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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Convicted Hunters</name>
  <date>Thu Jun 17 19:30:38 2010</date>
  <author>Obtenebration</author>
  <description></description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="10" min="3" max="5" avg="4.2"><vampire databaseID="2361" count="2"><name>Jack "Hannibal137" Harmon</name><adv></adv><clan>Imbued</clan><capacity>4</capacity><disciplines>def jud</disciplines><title></title><group>4</group><set>NoR</set><text>Jack gets an optional maneuver on the first round of combat.</text></vampire><vampire databaseID="2362" count="3"><name>Jennie "Cassie247" Orne</name><adv></adv><clan>Imbued</clan><capacity>5</capacity><disciplines>inn jud vis</disciplines><title></title><group>4</group><set>NoR</set><text>Any incapacitated imbued may move to the ready region and gain a life (not to exceed his or her starting amount) by burning 2 conviction [2 CONVICTION] during any Methuselah's untap phase.</text></vampire><vampire databaseID="2358" count="1"><name>Erick "Shophet125" Franco</name><adv></adv><clan>Imbued</clan><capacity>4</capacity><disciplines>inn jud</disciplines><title></title><group>4</group><set>NoR</set><text>If Erick successfully enters combat with a monster as an action, he may gain a conviction from your hand or ash heap (before combat begins).</text></vampire><vampire databaseID="2359" count="2"><name>Francois "Warden" Loehr</name><adv></adv><clan>Imbued</clan><capacity>3</capacity><disciplines>def jud</disciplines><title></title><group>4</group><set>NoR</set><text>Other Methuselahs' actions that target Francois cost an additional blood or life.</text></vampire><vampire databaseID="2369" count="1"><name>Marion "Teacher193" Perks</name><adv></adv><clan>Imbued</clan><capacity>4</capacity><disciplines>red jud</disciplines><title></title><group>4</group><set>NoR</set><text>Marion gets an optional press each combat.</text></vampire><vampire databaseID="2373" count="1"><name>Travis "Traveler72" Miller</name><adv></adv><clan>Imbued</clan><capacity>5</capacity><disciplines>mar def</disciplines><title></title><group>4</group><set>NoR</set><text>Travis may move 2 blood from the blood bank to an imbued in your uncontrolled region as a +1 stealth action that costs 1 conviction [1 CONVICTION].</text></vampire></crypt>
  <library size="62"><card databaseID="6520" count="1"><name>Unmasking, The</name><type>Event</type><set>KoT</set><cost></cost><requirement></requirement><text>Gehenna. Do not replace until your next discard phase.
Allies get +1 intercept when attempting to block vampires.</text></card><card databaseID="4428" count="1"><name>Dr. Marisa Fletcher, CDC</name><type>Event</type><set>KMW</set><cost></cost><requirement></requirement><text>Government.
During your untap phase, add two counters to this card from the blood bank. When a vampire with capacity less than X is blocked while hunting, where X is the number of counters on this card, burn that vampire and all the counters on this card.</text></card><card databaseID="6422" count="1"><name>Ossian</name><type>Ally</type><set>KoT</set><cost>3 pool </cost><requirement></requirement><text>Unique werewolf with 4 life. 2 strength, 0 bleed. Red List.
Ossian may enter combat with any vampire as a +1 stealth (D) action. In the first round of combat with a vampire who has played a card that requires Auspex [aus] during this action, that vampire cannot use any maneuvers or strikes. Ossian gains 1 life at the end of each round for each blood the opposing vampire used to heal damage or prevent destruction that round.</text></card><card databaseID="6340" count="1"><name>Gregory Winter</name><type>Ally</type><set>KoT</set><cost>2 pool </cost><requirement></requirement><text>Unique ghoul with 4 life. 1 strength, 1 bleed.
During your untap phase, Gregory burns 1 life. He can steal a blood (gaining a life) from a vampire controlled by another Methuselah as a +1 stealth (D) action. He can burn a vampire in torpor to gain 2 life as a (D) action.</text></card><card databaseID="4219" count="1"><name>Carlton Van Wyk (Hunter)</name><type>Ally</type><set>Tenth</set><cost>2 pool </cost><requirement></requirement><text>Unique mortal with 2 life. 0 strength, 0 bleed.
