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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Hand Strikes</name>
  <date>Wed Jul 28 11:35:58 2010</date>
  <author>Obtenebration</author>
  <description></description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="4" max="11" avg="7.5"><vampire databaseID="2666" count="5"><name>Elimelech the Twice-Damned</name><adv></adv><clan>Ventrue antitribu</clan><capacity>11</capacity><disciplines>AUS DEM DOM FOR OBF pro </disciplines><title></title><group>5</group><set>SoC</set><text>Sabbat. Black Hand. Seraph: Elimelech strikes with first strike. +1 bleed. +1 strength.</text></vampire><vampire databaseID="2669" count="1"><name>Hagar Stone</name><adv></adv><clan>Malkavian antitribu</clan><capacity>6</capacity><disciplines>AUS DEM obf </disciplines><title></title><group>5</group><set>SoC</set><text>Sabbat. Black Hand: While Hagar is ready, you have +1 hand size. While Hagar is untapped, do not replace cards you play on your turn until Hagar taps or your turn ends.</text></vampire><vampire databaseID="2527" count="1"><name>Drusilla Euphemia</name><adv></adv><clan>Malkavian antitribu</clan><capacity>6</capacity><disciplines>AUS OBF dem vic </disciplines><title></title><group>4</group><set>Third</set><text>Sabbat: Drusilla may give you control of a ready Ventrue for the remainder of the turn as a (D) action that costs 2 blood.</text></vampire><vampire databaseID="2665" count="1"><name>Dr. Morrow, The Skindoctor</name><adv></adv><clan>Tzimisce</clan><capacity>5</capacity><disciplines>AUS VIC for </disciplines><title></title><group>5</group><set>SoC</set><text>Sabbat. Black Hand: Morrow may put a graft counter on an ally as a (D) action. An ally with a graft counter has -1 stealth.</text></vampire><vampire databaseID="3189" count="2"><name>Tyler McGill</name><adv></adv><clan>Toreador</clan><capacity>4</capacity><disciplines>AUS pre </disciplines><title></title><group>5</group><set>KoT</set><text>Camarilla: Tyler gets an additional vote when any Methuselah burns the Edge for a vote. He cannot block Nosferatu.</text></vampire><vampire databaseID="2598" count="2"><name>Neighbor John</name><adv></adv><clan>Ventrue antitribu</clan><capacity>5</capacity><disciplines>AUS dom for </disciplines><title></title><group>4</group><set>Third</set><text>Sabbat: +1 intercept.</text></vampire></crypt>
  <library size="68"><card databaseID="6995" count="1"><name>Wider View</name><type>Master</type><set>HttB</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card in play. You may use a transfer to move the top card from your crypt to your uncontrolled region and then remove a crypt card in your uncontrolled region from the game. You may use four transfers to burn this card and gain 2 pool.</text></card><card databaseID="6987" count="3"><name>Villein</name><type>Master</type><set>HttB</set><cost></cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire you control and move 2 or more blood from that vampire to your pool. Minion Tap cards cost an additional pool. Villein costs an additional pool to play on this vampire.</text></card><card databaseID="6858" count="1"><name>Graverobbing</name><type>Action</type><set>HttB</set><cost></cost><requirement></requirement><text>[dom] (D) Steal a vampire in torpor controlled by another Methuselah.
[DOM] As above, and this acting vampire may burn 2 blood to move the stolen vampire to your ready region.</text></card><card databaseID="5694" count="12"><name>Hand Contract</name><type>Master</type><set>SoC</set><cost></cost><requirement></requirement><text>Master. Contract. Trifle.
Put this card on any ready minion and choose a Black Hand vampire. That Black Hand vampire may enter combat with the minion with this card as a +1 stealth (D) action unless they are controlled by the same Methuselah.</text></card><card databaseID="4146" count="1"><name>Fortschritt Library</name><type>Master</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Master.
