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<!DOCTYPE deck SYSTEM "AnarchRevoltDeck.dtd">
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<deck formatVersion="-TODO-1.0" databaseVersion="-TODO-20040101" generator="Anarch Revolt Deck Builder">
  <name>Charismatic Quick Draw</name>
  <date>Sun Dec 21 22:27:33 2008</date>
  <author>Obtenebration</author>
  <description>&#13;
&#13;
Version 2 (21 Dec 08)&#13;
&#13;
-1 Suzanne Kadim         +2 Jacko&#13;
-1 Jessica                    &#13;
&#13;
-4 Desert Eagle             +2 Deer Rifle&#13;
-1 Entrancement           +2 .44 Magnum&#13;
-1 Legal Manipulation     +4 Fleetness&#13;
-2 Ghoul Retainer          +1 Bum's Rush&#13;
-1 Vast Wealth               +1 Gang territory&#13;
-1 Minion Tap                 +1 Frontal Assault&#13;
                                       +1 Tension in the Ranks&#13;
                                       +1 Vessel&#13;
Card Needs:&#13;
&#13;
1 X Hrothulf (Miller Delmardigan)&#13;
1 X Amelia (Julian Sanders)&#13;
1 X Suzanne Kadim (Rigby, Crusade Vanguard)&#13;
&#13;
&#13;
</description>
  <attributes in_use="-TODO-yes" contains_proxy="-TODO-yes"></attributes>
  <crypt size="12" min="2" max="8" avg="6.08333"><vampire databaseID="833" count="1"><name>Greta Kircher</name><adv></adv><clan>Toreador antitribu</clan><capacity>7</capacity><disciplines>AUS CEL PRE obf </disciplines><title></title><group>2</group><set>SW</set><text>Sabbat: Once each action, if Greta is ready and you are being bled by an ally or a younger vampire, Greta may burn a blood to reduce the bleed amount by one.</text></vampire><vampire databaseID="1013" count="1"><name>Julian Sanders</name><adv></adv><clan>Brujah antitribu</clan><capacity>6</capacity><disciplines>CEL PRE pot </disciplines><title></title><group>2</group><set>FN</set><text>Sabbat: Julian gets one optional press each combat.</text></vampire><vampire databaseID="706" count="1"><name>Ian Wallingford</name><adv></adv><clan>Toreador antitribu</clan><capacity>6</capacity><disciplines>CEL PRE aus </disciplines><title>bishop</title><group>2</group><set>Sabbat</set><text>Sabbat bishop.</text></vampire><vampire databaseID="748" count="1"><name>Rigby, Crusade Vanguard</name><adv></adv><clan>Brujah antitribu</clan><capacity>5</capacity><disciplines>CEL PRE aus pot </disciplines><title></title><group>2</group><set>Sabbat</set><text>Sabbat: If Rigby attempts to block a Sabbat vampire and fails, and any of your predator's bishops are not at full capacity, move 1 blood from Rigby to one of those bishops.</text></vampire><vampire databaseID="799" count="1"><name>Amelia</name><adv></adv><clan>Brujah antitribu</clan><capacity>7</capacity><disciplines>CEL POT PRE </disciplines><title>bishop</title><group>2</group><set>SW</set><text>Sabbat bishop: Amelia can enter combat with any vampire of capacity below 4 controlled by another Methuselah as a +1 stealth (D) action.</text></vampire><vampire databaseID="1365" count="1"><name>Hrothulf</name><adv></adv><clan>Ventrue</clan><capacity>8</capacity><disciplines>CEL FOR PRE dom pot pro </disciplines><title></title><group>3</group><set>CE</set><text>Camarilla: If you control the Edge, Hrothulf can burn it to enter combat with a ready minion controlled by another Methuselah as a (D) action.</text></vampire><vampire databaseID="754" count="1"><name>Sarah Brando</name><adv></adv><clan>Brujah antitribu</clan><capacity>3</capacity><disciplines>CEL </disciplines><title></title><group>2</group><set>Sabbat</set><text>Sabbat: Sarah gets -1 stealth on every (D) action she performs against a Methuselah who controls a ready bishop or archbishop.</text></vampire><vampire databaseID="842" count="3"><name>Jacko</name><adv></adv><clan>Brujah antitribu</clan><capacity>8</capacity><disciplines>CEL POT PRE obt </disciplines><title></title><group>2</group><set>SW</set><text>Sabbat: Jacko gets an optional additional strike during the first round of combat. This does not count against his additional strike effect limit for that round.</text></vampire><vampire databaseID="815" count="1"><name>Carter</name><adv></adv><clan>Toreador antitribu</clan><capacity>2</capacity><disciplines>cel </disciplines><title></title><group>2</group><set>SW</set><text>Sabbat</text></vampire><vampire databaseID="1322" count="1"><name>Brachah</name><adv></adv><clan>Brujah</clan><capacity>5</capacity><disciplines>CEL PRE for </disciplines><title></title><group>2</group><set>CE</set><text>Camarilla.</text></vampire></crypt>
  <library size="90"><card databaseID="5868" count="9"><name>Concealed Weapon</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Only usable before range is determined.
This minion equips with a non-unique weapon card from your hand (requirements and cost apply as normal). The weapon cannot cost 3 or more pool or inflict (with a regular strike) aggravated damage or 4 or more damage.</text></card><card databaseID="5267" count="6"><name>Blur</name><type>Combat</type><set>Third</set><cost>1 blood</cost><requirement></requirement><text>[cel] Additional strike.
[CEL] Two additional strikes.</text></card><card databaseID="4468" count="2"><name>Haven Uncovered</name><type>Master</type><set>KMW</set><cost></cost><requirement></requirement><text>Master.