Carlton can strike for 1R damage, and he may dodge as a strike once each combat. Carlton has +1 intercept when blocking vampires. During your discard phase, you may burn Carlton to burn a vampire who has committed diablerie since your last turn.</text></card><card databaseID="6540" count="1"><name>Wendell Delburton (Hunter)</name><type>Ally</type><set>KoT</set><cost>3 pool </cost><requirement></requirement><text>Unique mortal with 3 life. 0 strength, 0 bleed.
Wendell may strike for 2R damage. He gets one optional maneuver each combat and inflicts +2 damage with melee weapons. He may enter combat with a minion controlled by another Methuselah as a (D) action. During your untap phase, if Wendell has 2 or fewer life, add 1 life. During your untap phase, a ready vampire you control takes 2 unpreventable damage.</text></card><card databaseID="5159" count="4"><name>Determine</name><type>Reaction</type><set>NoR</set><cost>1 conv </cost><requirement></requirement><text>Play when a monster controlled by your predator is bleeding you, after blocks are declined. Tap this reacting imbued. The monster is now bleeding your predator's predator.
Or play when a monster controlled by your predator or prey plays an action card. Tap this reacting imbued and cancel that action card as it is played (no cost is paid, and the monster doesn't tap). That monster cannot play the same action card again this turn.</text></card><card databaseID="5158" count="1"><name>Crusader Sword, The</name><type>Equipment</type><set>NoR</set><cost>1 pool </cost><requirement></requirement><text>Unique melee weapon.
Strength+1 aggravated damage each strike. Only usable by a minion with True Faith or an imbued. Vampires opposing this minion with True Faith or this imbued cannot use maneuvers to go to close range.</text></card><card databaseID="6361" count="1"><name>Ivory Bow</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Unique weapon.
Strike: 1R aggravated damage.</text></card><card databaseID="5177" count="3"><name>Rejuvenate</name><type>Power</type><set>NoR</set><cost></cost><requirement></requirement><text>During your untap phase, if this imbued has fewer life than his or her starting amount, he or she gains 1 life.
[ACTION] [1 CONVICTION] +1 stealth action. Add 1 blood to a vampire or 1 life to any other ally, not to exceed starting life.</text></card><card databaseID="5187" count="6"><name>Vigilance</name><type>Power</type><set>NoR</set><cost></cost><requirement></requirement><text>[ACTION MODIFIER] Only usable at the end of a successful action (after resolving the action). Untap this imbued.
[REACTION] [1 CONVICTION] Only usable by a tapped imbued. Untap this imbued.</text></card><card databaseID="5160" count="3"><name>Discern</name><type>Power</type><set>NoR</set><cost></cost><requirement></requirement><text>[REACTION]+1 intercept. Only usable when a monster is acting.</text></card><card databaseID="5155" count="2"><name>Champion</name><type>Power</type><set>NoR</set><cost></cost><requirement></requirement><text>[REACTION] [2 CONVICTION] Only usable when a monster controlled by another Methuselah is taking a (D) action against you or against an imbued controlled by any player. The action fails and the acting monster enters combat with this imbued instead.</text></card><card databaseID="5169" count="1"><name>Inspire</name><type>Power</type><set>NoR</set><cost></cost><requirement></requirement><text>[ACTION] [1 CONVICTION] +1 stealth action.
Add a counter to an imbued in your uncontrolled region or move the conviction you paid for this action from your ash heap to any imbued in play.</text></card><card databaseID="5148" count="1"><name>Abjure</name><type>Power</type><set>NoR</set><cost></cost><requirement></requirement><text>[COMBAT] Tap this imbued before range is determined to end a combat between a monster and a mortal. If the mortal is a minion other than this imbued, you may move a conviction to this imbued from your hand or ash heap.</text></card><card databaseID="5183" count="5"><name>Strike with Conviction</name><type>Conviction</type><set>NoR</set><cost></cost><requirement></requirement><text>Burn to make a hand or weapon strike against a monster at +1 damage.
Burn to bleed at +1 bleed as a (D) action.</text></card><card databaseID="5176" count="5"><name>React with Conviction</name><type>Conviction</type><set>NoR</set><cost></cost><requirement></requirement><text>When an effect that would change control of this imbued is played or announced, you may burn this card to cancel that effect. Burn this card to cancel either a (D) action against this imbued that requires Chimerstry [chi], Dementation [dem], Dominate [dom], Presence [pre], or Serpentis [ser] or a strike card that requires any of those Disciplines played by a minion opposing this imbued as it is announced. No cost is paid.</text></card><card databaseID="5180" count="5"><name>Second Sight</name><type>Conviction</type><set>NoR</set><cost></cost><requirement></requirement><text>An imbued may burn only one Second Sight for the following effects each action.