Search your library for a Gehenna event card. Show it to all players and add it to your hand. Discard down to your hand size afterward. Only one Fortschritt Library may be played per game.</text></card><card databaseID="6796" count="2"><name>Bum's Rush</name><type>Action</type><set>HttB</set><cost></cost><requirement></requirement><text>Do not replace until the end of this action.
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.</text></card><card databaseID="1380" count="1"><name>Covenant of Blood</name><type>Action</type><set>AH</set><cost>1 blood</cost><requirement>non-camarilla,capacity above 7</requirement><text>Requires a ready non-Camarilla vampire with a capacity above 7.
Put this card in play. Any non-Camarilla vampire may enter combat with any Camarilla vampire controlled by another Methuselah as a (D) action. Any vampire may burn this card as a (D) action. Camarilla vampires get -1 stealth when attempting that action.</text></card><card databaseID="2987" count="2"><name>Nose of the Hound</name><type>Action</type><set>BL</set><cost></cost><requirement></requirement><text>+1 stealth action.
[aus] (D) Enter combat with a ready tapped minion controlled by another Methuselah. This acting minion gets an optional maneuver in that combat.
[spi] As [aus] above, with an additional optional maneuver during that combat.
[SPI] As [spi] above, but enter combat with any ready minion controlled by another Methuselah.</text></card><card databaseID="6458" count="2"><name>Rowan Ring</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Unique melee weapon.
Strike: Send the opposing vampire to torpor. This card is transferred to that vampire, and he or she doesn't untap as normal during the untap phase as long as he or she remains in torpor.</text></card><card databaseID="6361" count="1"><name>Ivory Bow</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Unique weapon.
Strike: 1R aggravated damage.</text></card><card databaseID="6468" count="1"><name>Sengir Dagger</name><type>Equipment</type><set>KoT</set><cost>2 pool </cost><requirement></requirement><text>Unique melee weapon.
Strike: strength aggravated damage.</text></card><card databaseID="5527" count="2"><name>Rolling with the Punches</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[for] Prevent 1 damage.
[FOR] This vampire burns 1 blood to prevent all damage from the opposing minion's strikes this round of combat.</text></card><card databaseID="5033" count="2"><name>Skin of Steel</name><type>Combat</type><set>LoB</set><cost>1 blood</cost><requirement></requirement><text>[for] Prevent all damage from the opponent's strike.
[FOR] As above, and prevent all damage from the opponent's strikes for the remainder of this round.</text></card><card databaseID="6233" count="3"><name>Ashur Tablets</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Put this card in play. If you have three copies in play, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen cards from your ash heap. Move one of those cards to your hand and shuffle the others into your library.</text></card><card databaseID="5260" count="3"><name>Blessing of Chaos</name><type>Action</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[dem] Put this card on the acting vampire. If this vampire attempts to block, the acting vampire cannot play action modifiers requiring Dementation, Chimerstry [chi], Dominate [dom] or Presence [pre]. Vampires opposing this vampire in combat cannot play cards that require those Disciplines.
[DEM] As above, and actions requiring those Disciplines cannot be directed at this vampire.</text></card><card databaseID="6854" count="9"><name>Freak Drive</name><type>Action Modifier</type><set>HttB</set><cost>1 blood</cost><requirement></requirement><text>[for] Only usable at the end of a successful action (after resolving the action). This vampire untaps.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).</text></card><card databaseID="5951" count="2"><name>Monster</name><type>Master</type><set>LotN</set><cost></cost><requirement></requirement><text>Master: archetype.
Put this card on a ready vampire you control. Once each turn when combat involving this vampire ends and the opposing minion is not ready, this vampire may burn a blood to untap. A vampire may have only one archetype.</text></card><card databaseID="5685" count="1"><name>Drop Point Network</name><type>Master</type><set>SoC</set><cost>1 pool </cost><requirement>black hand</requirement><text>Master. Requires a ready Black Hand vampire.
