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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>ROFL Copter</name>
  <date>Fri Sep 25 12:32:51 2009</date>
  <author>Obtenebration</author>
  <description>Tournaments:&#13;
Origins Thu Afternoon 1GW 4VP, psbl 2-6 but mistakes.&#13;
&#13;
Versions&#13;
2. Removed most POT cards, tightened crypt, removed split focus on melee/weapons.&#13;
Added Count Germaine.&#13;
&#13;
&#13;
</description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="2" max="9" avg="6.91667"><vampire databaseID="3099" count="4"><name>Dmitra Ilyanova</name><adv></adv><clan>Brujah</clan><capacity>9</capacity><disciplines>CEL FOR POT PRE obf </disciplines><title>justicar</title><group>5</group><set>KoT</set><text>Camarilla Brujah Justicar: Dmitra may call a referendum to distribute 4 blood from the blood bank among one or more ready vampires as a +1 stealth political action.</text></vampire><vampire databaseID="3142" count="2"><name>Karen Suadela</name><adv></adv><clan>Brujah</clan><capacity>7</capacity><disciplines>CEL POT obf pre </disciplines><title>prince</title><group>5</group><set>KoT</set><text>Camarilla Prince of Houston: Gehenna cards do not affect Karen while she is a prince. She gets +1 stealth on undirected actions.</text></vampire><vampire databaseID="3181" count="1"><name>Tara</name><adv></adv><clan>Brujah</clan><capacity>6</capacity><disciplines>POT PRE cel </disciplines><title>prince</title><group>5</group><set>KoT</set><text>Camarilla Prince of San Diego.</text></vampire><vampire databaseID="3129" count="1"><name>Herbert Westin</name><adv></adv><clan>Brujah</clan><capacity>5</capacity><disciplines>OBF PRE pot </disciplines><title></title><group>4</group><set>KoT</set><text>Camarilla: When Herbert successfully performs an equip action, you may draw an additional card (discard afterward).</text></vampire><vampire databaseID="3169" count="1"><name>Reginald Moore</name><adv></adv><clan>Brujah</clan><capacity>4</capacity><disciplines>PRE </disciplines><title>primogen</title><group>4</group><set>KoT</set><text>Camarilla primogen: Reginald gets +1 strength in combat with Tremere and Tremere antitribu. He cannot block vampires of those clans or attempt actions to enter combat with them.</text></vampire><vampire databaseID="3130" count="1"><name>Honest Abe</name><adv></adv><clan>Brujah</clan><capacity>2</capacity><disciplines>pre </disciplines><title></title><group>5</group><set>KoT</set><text>Camarilla.</text></vampire><vampire databaseID="2062" count="2"><name>Count Germaine</name><adv></adv><clan>Brujah</clan><capacity>8</capacity><disciplines>CEL FOR POT PRE obf </disciplines><title></title><group>4</group><set>KMW</set><text>Camarilla: Minions opposing Germaine in combat cannot use weapons. Germaine can enter combat with any Toreador controlled by another Methuselah as a (D) action.</text></vampire></crypt>
  <library size="90"><card databaseID="5896" count="4"><name>Forced March</name><type>Action Modifier</type><set>LotN</set><cost></cost><requirement></requirement><text>A vampire can play only one Forced March each turn.
[cel][for] Only usable when an action is successful (after resolving the action). This vampire untaps.
[CEL][FOR] +1 stealth. If the action is successful, this vampire may burn 1 blood to untap (after resolving the action).</text></card><card databaseID="5417" count="2"><name>Iron Glare</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>[pot][pre] Only usable during a referendum. This vampire gains 2 votes.
[POT][PRE] +2 bleed. After playing this card, you cannot play another action modifier to further increase the bleed for this action.</text></card><card databaseID="5615" count="4"><name>Voter Captivation</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable after resolving a successful referendum called by this acting vampire.
[pre] The acting vampire gains X blood from the blood bank, where X is the number of votes by which the referendum passed.
[PRE] As above, but move up to 2 of those blood counters to your pool instead of this vampire.</text></card><card databaseID="5540" count="4"><name>Scalpel Tongue</name><type>Action Modifier/Reaction</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>Only usable during a referendum.
[cel][pre] Choose a vampire who has cast one or more votes in this referendum. The chosen vampire is tapped and abstains during this referendum (this cancels that vampire's votes).
[CEL][PRE] As above, and the chosen vampire burns 1 blood.</text></card><card databaseID="6444" count="7"><name>Psyche!</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>[cel] Press.
