood once during each action to get an additional +1 intercept for the current action.</text></card><card databaseID="5026" count="1"><name>Shaman</name><type>Retainer</type><set>LoB</set><cost>1 blood</cost><requirement>laibon</requirement><text>Unique mage with 2 life. Requires a ready Laibon.
This Laibon has +1 intercept. When acting, this Laibon can shuffle this retainer back into his owner's library to get +1 stealth.</text></card><card databaseID="4947" count="1"><name>No Secrets From the Magaji</name><type>Action</type><set>LoB</set><cost></cost><requirement>magaji</requirement><text>+1 stealth action. Requires a ready magaji.
Put this card on this magaji and untap him or her. The magaji with this card gets +1 intercept when attempting to block vampires. If this magaji is tapped, he or she may attempt to block a vampire as if untapped. Burn this card if this magaji attempts to block a vampire but is not successful. A vampire may have only one No Secrets From the Magaji.</text></card><card databaseID="6400" count="5"><name>Mirror Walk</name><type>Action Modifier</type><set>KoT</set><cost></cost><requirement></requirement><text>Do not replace until your discard phase.
[tha] +1 stealth.
[THA] As [tha] above, and if this action is blocked, the action ends (with no combat).</text></card><card databaseID="4892" count="2"><name>High Aye</name><type>Action Modifier</type><set>LoB</set><cost></cost><requirement>laibon</requirement><text>Requires a Laibon with three or more Aye.
+1 stealth, +2 stealth if this action is undirected. If the action succeeds, you may discard up to two cards from your hand (draw afterward). Burn option.</text></card><card databaseID="5054" count="1"><name>Strange Day</name><type>Action Modifier</type><set>LoB</set><cost>2 blood</cost><requirement>laibon</requirement><text>Requires a Laibon. Only usable as the action is announced.
Vampires cannot block this action. Only one Strange Day can be played in a game.</text></card><card databaseID="6312" count="7"><name>Eyes of Argus</name><type>Reaction</type><set>KoT</set><cost></cost><requirement></requirement><text>[aus] Only usable during a (D) action directed at you (or a card you control). +2 intercept.
[AUS] Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as though untapped until the current action is concluded.</text></card><card databaseID="3852" count="6"><name>Deflection</name><type>Reaction</type><set>BH</set><cost>1 blood</cost><requirement></requirement><text>[dom] Only usable when a minion is bleeding you after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is now bleeding that Methuselah.
[DOM] As above, but do not tap this vampire.</text></card><card databaseID="4987" count="5"><name>Quicken Sight</name><type>Reaction</type><set>LoB</set><cost></cost><requirement></requirement><text>[aus][cel] +1 intercept, with an optional maneuver in the resulting combat if this vampire successfully blocks.
[AUS][CEL] As above, but with +2 intercept.</text></card><card databaseID="6447" count="1"><name>Pursuit</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>[cel] Maneuver.
[CEL] Additional strike.</text></card><card databaseID="6452" count="3"><name>Rego Motus</name><type>Combat</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[tha] Prevent 2 damage from the opposing minion's strike. A vampire may play only one Rego Motus each round.
[THA] As above, but for 4 damage.</text></card><card databaseID="5360" count="1"><name>Far Mastery</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[dom] (D) The acting vampire takes control of a retainer controlled by another vampire.
[DOM] (D) Take control of an ally controlled by another Methuselah.</text></card><card databaseID="6479" count="1"><name>Sniper Rifle</name><type>Equipment</type><set>KoT</set><cost>2 pool </cost><requirement></requirement><text>Weapon, gun.
2R damage each strike. Only usable at long range. If the bearer blocks an action, he or she may, before range is determined, set the range for the first round of the resulting combat to long; if he or she does so, skip the determine range step that round, and the bearer's initial strike that round must be with this weapon.</text></card><card databaseID="6515" count="1"><name>Torrent</name><type>Combat</type><set>KoT</set><cost>2 blood</cost><requirement></requirement><text>[cel] Additional strike.
[CEL] Strike: combat ends. If this vampire was blocked while performing an action, the action continues as if unblocked.</text></card><card databaseID="6423" count="1"><name>Owl Companion</name><type>Retainer</type><set>KoT</set><cost></cost><requirement></requirement><text>Animal with 1 life.
[ani] While this minion is in combat, the controller of the opposing minion plays with an open hand.
[ANI] As above, but the Owl Companion has 2 life.</text></card><card databaseID="6224" count="1"><name>Anima Gathering</name><type>Action</type><set>KoT</set><cost></cost><requirement></requirement><text>+1 stealth action.
[aus] Put this card on this acting vampire and choose another minion you control. Burn this card if this minion untaps. During your untap phase, you may choose not to untap this minion as normal. The chosen minion gets +2 intercept.
[AUS] As above, and the chosen minion also gets +1 bleed.</text></card><card databaseID="4219" count="1"><name>Carlton Van Wyk (Hunter)</name><type>Ally</type><set>Tenth</set><cost>2 pool </cost><requirement></requirement><text>Unique mortal with 2 life. 0 strength, 0 bleed.
Carlton can strike for 1R damage, and he may dodge as a strike once each combat. Carlton has +1 intercept when blocking vampires. During your discard phase, you may burn Carlton to burn a vampire who has committed diablerie since your last turn.</text></card><card databaseID="6422" count="1"><name>Ossian</name><type>Ally</type><set>KoT</set><cost>3 pool </cost><requirement></requirement><text>Unique werewolf with 4 life. 2 strength, 0 bleed. Red List.
Ossian may enter combat with any vampire as a +1 stealth (D) action. In the first round of combat with a vampire who has played a card that requires Auspex [aus] during this action, that vampire cannot use any maneuvers or strikes. Ossian gains 1 life at the end of each round for each blood the opposing vampire used to heal damage or prevent destruction that round.</text></card><card databaseID="6643" count="1"><name>Remnant of the Endless Storm</name><type>Ally</type><set>EK</set><cost>6 pool </cost><requirement>magaji</requirement><text>Unique werewolf with 5 life. 1 strength, 0 bleed. Requires a magaji.
The Remnant gets +1 strength for each life it has. The Remnant may enter combat with any minion as a (D) action. If any effect does more than 2 damage to the Remnant, ignore the excess. If the Remnant has 4 or fewer life during your untap phase, it gains 1 life from the blood bank.</text></card></library>
</deck>