Remove 7 cards in your ash heap from the game to search your library for a minion card. Show it to all players and move it to your hand. Discard afterward.</text></card><card databaseID="5457" count="1"><name>Mylan Horseed (Goblin)</name><type>Ally</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Unique changeling with 1 life. 0 strength, 1 bleed.
Mylan can untap a ready non-Camarilla vampire with a capacity above 7 as a +1 stealth action. Once each combat, he may dodge as a strike. Mylan cannot block vampires.</text></card><card databaseID="4219" count="1"><name>Carlton Van Wyk (Hunter)</name><type>Ally</type><set>Tenth</set><cost>2 pool </cost><requirement></requirement><text>Unique mortal with 2 life. 0 strength, 0 bleed.
Carlton can strike for 1R damage, and he may dodge as a strike once each combat. Carlton has +1 intercept when blocking vampires. During your discard phase, you may burn Carlton to burn a vampire who has committed diablerie since your last turn.</text></card><card databaseID="916" count="1"><name>Shadow of the Beast</name><type>Action</type><set>VTES</set><cost>1 blood</cost><requirement></requirement><text>[pro] Put this card on the acting vampire. The vampire with this card gets an optional maneuver each combat. A vampire may have only one Shadow of the Beast.
[PRO] As above, and this vampire gets an optional press each combat.</text></card><card databaseID="4148" count="2"><name>Fueled by Heart's Blood</name><type>Event</type><set>Gehenna</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace until a vampire commits diablerie.
Put 10 counters on this card. Remove one counter each time another Gehenna card is put in play. A blood hunt cannot be called on a vampire whose capacity is greater than the number of counters on this card when he or she diablerizes a younger vampire.</text></card><card databaseID="6222" count="3"><name>Amaranth</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>Only usable by a vampire who can commit diablerie. Only usable when the opposing vampire should go to torpor. Diablerize the opposing vampire instead. Not usable by a vampire being burned or going to torpor.</text></card><card databaseID="3350" count="2"><name>Ritual of the Bitter Rose</name><type>Action Modifier/Combat</type><set>CE</set><cost></cost><requirement></requirement><text>
Each ready vampire you control gains an amount of blood from the blood bank equal to the amount of blood on a vampire being burned either by diablerie or while in combat with this vampire.</text></card><card databaseID="6321" count="2"><name>Flesh of Marble</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>Only usable before range is chosen.
[pro] For the duration of the combat, when this vampire suffers a point of damage (that he or she does not prevent) in a given round, any additional damage inflicted on this vampire in the same round is automatically prevented. Aggravated damage cannot be prevented in this way.
[PRO] As above, but aggravated damage is prevented in this way as well.</text></card><card databaseID="6506" count="4"><name>Telepathic Misdirection</name><type>Reaction</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>[aus] +1 intercept.
[AUS] Only usable when a minion is bleeding you, after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the acting minion's controller. The acting minion is now bleeding that Methuselah.</text></card><card databaseID="6522" count="1"><name>Vast Wealth</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Put this card on a ready minion you control. While you control this minion, he or she can equip with the first piece of equipment you find in your library (working down from the top) as a +1 stealth action (requirements and cost apply as normal). Shuffle afterward.</text></card><card databaseID="5707" count="1"><name>Tattoo Signal</name><type>Action</type><set>SoC</set><cost></cost><requirement>seraph</requirement><text>+1 stealth action. Requires a Seraph.
Put this card on this acting Seraph. This ready Seraph may tap this card to untap another Black Hand vampire. A minion may have only one Tattoo Signal. Burn option.</text></card><card databaseID="5693" count="1"><name>Guarded Rubrics</name><type>Equipment</type><set>SoC</set><cost>1 pool </cost><requirement>black hand</requirement><text>Unique equipment. Requires a ready Black Hand vampire.
The vampire with this equipment may bleed at +2 bleed as a (D) action that costs 1 blood. While bearer is ready, Gehenna cards cost an additional pool to play.</text></card></library>
</deck>