Put this card on a ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.</text></card><card databaseID="4923" count="4"><name>Legal Manipulations</name><type>Action</type><set>LoB</set><cost>1 blood</cost><requirement></requirement><text>[pre] (D) Bleed with +2 bleed.
[PRE] As above, and gain 1 pool if the bleed is successful (for 1 or more).</text></card><card databaseID="6031" count="6"><name>Taste of Vitae</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor.
This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round. A vampire may play only one Taste of Vitae each round.</text></card><card databaseID="4742" count="6"><name>.44 Magnum</name><type>Equipment</type><set>LoB</set><cost>2 pool </cost><requirement></requirement><text>Weapon, gun.
2R damage each strike, with an optional maneuver each combat.</text></card><card databaseID="2259" count="1"><name>Pier 13, Port of Baltimore</name><type>Equipment</type><set>SW</set><cost>2 blood</cost><requirement></requirement><text>This equipment card represents a unique location and does not count as equipment while in play.
During your influence phase, this minion may equip with a non-location, non-unique equipment card from your hand (requirements and cost apply as normal). This is not an action and cannot be blocked.</text></card><card databaseID="5043" count="2"><name>Spike-Thrower</name><type>Equipment</type><set>LoB</set><cost>1 pool </cost><requirement></requirement><text>Weapon.
1R damage each strike. Only usable at long range. Only usable once each round. If any damage from this strike is successfully inflicted on an opposing vampire, that vampire does not untap as normal on his or her next untap phase.</text></card><card databaseID="5366" count="5"><name>Flash</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[cel] Maneuver or press.
[CEL] Maneuver, with an optional press this round.</text></card><card databaseID="5496" count="9"><name>Psyche!</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>[cel] Press.
[CEL] Only usable at the end of combat when both combatants are still ready. Begin another combat with the opposing minion.</text></card><card databaseID="6052" count="2"><name>Vessel</name><type>Master</type><set>LotN</set><cost>1 pool </cost><requirement></requirement><text>Master: trifle.
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="5261" count="4"><name>Blood Doll</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.</text></card><card databaseID="4849" count="2"><name>Entrancement</name><type>Action</type><set>LoB</set><cost></cost><requirement></requirement><text>[pre] (D) Bleed with +1 bleed.
[PRE] (D) +1 stealth action. Take control of an ally controlled by another Methuselah.</text></card><card databaseID="5350" count="5"><name>Enchant Kindred</name><type>Action</type><set>Third</set><cost></cost><requirement></requirement><text>[pre] (D) Bleed with +1 bleed.
[PRE] +1 stealth action. Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.</text></card><card databaseID="5601" count="5"><name>Trap</name><type>Combat</type><set>Third</set><cost></cost><requirement></requirement><text>Only usable before range is determined on the first round of combat.
During the press step, if any Methuselah has played a card earlier in the current round or during the two previous rounds, the Trap automatically provides a press to continue (either combatant can press to end).</text></card><card databaseID="5852" count="2"><name>Camera Phone</name><type>Equipment</type><set>LotN</set><cost></cost><requirement></requirement><text>Electronic equipment.
The minion with this equipment may bleed at +1 bleed as a (D) action. No other equipment can increase the bleed amount of this action.</text></card><card databaseID="5981" count="2"><name>Pursuit</name><type>Combat</type><set>LotN</set><cost></cost><requirement></requirement><text>[cel] Maneuver.
[CEL] Additional strike.</text></card><card databaseID="5029" count="3"><name>Sideslip</name><type>Combat</type><set>LoB</set><cost></cost><requirement></requirement><text>[cel] Strike: dodge.
[CEL] Prevent 1 damage. A vampire can play only one Sideslip at superior each round.</text></card><card databaseID="5359" count="1"><name>Fame</name><type>Master</type><set>Third</set><cost></cost><requirement></requirement><text>Unique master.
Put this card on a ready vampire. If this vampire goes into torpor, his or her controller burns 3 pool. Each Methuselah burns 1 pool during his or her untap phase if this vampire is in torpor.</text></card><card databaseID="5323" count="2"><name>Deer Rifle</name><type>Equipment</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Weapon: gun.
1R damage each strike, with two optional maneuvers each combat.</text></card><card databaseID="6320" count="4"><name>Fleetness</name><type>Action</type><set>KoT</set><cost>1 blood</cost><requirement></requirement><text>+1 stealth action.
[cel] (D) Bleed.
[CEL] (D) Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat.</text></card><card databaseID="4784" count="5"><name>Bum's Rush</name><type>Action</type><set>LoB</set><cost></cost><requirement></requirement><text>Do not replace until the end of this action.
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.</text></card><card databaseID="5379" count="1"><name>Gang Territory</name><type>Master</type><set>Third</set><cost>2 pool </cost><requirement></requirement><text>Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to a Brujah antitribu in your uncontrolled region.</text></card><card databaseID="6332" count="1"><name>Frontal Assault</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Master.
Put this card in play. Each ready minion you control may enter combat with any minion controlled by your prey as a (D) action. You gain 1 pool each time a ready minion controlled by your prey is burned or sent to torpor. During your influence phase, burn this card and burn 1 pool for each ready minion controlled by your prey.</text></card><card databaseID="6507" count="1"><name>Tension in the Ranks</name><type>Master</type><set>KoT</set><cost></cost><requirement></requirement><text>Unique master.
Put this card in play. Whenever a ready minion is burned or sent to torpor, his or her controller burns 1 pool. Any Methuselah can burn this card by discarding two master cards as a master phase action.</text></card></library>
</deck>
