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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Phone a Friend</name>
  <date>Sun Feb 14 19:31:24 2010</date>
  <author>Obtenebration</author>
  <description></description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="10" max="10" avg="10"><vampire databaseID="2065" count="11"><name>Cybele</name><adv></adv><clan>Baali</clan><capacity>10</capacity><disciplines>ANI DAI OBF PRE SER THA </disciplines><title></title><group>4</group><set>KMW</set><text>Independent: If Cybele is untapped during your master phase, you get an additional master phase action. Cybele may bleed at +2 bleed as (D) action that costs 1 blood. Infernal.</text></vampire><vampire databaseID="2133" count="1"><name>Nergal</name><adv></adv><clan>Baali</clan><capacity>10</capacity><disciplines>AUS DAI FOR OBF PRE THA </disciplines><title></title><group>5</group><set>Promo20051001</set><text>Independent: Once each turn, Nergal may reduce the cost of a card he plays by one blood. +2 bleed. Infernal.</text></vampire></crypt>
  <library size="64"><card databaseID="2065" count="1"><name>Antediluvian Awakening</name><type>Master</type><set>SW</set><cost></cost><requirement></requirement><text>Unique Master.
Put this card in play. Each Methuselah burns 1 pool during each of his or her untap phases. Any Methuselah can burn this card during his or her untap phase by voluntarily burning one vampire with a capacity above 3 that he or she controls.</text></card><card databaseID="6233" count="9"><name>Ashur Tablets</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Put this card in play. If you have three copies in play, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen cards from your ash heap. Move one of those cards to your hand and shuffle the others into your library.</text></card><card databaseID="6262" count="1"><name>Celerity</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master: Discipline.
Put this card on a vampire. This vampire gains one level of Celerity [cel]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Celerity.</text></card><card databaseID="5343" count="2"><name>Dreams of the Sphinx</name><type>Master</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique master.
Put this card in play. Put a counter on this card each time you tap it. When the third counter is added, burn this card. Tap this card to get +2 hand size until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the blood bank to a vampire in your uncontrolled region.</text></card><card databaseID="4146" count="1"><name>Fortschritt Library</name><type>Master</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Master.
Search your library for a Gehenna event card. Show it to all players and add it to your hand. Discard down to your hand size afterward. Only one Fortschritt Library may be played per game.</text></card><card databaseID="6338" count="2"><name>Golconda: Inner Peace</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Choose a vampire with a capacity 8 or more. Remove that vampire from the game. His or her controller gains pool equal to the vampire's capacity. His or her controller may cancel this card as it is played by burning 2 pool.</text></card><card databaseID="5479" count="1"><name>Pentex(TM) Subversion</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Unique master.
Put this card on any ready minion. The minion with this card cannot take actions and cannot block actions. This card may be burned by any other minion as a (D) action.</text></card><card databaseID="3342" count="2"><name>Redeem the Lost Soul</name><type>Master</type><set>CE</set><cost></cost><requirement></requirement><text>Master.
Choose a vampire in your ash heap. Gain X pool, where X is half of the capacity of that vampire (round down). Remove that vampire from the game.</text></card><card databaseID="5471" count="2"><name>Parthenon, The</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap during your master phase to get an additional master phase action.</text></card><card databaseID="6530" count="3"><name>Villein</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire you control and move 2 or more blood from that vampire to your pool. Minion Tap cards cost an additional pool. Villein costs an additional pool to play on this vampire.</text></card><card databaseID="4406" count="5"><name>Call the Great Beast</name><type>Action</type><set>KMW</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
Put this card on the acting Baali and put X ritual counters on it, where X is the capacity of this Baali. This Baali may put a ritual counter on this card as a +1 stealth action. When this card has more than 10 ritual counters, burn this Baali and choose three Disciplines. This card becomes a unique clanless independent infernal vampire with 9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen three Disciplines at superior. Move 9 blood to him from the blood bank. The Great Beast can enter combat with any ready minion controlled by another Methuselah as a (D) action and can prevent 1 damage each combat.</text></card><card databaseID="6386" count="3"><name>Magic of the Smith</name><type>Action</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[tha] Search your library for an equipment card and equip this acting vampire with it (requirements and cost apply as normal). Shuffle afterward.
[THA] As above, but this is a +3 stealth action.</text></card><card databaseID="5348" count="1"><name>Elder Impersonation</name><type>Action Modifier</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[obf] +1 stealth.
[OBF] Only usable when a minion attempts to block. The attempt fails (do not tap that blocking minion). That minion cannot attempt to block this action again.</text></card><card databaseID="5358" count="2"><name>Faceless Night</name><type>Action Modifier</type><set>Third</set><cost></cost><requirement></requirement><text>[obf] +1 stealth.