[CEL] Only usable at the end of combat when both combatants are still ready. Begin another combat with the opposing minion.</text></card><card databaseID="6447" count="4"><name>Pursuit</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>[cel] Maneuver.
[CEL] Additional strike.</text></card><card databaseID="5029" count="3"><name>Sideslip</name><type>Combat</type><set>LoB</set><cost></cost><requirement></requirement><text>[cel] Strike: dodge.
[CEL] Prevent 1 damage. A vampire can play only one Sideslip at superior each round.</text></card><card databaseID="6234" count="2"><name>Assault Rifle</name><type>Equipment</type><set>KoT</set><cost>5 pool </cost><requirement></requirement><text>Weapon: gun.
Strike: 4R damage, with an optional maneuver each combat.</text></card><card databaseID="6344" count="1"><name>Heart of Nizchetus</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Unique equipment.
During your untap phase, if the bearer is ready, you may draw up to three cards from your library and then move the same number of cards from your hand to the bottom of your library.</text></card><card databaseID="6346" count="2"><name>Helicopter</name><type>Equipment</type><set>KoT</set><cost>3 pool </cost><requirement></requirement><text>Vehicle.
When a minion equips with the Helicopter, tap it. After resolving a successful action, this minion may tap the Helicopter to untap. A minion may have only one vehicle.</text></card><card databaseID="5877" count="1"><name>Dragonbound</name><type>Event</type><set>LotN</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace as long as this card is in play.
During each Methuselah's discard phase, he or she burns X pool, where X is the number of vampires in torpor he or she controls.</text></card><card databaseID="5261" count="2"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="4111" count="1"><name>Carver's Meat Packing and Storage</name><type>Master</type><set>Gehenna</set><cost>1 pool </cost><requirement></requirement><text>Master. unique location.
When a vampire of capacity below 4 goes to torpor, put a hostage counter on him. Hostages cannot be moved to the ready region or be diablerized. During your master phase, you may tap this card to move X blood from the blood bank to a ready vampire you control where X is the number of hostages in torpor. Any ready vampire may burn 2 blood to burn any vampire's hostage counter during any untap phase. Burn all hostage counters if this card leaves play.</text></card><card databaseID="6315" count="1"><name>Fame</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
Put this card on a ready vampire. If this vampire goes into torpor, his or her controller burns 3 pool. Each Methuselah burns 1 pool during his or her untap phase if this vampire is in torpor.</text></card><card databaseID="5951" count="2"><name>Monster</name><type>Master</type><set>LotN</set><cost></cost><requirement></requirement><text>Master: archetype.
Put this card on a ready vampire you control. Once each turn when combat involving this vampire ends and the opposing minion is not ready, this vampire may burn a blood to untap. A vampire may have only one archetype.</text></card><card databaseID="6411" count="2"><name>New Carthage</name><type>Master</type><set>KoT</set><cost>3 pool </cost><requirement></requirement><text>Master: unique location.
Titled Brujah vampires get +1 bleed and 1 additional vote. Ventrue get 1 fewer vote.</text></card><card databaseID="3299" count="1"><name>Oxford University, England</name><type>Master</type><set>CE</set><cost></cost><requirement></requirement><text>Master: unique location.
During the referendum of a political action, you may tap this card and burn X pool to get X votes.</text></card><card databaseID="5479" count="1"><name>Pentex(TM) Subversion</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Unique master.
Put this card on any ready minion. The minion with this card cannot take actions and cannot block actions. This card may be burned by any other minion as a (D) action.</text></card><card databaseID="6528" count="3"><name>Vessel</name><type>Master</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="6221" count="5"><name>Alastor</name><type>Political Action</type><set>KoT</set><cost></cost><requirement>justicar,inner circle</requirement><text>Requires a justicar or Inner Circle member.
Choose a ready Camarilla vampire. If this referendum is successful, search your library for an equipment card and place this card and the equipment on the chosen vampire. Pay half the cost (round down) of the equipment. This vampire may enter combat with any vampire controlled by another Methuselah as a +1 stealth (D) action. This vampire cannot commit diablerie. A vampire may have only one Alastor.</text></card><card databaseID="4378" count="3"><name>Anathema</name><type>Political Action</type><set>KMW</set><cost></cost><requirement>prince,justicar</requirement><text>Requires a prince or justicar.
