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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Hand Jobs</name>
  <date>Fri Mar 26 17:42:35 2010</date>
  <author>Obtenebration</author>
  <description></description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="1" max="9" avg="6.25"><vampire databaseID="2084" count="3"><name>Joe "Boot" Hill</name><adv></adv><clan>Assamite</clan><capacity>7</capacity><disciplines>CEL QUI for obf </disciplines><title></title><group>4</group><set>KMW</set><text>Sabbat. Black Hand: Joe can enter combat with a werewolf ally controlled by another Methuselah as a +1 stealth (D) action. Joe gets an optional maneuver in that combat. +1 strength. (The Blood Curse does not affect Joe.)</text></vampire><vampire databaseID="1835" count="2"><name>Reza Fatir, The Dark Angel</name><adv></adv><clan>Assamite</clan><capacity>6</capacity><disciplines>CEL QUI obf pro </disciplines><title></title><group>4</group><set>Gehenna</set><text>Sabbat. Black Hand: The Blood Curse does not affect Reza.</text></vampire><vampire databaseID="2674" count="4"><name>Nizzam al-Latif</name><adv></adv><clan>Assamite</clan><capacity>9</capacity><disciplines>ANI CEL OBF QUI dem </disciplines><title></title><group>5</group><set>SoC</set><text>Sabbat. Black Hand: Damage from Nizzam's hand strikes is aggravated. (The Blood Curse does not affect Nizzam.)</text></vampire><vampire databaseID="2053" count="1"><name>Basir</name><adv></adv><clan>Assamite</clan><capacity>1</capacity><disciplines>qui </disciplines><title></title><group>4</group><set>KMW</set><text>Independent: Each time you use a master phase action to place a master: Discipline card on Basir, he gains 1 blood fom the blood bank. Basir cannot block or play reaction cards. Blood Cursed.</text></vampire><vampire databaseID="2762" count="1"><name>Evan Rogers</name><adv></adv><clan>Assamite</clan><capacity>3</capacity><disciplines>cel qui </disciplines><title></title><group>4</group><set>LotN</set><text>Independent: Blood cursed.</text></vampire><vampire databaseID="2748" count="1"><name>Alu</name><adv></adv><clan>Assamite</clan><capacity>2</capacity><disciplines>obf </disciplines><title></title><group>5</group><set>LotN</set><text>Independent: Blood cursed.</text></vampire></crypt>
  <library size="67"><card databaseID="4111" count="1"><name>Carver's Meat Packing and Storage</name><type>Master</type><set>Gehenna</set><cost>1 pool </cost><requirement></requirement><text>Master. unique location.
When a vampire of capacity below 4 goes to torpor, put a hostage counter on him. Hostages cannot be moved to the ready region or be diablerized. During your master phase, you may tap this card to move X blood from the blood bank to a ready vampire you control where X is the number of hostages in torpor. Any ready vampire may burn 2 blood to burn any vampire's hostage counter during any untap phase. Burn all hostage counters if this card leaves play.</text></card><card databaseID="3839" count="4"><name>Corporal Reservoir</name><type>Master</type><set>BH</set><cost></cost><requirement></requirement><text>Master: trifle.
Put this card on any Black Hand vampire. This vampire may tap this card to prevent 1 point of damage in combat or to gain a blood. This card doesn't untap as normal. This vampire may burn a blood to untap this card during his or her untap phase.</text></card><card databaseID="6834" count="1"><name>Dreams of the Sphinx</name><type>Master</type><set>HttB</set><cost>1 pool </cost><requirement></requirement><text>Unique master.
Put this card in play. Put a counter on this card each time you tap it. When the third counter is added, burn this card. Tap this card to get +2 hand size until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the bank to a vampire in your uncontrolled region.</text></card><card databaseID="5694" count="7"><name>Hand Contract</name><type>Master</type><set>SoC</set><cost></cost><requirement></requirement><text>Master. Contract. Trifle.