[OBF] +1 stealth, and any minion who attempts to block this action and fails becomes tapped when the action is resolved (before resolving the action).</text></card><card databaseID="6489" count="1"><name>Spying Mission</name><type>Action Modifier</type><set>KoT</set><cost></cost><requirement></requirement><text>[obf] +1 stealth.
[OBF] Only usable when a bleed would be successful. The bleed burns no pool; it is unsuccessful. Instead, put this card on the acting vampire. The next time this vampire successfully bleeds the same Methuselah, burn this card for +2 bleed.</text></card><card databaseID="6043" count="7"><name>Truth of a Thousand Lies</name><type>Action Modifier</type><set>LotN</set><cost>2 blood</cost><requirement></requirement><text>[ser] +2 bleed. You cannot play another action modifier to increase this bleed amount.
[SER] Only usable at the end of a successful action (after resolving the action). This vampire untaps.</text></card><card databaseID="6484" count="2"><name>Soul Gem of Etrius</name><type>Equipment</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique equipment.
If this vampire is burned, draw the top card from your crypt. If it is younger, put the Soul Gem on him or her and move him or her to your ready region with blood from the blood bank equal to his or her capacity; otherwise, move that card to your uncontrolled region (and burn the Soul Gem). If bearer is diablerized, the diablerizing vampire cannot take the Soul Gem.</text></card><card databaseID="3999" count="1"><name>Anthelios, The Red Star</name><type>Event</type><set>Promo20040411</set><cost></cost><requirement></requirement><text>Gehenna.
Once each master phase, a Methuselah can use a master phase action to exchange a master card in his or her hand for one in his or her ash heap.</text></card><card databaseID="6360" count="4"><name>Into Thin Air</name><type>Action Modifier</type><set>KoT</set><cost></cost><requirement></requirement><text>Do not replace until your untap phase.
[obf] +1 stealth. Once this action, this vampire may burn 1 blood to give an ally or younger vampire -1 intercept. Into Thin Air and Lost in Crowds cannot both be played on the same action.
[OBF] As above, but for +2 stealth.</text></card><card databaseID="6336" count="1"><name>Giant's Blood</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Fill a vampire to full capacity with blood from the blood bank. Only one Giant's Blood can be played in a game.</text></card><card databaseID="6327" count="2"><name>Fortitude</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Fortitude [for]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Fortitude.</text></card><card databaseID="5612" count="1"><name>Vicissitude</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Vicissitude [vic]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Vicissitude.</text></card><card databaseID="2244" count="1"><name>Obtenebration</name><type>Master</type><set>SW</set><cost></cost><requirement></requirement><text>Master: Discipline.
Put this card on a vampire. This vampire has Obtenebration [obt]; if the vampire already had Obtenebration, he or she now has superior Obtenebration [OBT]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Obtenebration.</text></card><card databaseID="6304" count="2"><name>Embrace, The</name><type>Action</type><set>KoT</set><cost>2 blood</cost><requirement>non-sterile</requirement><text>+1 stealth action. Requires a ready non-Sterile vampire.
Put this card in play; it becomes a non-unique vampire with 1 capacity of the same clan as the acting vampire. This vampire must hunt this turn.</text></card><card databaseID="6402" count="1"><name>Monastery of Shadows</name><type>Master</type><set>KoT</set><cost>3 pool </cost><requirement></requirement><text>Master: unique location.
You have +1 hand size. Tap to give a vampire with capacity 8 or more +1 stealth.</text></card><card databaseID="5373" count="1"><name>Forgotten Labyrinth</name><type>Action Modifier</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>Not usable on a bleed action.
[obf] +2 stealth.
[OBF] +3 stealth.</text></card><card databaseID="2994" count="2"><name>Psychomachia</name><type>Action Modifier</type><set>BL</set><cost>1 blood</cost><requirement></requirement><text>Only usable when an ally or younger vampire successfully blocks before tapping the blocker.
[pre] Cancel the current action and untap this acting vampire. The blocking minion is not tapped.
[dai] The block fails, and the action continues. The blocking minion cannot attempt to block this action again.
[DAI] As [dai] above, and the blocking minion takes 1 damage (damage not preventable).</text></card><card databaseID="6482" count="1"><name>Society of Leopold</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
Put this card on a vampire. During his or her controller's untap phase, the vampire with this card either burns 1 blood or is burned (the controller's choice). The vampire with this card can move it to any other vampire as a +1 stealth (D) action.</text></card><card databaseID="4890" count="1"><name>Heidelberg Castle, Germany</name><type>Master</type><set>LoB</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
Tap to move blood, equipment cards and/or retainers between any two ready vampires you control. (You choose the amount of blood you move and which cards you transfer.) Cannot be used during an action.</text></card><card databaseID="5995" count="1"><name>Sargon Fragment, The</name><type>Equipment</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Unique equipment.
The vampire with this equipment has superior Necromancy [NEC]. This vampire can move a library card from your ash heap to your hand as an action that costs 1 blood (discard afterward).</text></card></library>
</deck>