Choose a ready vampire. If the referendum is successful, put this card on that vampire. If the vampire with this card is reduced to zero blood in combat, he or she is burned, and the Methuselah controlling the opposing minion gains pool equal to the burned vampire's capacity.</text></card><card databaseID="4751" count="1"><name>Ancient Influence</name><type>Political Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah then burns 5 pool. Only one Ancient Influence can be played in a game.</text></card><card databaseID="5301" count="2"><name>Consanguineous Boon</name><type>Political Action</type><set>Third</set><cost></cost><requirement></requirement><text>Boon.
Choose a clan. Successful referendum means each Methuselah gains 1 pool for each member of that clan he or she controls.</text></card><card databaseID="3300" count="4"><name>Parity Shift</name><type>Political Action</type><set>CE</set><cost></cost><requirement>prince,justicar</requirement><text>Requires a prince or justicar.
Choose a Methuselah who has more pool than you do. Allocate X of his or her pool between 1 or more of the other Methuselahs (including you), where X is the number of Methuselahs in the game. Successful referendum means the chosen Methuselah loses that pool, and it is allocated as you announced.</text></card><card databaseID="6466" count="6"><name>Second Tradition: Domain</name><type>Reaction</type><set>KoT</set><cost></cost><requirement>prince,justicar</requirement><text>Requires a ready prince or justicar.
+2 intercept. Also usable by a tapped prince or justicar, even if intercept is not yet needed, to burn a blood to untap and attempt to block with +2 intercept.</text></card><card databaseID="6271" count="3"><name>Cloak the Gathering</name><type>Action Modifier</type><set>KoT</set><cost></cost><requirement></requirement><text>[obf] +1 stealth.
[OBF] Only usable by a ready vampire other than the acting minion you control. The action gets +1 stealth.</text></card><card databaseID="6523" count="2"><name>Veil the Legions</name><type>Action Modifier</type><set>KoT</set><cost></cost><requirement></requirement><text>[obf] Only usable by a ready, untapped vampire other than the acting minion you control. The acting minion gets +1 stealth. Only one Veil the Legions may be played each action.
[OBF] As above, and this vampire may burn X additional blood to give +1 stealth to the next X actions your minions perform this turn. Only one Veil the Legions can be played at superior each turn.</text></card><card databaseID="6457" count="3"><name>Resist Earth's Grasp</name><type>Action Modifier/Combat</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[cel] [COMBAT] Press, or maneuver with an optional press.
[CEL] [ACTION MODIFIER] +1 stealth.</text></card><card databaseID="6330" count="3"><name>Freak Drive</name><type>Action Modifier</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[for] Only usable at the end of a successful action (after resolving the action). This vampire untaps.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).</text></card><card databaseID="6361" count="1"><name>Ivory Bow</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Unique weapon.
Strike: 1R aggravated damage.</text></card><card databaseID="6419" count="1"><name>Obfuscate</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master: Discipline.
Put this card on a vampire. This vampire gains one level of Obfuscate [obf]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Obfuscate.</text></card><card databaseID="6367" count="1"><name>Kevlar Vest</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Bearer may prevent 2 damage from gun strikes or 1 damage from any other source each combat. A minion may have only one Kevlar Vest.</text></card><card databaseID="4890" count="1"><name>Heidelberg Castle, Germany</name><type>Master</type><set>LoB</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap to move blood, equipment cards and/or retainers between any two ready vampires you control. (You choose the amount of blood you move and which cards you transfer.) Cannot be used during an action.</text></card><card databaseID="6515" count="3"><name>Torrent</name><type>Combat</type><set>KoT</set><cost>2 blood</cost><requirement></requirement><text>[cel] Additional strike.
[CEL] Strike: combat ends. If this vampire was blocked while performing an action, the action continues as if unblocked.</text></card><card databaseID="6021" count="2"><name>Swallowed by the Night</name><type>Action Modifier/Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>[obf] [ACTION MODIFIER] +1 stealth.
[OBF] [COMBAT] Maneuver.</text></card><card databaseID="6425" count="1"><name>Perfect Paragon</name><type>Action Modifier</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[pre] Only usable during a referendum. This vampire gains 3 votes.
[PRE] Allies and younger vampires get -1 intercept when attempting to block this action.</text></card><card databaseID="1439" count="1"><name>Praxis Seizure: Istanbul</name><type>Political Action</type><set>AH</set><cost></cost><requirement>camarilla</requirement><text>Requires a Camarilla vampire. Title.
If this referendum is successful, put this card on the acting vampire to represent the unique Camarilla title of Prince of Istanbul. This could lead to a contested title. Each Assamite gets one additional vote for this political action. If the vampire declared prince is not an Assamite, tap all Assamites.</text></card></library>
</deck>