Put this card on any ready minion and choose a Black Hand vampire. That Black Hand vampire may enter combat with the minion with this card as a +1 stealth (D) action unless they are controlled by the same Methuselah.</text></card><card databaseID="6551" count="1"><name>House of Sorrow</name><type>Master</type><set>Promo20081119</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location.
Tap to untap any card you control that is not a minion. If you do so, neither that card nor this location untap as normal on your next untap phase.</text></card><card databaseID="5489" count="1"><name>Powerbase: Barranquilla</name><type>Master</type><set>Third</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location.
Put X blood on this card when it is played, where X is the capacity of a ready Sabbat vampire you control. During your untap phase, you may move 1 blood from this card to your pool. Any vampire may burn this location as a (D) action. Titled vampires get +1 stealth on that action. Burn this card if it has no counters.</text></card><card databaseID="6436" count="1"><name>Powerbase: Montreal</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master: unique location.
During your influence phase, you may move 1 blood from the blood bank to a vampire in your uncontrolled region. Any vampire may steal this location for his or her controller as a (D) action.</text></card><card databaseID="6449" count="1"><name>Rack, The</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master: unique location.
When this card is played or the controller of this card changes, the controller chooses a ready vampire he or she controls. During the controller's untap phase, the chosen vampire gains 2 blood. A vampire controlled by another Methuselah can steal this location for his or her controller as a (D) action.</text></card><card databaseID="6987" count="3"><name>Villein</name><type>Master</type><set>HttB</set><cost></cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire you control and move 2 or more blood from that vampire to your pool. Minion Tap cards cost an additional pool. Villein costs an additional pool to play on this vampire.</text></card><card databaseID="6053" count="1"><name>WMRH Talk Radio</name><type>Master</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location.
Tap to give any minion +1 intercept for the current action. If that minion doesn't successfully block the action, burn 1 pool after the action resolves.</text></card><card databaseID="6769" count="3"><name>Abbot</name><type>Action</type><set>HttB</set><cost></cost><requirement>sabbat</requirement><text>+1 stealth action. Requires a Sabbat vampire.
Put this card on this acting Sabbat vampire and untap him or her. This Sabbat vampire gets +1 intercept against (D) actions directed at his or her controller. A vampire may have only one Abbot.</text></card><card databaseID="5693" count="1"><name>Guarded Rubrics</name><type>Equipment</type><set>SoC</set><cost>1 pool </cost><requirement>black hand</requirement><text>Unique equipment. Requires a ready Black Hand vampire.
The vampire with this equipment may bleed at +2 bleed as a (D) action that costs 1 blood. While bearer is ready, Gehenna cards cost an additional pool to play.</text></card><card databaseID="6958" count="1"><name>Sport Bike</name><type>Equipment</type><set>HttB</set><cost>1 pool </cost><requirement></requirement><text>Vehicle.
This minion gets +1 intercept. A minion may have only one vehicle.</text></card><card databaseID="6450" count="1"><name>Raven Spy</name><type>Retainer</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>Animal with 1 life.
[ani] This minion gets +1 intercept.
[ANI] As above, but the Raven Spy has 2 life.</text></card><card databaseID="6902" count="1"><name>Mr. Winthrop</name><type>Retainer</type><set>HttB</set><cost></cost><requirement></requirement><text>Unique mortal with 1 life.
The minion with this retainer gets +1 intercept.</text></card><card databaseID="5843" count="4"><name>Black Sunrise</name><type>Reaction</type><set>LotN</set><cost></cost><requirement></requirement><text>Only usable by a tapped vampire.
[qui] Only usable during a (D) action directed at you or something you control. This vampire untaps and attempts to block.
[QUI] As above, but usable on any action.</text></card><card databaseID="6469" count="4"><name>Sense the Savage Way</name><type>Reaction</type><set>KoT</set><cost></cost><requirement>capacity above 6</requirement><text>Requires a vampire with capacity above 6.