Burn when a monster is acting to give this imbued +1 intercept for that action.
Burn when this imbued declares an action to give monsters -1 intercept for this action.</text></card><card databaseID="5156" count="2"><name>Church of Vindicated Faith, The</name><type>Master</type><set>NoR</set><cost>1 pool </cost><requirement>imbued</requirement><text>Master: unique location. Requires a ready imbued.
When an imbued successfully performs an action, tap this card to move 1 blood from the blood bank to an imbued in your uncontrolled region.</text></card><card databaseID="5479" count="3"><name>Pentex(TM) Subversion</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Unique master.
Put this card on any ready minion. The minion with this card cannot take actions and cannot block actions. This card may be burned by any other minion as a (D) action.</text></card><card databaseID="5149" count="4"><name>Angel of Berlin</name><type>Master</type><set>NoR</set><cost></cost><requirement>imbued</requirement><text>Master: out-of-turn. Requires a ready imbued.
Untap an imbued, or equip a ready imbued you control with an equipment from your hand (requirements must be met; pay cost as normal). Not usable during combat.</text></card><card databaseID="6223" count="1"><name>Anarch Troublemaker</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
During your untap phase, you may tap up to 2 vampires controlled by your prey or burn an equipment on one of your prey's minions. If you do so, your prey takes control of the Anarch Troublemaker.</text></card><card databaseID="5185" count="1"><name>Unity</name><type>Master</type><set>NoR</set><cost></cost><requirement></requirement><text>Master: unique hunter-list.
Tap this card and burn 1 pool to move two cards that require an imbued (or a creed or a virtue) from your ash heap to the top of your library. You may then cut your library once.</text></card><card databaseID="4765" count="1"><name>Barrens, The</name><type>Master</type><set>LoB</set><cost></cost><requirement></requirement><text>Master: unique location.
Tap to discard a card from your hand (draw afterward).</text></card><card databaseID="4742" count="1"><name>.44 Magnum</name><type>Equipment</type><set>LoB</set><cost>2 pool </cost><requirement></requirement><text>Weapon, gun.
2R damage each strike, with an optional maneuver each combat.</text></card><card databaseID="6367" count="1"><name>Kevlar Vest</name><type>Equipment</type><set>KoT</set><cost>1 pool </cost><requirement></requirement><text>Bearer may prevent 2 damage from gun strikes or 1 damage from any other source each combat. A minion may have only one Kevlar Vest.</text></card><card databaseID="6501" count="1"><name>Talbot's Chainsaw</name><type>Equipment</type><set>KoT</set><cost>3 pool </cost><requirement></requirement><text>Unique weapon.
Strike: 3 damage. If bearer is ready during your untap phase, a ready minion you control takes 3 unpreventable damage. Bearer cannot hunt. Bearer may enter combat with a minion controlled by another Methuselah as a +1 stealth (D) action. Bearer gets a press, only usable to continue combat on the first round, and may prevent up to 1 damage each combat.</text></card><card databaseID="5428" count="1"><name>Leather Jacket</name><type>Equipment</type><set>Third</set><cost></cost><requirement></requirement><text>Equipment.
If the action to equip with the Leather Jacket is successful, untap the acting minion at the end of the turn. Bearer may burn Leather Jacket to prevent all the damage from the opposing minion's strike. A minion may have only one Leather Jacket.</text></card><card databaseID="4858" count="1"><name>Flak Jacket</name><type>Equipment</type><set>LoB</set><cost>1 pool </cost><requirement></requirement><text>Equipment.
The minion with this equipment may prevent 1 damage each combat.</text></card><card databaseID="6408" count="1"><name>NRA PAC</name><type>Event</type><set>KoT</set><cost></cost><requirement></requirement><text>Government.
Any minion who successfully performs an equip action untaps at the end of the turn.</text></card><card databaseID="6396" count="1"><name>Millicent Smith, Puritan Vampire Hunter</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
Put this card in play. If any of your vampires are blocked, burn Millicent and your acting vampire (without combat). During your discard phase, your predator takes control of Millicent.</text></card></library>
</deck>