[ani] +1 intercept.
[ANI] Only usable by a tapped vampire. This vampire untaps and attempts to block.</text></card><card databaseID="5962" count="1"><name>Open Dossier</name><type>Reaction</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>Only usable by a vampire who has been chosen for a contract on the acting minion. This vampire attempts to block with +2 intercept and gets an optional maneuver in the resulting combat if successful. Usable by a tapped vampire even if intercept is not yet needed.</text></card><card databaseID="3915" count="4"><name>Ministry</name><type>Reaction</type><set>BH</set><cost>1 blood</cost><requirement>black hand</requirement><text>Requires a ready Black Hand vampire. Do not replace until the end of this action.
This vampire gets +2 intercept. If the acting vampire is Sabbat, this vampire gets an additional +1 intercept. If this vampire does not successfully block this action, he or she is tapped after action resolution.</text></card><card databaseID="6539" count="2"><name>Weighted Walking Stick</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>Only usable before range is determined on the first round.
Put this card on this minion and put 5 counters on this card. While in play, this card represents a melee weapon (equipment) that does strength+1 damage each strike. For each point of damage inflicted by this strike (even if prevented), remove a counter from this card. Burn this card when it has no counters. A minion can have only one Weighted Walking Stick.</text></card><card databaseID="6030" count="2"><name>Taste of Death</name><type>Combat</type><set>LotN</set><cost>1 blood</cost><requirement></requirement><text>[qui] Strike: 1R aggravated damage. Only usable at long range.
[QUI] Strike: 2R aggravated damage. Only usable at long range.</text></card><card databaseID="6504" count="2"><name>Taste of Vitae</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor.
This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round. A vampire may play only one Taste of Vitae each round.</text></card><card databaseID="6968" count="3"><name>Target Vitals</name><type>Combat</type><set>HttB</set><cost></cost><requirement></requirement><text>Aim. Play when choosing a strike.
If any damage from this strike is successfully inflicted on the opposing minion, he or she takes an additional 2 damage from this strike, and he or she cannot press this round. The opposing minion may discard two combat cards [COMBAT] to cancel this card. A minion may play only one aim each strike.</text></card><card databaseID="5028" count="1"><name>Side Strike</name><type>Combat</type><set>LoB</set><cost></cost><requirement></requirement><text>[cel] Strike: dodge.
[CEL] Additional strike.</text></card><card databaseID="6447" count="4"><name>Pursuit</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>[cel] Maneuver.
[CEL] Additional strike.</text></card><card databaseID="6444" count="3"><name>Psyche!</name><type>Combat</type><set>KoT</set><cost></cost><requirement></requirement><text>[cel] Press.
[CEL] Only usable at the end of combat when both combatants are still ready. Begin another combat with the opposing minion.</text></card><card databaseID="6021" count="4"><name>Swallowed by the Night</name><type>Action Modifier/Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>[obf] [ACTION MODIFIER] +1 stealth.
[OBF] [COMBAT] Maneuver.</text></card><card databaseID="5977" count="3"><name>Provision of the Silsila</name><type>Action Modifier/Reaction</type><set>LotN</set><cost></cost><requirement></requirement><text>Usable by a tapped vampire.
Only usable after a combat involving this Assamite and a minion with a contract naming this Assamite. Only usable if the opposing minion is not ready and this Assamite is ready. This Assamite gains enough blood from the blood bank to reach full capacity, and the contract is burned if still in play.</text></card><card databaseID="5942" count="1"><name>Market Square</name><type>Master</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location.
Tap to give an Assamite you control +1 intercept.</text></card><card databaseID="2613" count="1"><name>Heartblood of the Clan</name><type>Master</type><set>FN</set><cost>1 pool </cost><requirement></requirement><text>Master: unique location.
Any Assamite may take an action to move 1 blood from the blood bank to this card. During your influence phase, you may move any amount of blood from this card to any Assamite in your uncontrolled region.</text></card></library>
</deck>
